Spring na inhoud
Zero Bully Campus Leerspeletjie deur Yi-Cheng Chiang

Die ontwerp Zero Bully Campus Leerspeletjie deur Yi-Cheng Chiang is 'n hoogs gewaardeerde wenner van die baie prestigieuese 2021 A' Design Award in Yster in die Onderwys, Onderrighulpmiddel en Opleidingsinhoud Ontwerp-kompetisiekategorie.


YsterOnderwys· 2021

Zero Bully Campus Leerspeletjie

deur Yi-Cheng Chiang

Kliënt: Xiamen University

Wenner van die A' Design Award in Yster in die Onderwys-kategorie

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Verifieer Toekenningsstatus vir #110129

Kleure

Die Ontwerp

Oor Zero Bully Campus Leerspeletjie

Zero Bully Campus is 'n leerspeletjie wat geskep is om leerlinge te help om afknouery by die skool te voorkom en daarop te reageer. Die speletjie verander 'n kampusomgewing in 'n digitale ruimte waar spelers afknouery-voorvalle raaksien en kies hoe om hulp te bied. Spelers leer ook om met ander saam te werk om sulke voorvalle te stop. Meeslepende situasionele tonele en gesimuleerde gevallestudies ondersteun die beoefening van veilige en positiewe hanteringstrategieë. Die leerspeletjie is met Unity gebou en loop op Windows-, macOS-, iOS- en Android-toestelle.

Die Erkenning

Oor die A' Design Award in Yster

Zero Bully Campus Leerspeletjie is 'n wenner van die A' Design Award in Yster, 'n prestigieuse erkenning wat toegeken word aan goeie ontwerpe wat voldoen aan die professionele en industriële vereistes wat van goed ontwerpte skeppings verwag word. Wenners in Yster toon groot vaardigheid, hoë spesialisasie, kundige begrip en die kreatiewe vermoë van hul skeppers. Daar word verwag dat Zero Bully Campus Leerspeletjie 'n hoog aangeskrewe, bewonderde en gekoesterde skepping is wat prakties en innoverend is. Hierdie ontwerp wat die A' Design Award in Yster gewen het, integreer die beste praktyke in die bedryf en het bekwame tegniese kenmerke gekoppel aan kundigheid en talent. Zero Bully Campus Leerspeletjie word gerespekteer vir sy deeglikheid en is ontwerp om verbeterings in lewensgehalte te bied wat help om die wêreld 'n beter plek te maak.

Agter die Ontwerp

Persstel

Krediete, spanlede en tegniese besonderhede verskaf deur die ontwerper.

Unieke Eienskappe
In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
Afmetings & Verpakking
Width: 1920 pixels x Height: 1080 pixels
Etikette
Zero bullying, Immersive Game, Learning Game, Bystanders
Produksietegnologie
HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
Ontwerpuitdaging
The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
Navorsing
In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
Inspirasie
Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
Projekduur
This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
Bedryfsvloei
This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
Patente
Copyright©2020 Xiamen University. All rights reserved.
Spanlede
YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU
Beeldkrediete
Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU

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