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Splash Sosiale Netwerkprogram deur Junjie Xu

Die ontwerp Splash Sosiale Netwerkprogram deur Junjie Xu is 'n hoogs gewaardeerde wenner van die baie prestigieuese 2025 A' Design Award in Yster in die Mobiele Tegnologieë, Toepassings en Sagteware Ontwerp-kompetisiekategorie.


YsterMobiel· 2025

Splash Sosiale Netwerkprogram

deur Junjie Xu

Wenner van die A' Design Award in Yster in die Mobiel-kategorie

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Kleure

Die Ontwerp

Oor Splash Sosiale Netwerkprogram

Splash is 'n sosiale netwerkprogram wat geskep is om kollegestudente te help om persoonlik nuwe vriende te ontmoet. Gebruikers registreer met 'n foonnommer en sien komende gebeurtenisse op die tuisblad. Een klik sluit by 'n geleentheid aan, en nuwe byeenkomste kan binne sekondes geskep word. Passing word gebaseer op tyd, ligging en gedeelde belangstellings. Tweedegraadse verbindings en private foonnommeruitruiling ondersteun vertroue en veiligheid. Herinneringe moedig bywoning aan. Splash is gebou vir iOS en Android en verwyder koste- en tydsgrense vir sosialisering op kampus.

Die Erkenning

Oor die A' Design Award in Yster

Splash Sosiale Netwerkprogram is 'n wenner van die A' Design Award in Yster, 'n prestigieuse erkenning wat toegeken word aan goeie ontwerpe wat voldoen aan die professionele en industriële vereistes wat van goed ontwerpte skeppings verwag word. Wenners in Yster toon groot vaardigheid, hoë spesialisasie, kundige begrip en die kreatiewe vermoë van hul skeppers. Daar word verwag dat Splash Sosiale Netwerkprogram 'n hoog aangeskrewe, bewonderde en gekoesterde skepping is wat prakties en innoverend is. Hierdie ontwerp wat die A' Design Award in Yster gewen het, integreer die beste praktyke in die bedryf en het bekwame tegniese kenmerke gekoppel aan kundigheid en talent. Splash Sosiale Netwerkprogram word gerespekteer vir sy deeglikheid en is ontwerp om verbeterings in lewensgehalte te bied wat help om die wêreld 'n beter plek te maak.

Agter die Ontwerp

Persstel

Krediete, spanlede en tegniese besonderhede verskaf deur die ontwerper.

Unieke Eienskappe
Splash is an instant offline social networking app designed for college students to seamlessly meet new friends with one-click matching based on time, location, and preferences. Unlike traditional apps, Splash removes financial and time barriers to socializing, leveraging real-time event creation, smart notifications, and second-degree connections for trust. The design prioritizes speed, spontaneity, and safety, ensuring frictionless interactions that foster real-world friendships.
Afmetings & Verpakking
Platform: iOS (Swift), Android (React Native)
Backend: Firebase (Firestore, Authentication), Google Cloud Functions
Event Matching Algorithm: Real-time interest and availability-based pairing
User Authentication: Phone number-based login with OTP verification
Privacy & Safety: End-to-end encryption for phone number exchanges
Data Storage: Cloud-based with GDPR compliance
Package Size: 40MB initial app download
Etikette
social networking, campus friendship, offline socializing, real-time event matching, college networking, friend meetup app, spontaneous meetups, Firebase app, community building, event-based networking
Produksietegnologie
Splash was built using Swift for iOS development with a Firebase backend for real-time event matching and authentication. We employed React Native for cross-platform scalability, leveraging Google Cloud Functions for instant event processing. The UI was crafted using Figma, focusing on minimalistic yet engaging interaction flows. Our design methodology followed Lean UX and rapid prototyping, allowing for iterative user testing and agile improvements.
Ontwerpuitdaging
The biggest challenge was balancing spontaneity with user safety and trust. Unlike traditional networking apps, Splash required instant but meaningful social matching, ensuring low drop-off rates while maintaining a seamless UX. We tackled this by leveraging second-degree connections for social proof, implementing privacy-first phone exchange, and designing a minimal-input event creation process. Rapid iteration and real-world testing allowed us to optimize engagement.
Navorsing
Research Type: Market & UX Research
Objective: Validate the demand for frictionless campus socializing
Methodology: Surveys, interviews, prototype testing
Data Collection: 500-person survey at CMU, 100+ user interviews
Participants: College students (18-24)
Results: High interest in a free, instant social meetup app
Insights: Users prioritize low effort, real-time availability, and social safety
Impact: Splash removes financial/time barriers to forming friendships, making socializing more accessible
Inspirasie
Splash was inspired by the struggle of making real-life friends on campus without investing excessive time or money. We saw a gap—students craved spontaneous, effortless social interactions. Drawing from Uber’s instant matching model, we designed Splash to remove the friction in meeting new people. Our research included a 500-person CMU survey and 100+ user interviews, refining our MVP for real-world needs. With fast iterations and data-driven UX, we built a seamless, intuitive experience.
Projekduur
Pittsburgh PA, Sep 2023 - Mar 2024
Bedryfsvloei
Users sign up with their phone number and sync contacts to discover friends. The homepage displays upcoming events, allowing users to join with one click. Event initiators can create meetups in seconds, while AI-powered notifications increase engagement. Users confirm participation by exchanging details and uploading a profile image. Smart reminders ensure attendance. The app fosters real-world connections effortlessly, reducing social friction.
Spanlede
Junjie Xu
Beeldkrediete
Junjie Xu

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