Gold Graphic · 2020
I Really Like Math Interactive Textbook
by Jaehun Kim
- Golden A' Design Award 2020 in Graphic
- CLIENT: Visang
- Estimated Number of Design Views: 54,662
- Verification code 5CA8003242 · Verify this award
Colors
About I Really Like Math Interactive Textbook
I Really Like Math is an interactive mathematics textbook for school students. The textbook presents mathematical concepts through infographics to support clear reading and focus. Students can insert film or attach magnets to the pages and learn principles through direct handling. The cover is designed to be operated by students. The binding allows learning materials to be reconfigured for different curricula and additional materials to be stored. The page layout follows user experience research, with the line of sight, colors and images applied in a systematic way.
About the Golden A' Design Award
I Really Like Math Interactive Textbook is a Golden A' Design Award winner, an immensely prestigious recognition granted to first-rate, marvelous, and outstanding designs. Golden winners are exceedingly innovative, visionary, and glamorously dazzling creations that reflect the prodigy, wisdom, and prowess of their designers. I Really Like Math Interactive Textbook is expected to be a highly praised, trendsetting, and monumental invention that delivers unprecedented value. This Golden A' Design Award-winning design is a spectacular, respected project that highly benefits and advances the boundaries of art, science, design, and technology. I Really Like Math Interactive Textbook creates intense feelings of desire, evokes passion, encourages creativity, and fascinates us.
Press Kit
- Unique Properties
- The education contents are designed for a good user experience. Students use various tools to experience and naturally learn mathematical principles. The concepts are expressed using infographics to enhance focus.
- Dimensions & Packaging
- Width 235mm X Depth 29mm X Height 297mm / Weight: 925g / Paper material: Montblanc Extra white 105g
- Tags
- Math Education Program, Enjoyable, Fun, Experience, Digital Native Generation.
- Production Technology
- The cover of this interactive math textbook was designed to allow students to operate it. Unlike conventional textbooks, the product binding allows them to reconfigure learning materials for different curricula to allow them to conveniently store additional materials.
- Design Challenge
- The key objective of the research was to balance fun and learning effects. Learning content and effectiveness needed to stay constant even while learning in an enjoyable manner, and as such a thorough image planning was required. Various design attempts and reviews were made to achieve a perfect harmony of contents and design.
- Research
- An experiential math textbook was designed to enhance smart education curricula for the digital native generation. This project was designed using the results of this research that was based on user experience.
- Inspiration
- This project is an interactive math textbook for the digital native generation, which processes visual objects and information more quickly. It was designed based on this to provide learning experiences for mathematical concepts.
- Project Duration
- This project was started in June 2018 and finished September 2019 in Seoul, Korea.
- Operation Flow
- Students can insert film or attach magnets to the pages of the textbook, with page design in particular based on user experience design research. The page layout considers the line of sight of the user with colors and images used in a systematic way.