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Pal Mobiele Toepassing deur Drew Tozer

Die ontwerp Pal Mobiele Toepassing deur Drew Tozer is 'n hoogs gewaardeerde wenner van die baie prestigieuese 2020 A' Design Award in Silwer in die Mobiele Tegnologieë, Toepassings en Sagteware Ontwerp-kompetisiekategorie.


SilwerMobiel· 2020

Pal Mobiele Toepassing

deur Drew Tozer

Kliënt: Drew Tozer

Wenner van die A' Design Award in Silwer in die Mobiel-kategorie

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Geverifieerde Toekenningswenner

Verifieer Toekenningsstatus vir #92264

Kleure

Die Ontwerp

Oor Pal Mobiele Toepassing

Pal is 'n mobiele toepassing wat ontwerp is om eensaamheid onder jong volwassenes wat deur sosiale media-afhanklikheid geraak word, te verminder. Die toepassing gebruik blokketting en kunsmatige intelligensie om persoonlike gesondheidsvordering te volg en om pasgemaakte wenke voor te stel. Sosiale kenmerke moedig gebruikers aan om ander te ontmoet en om vriendskappe en gesonde gewoontes vanlyn te bou. Die hulpmiddels sluit 'n plaaslike geleentheidskalender, 'n roetinebouer, 'n klets met 'n professionele persoon en 'n persoonlike vorderingvolger in. 'n Kort vraelys tydens registrasie identifiseer die vaardighede wat elke gebruiker kan ontwikkel.

Die Erkenning

Oor die A' Design Award in Silwer

Pal Mobiele Toepassing is 'n wenner van die A' Design Award in Silwer, 'n buitengewoon prestigieuse erkenning wat toegeken word aan topklas-, pragtige en indrukwekkende ontwerpe. Wenners in Silwer is geweldig briljante en uiters kreatiewe werke wat die uitstaande kundigheid, talent en skerpsinnigheid van hul ontwerpers illustreer. Daar word verwag dat Pal Mobiele Toepassing 'n wonderlike vertoonstuk is wat merkwaardig professioneel en diepgaande innoverend is. Hierdie ontwerp wat die A' Design Award in Silwer gewen het, is 'n hoogs noemenswaardige, bewonderde uitvinding wat die grense van kuns, wetenskap, ontwerp en tegnologie bevoordeel en uitbrei. Pal Mobiele Toepassing is 'n wyd beny skepping wat begeertes oproep, positiewe gevoelens bring en verbasing en verwondering wek.

Agter die Ontwerp

Persstel

Krediete, spanlede en tegniese besonderhede verskaf deur die ontwerper.

Unieke Eienskappe
Pal is a blockchain and AI powered app to reduce loneliness in young adults who are suffering from social media dependencies. The app uses a variety of personal health widgets to track user progress and suggest helpful, personalized tips. The apps social widgets promote users to meetup and build meaningful friendships and habits offline. The widgets include a local event calendar, routine builder, chat with a professional, and a personal progress tracker.
Afmetings & Verpakking
The AI system will receive chronological data on events, progress in skills, and from other apps from pal’s integrated blockchain-run data collection. This way, it knows how to track progress and suggest tools and tips for growing progress in your specified skill groups. The data will also help to monitor your routine via logs on the blockchain. If the user permits pal access to their data from social media apps, it’ll use it to track time spent on the app, and provide gentle reminders when user’s overstep their goals for social media usage.
Etikette
UX, UI, User Centred, Mental Health, User Research, Design Thinking
Produksietegnologie
The app was prototyped using Sketch for a user centred experience. All illustrations were created on Adobe Illustrator. The prototype is focused on a speculative user profile, Remy, who reflects a combination of users interviewed for this project.
Ontwerpuitdaging
The most challenging creative challenge was identifying how to promote spending less time on social media through an app. Pal had to become the "anti social media", which meant finding opportunities for users to get off the app and build meaningful connections, stronger physical and mental health. Every feature of Pal's has to work to promote less screen time.
Navorsing
Research began with journals on loneliness and social media usage, 13 interviews with the target demographic, and a survey. I learned that meaningful face-to-face connections and engagement with hobbies were the best way to reduce loneliness. Therefore, Pal was made with a routine builder to keep users on healthy schedules; a map that allows users to track their progress; a chat that hears their worries and responds helpfully; and an event planner that offers users opportunities to meet locals.
Inspirasie
Inspiration for Pal came from other mental health apps, such as Headspace, Youper, Calm, and Moodkit. The decision to approach loneliness as the main problem was inspired by user interviews, where many young adults identified their struggles with loneliness originating or worsening from an overuse of social media. My main objective was to create an accessible and friendly app that supports and encourages lonely young adults to make healthy transitions for their mental and physical health.
Projekduur
This project started in January 2019 and was finished in April 2019 in Halifax, Canada at NSCAD University.
Bedryfsvloei
Users that create an account with Pal first fill out a brief questionnaire that helps the app to identify skills that the user can focus on to decrease loneliness. The home page will use a smart interface to prompt users to record certain physical health measures, and recommend helpful tips (such as drinking more water and eating more food). It will also notify users of upcoming events and provide friendly encouraging messages. From the homepage, users can access any of the features.
Beeldkrediete
Image #1: Creator IQUII Digital Company, iPhone X - Free Responsive Mockup, 2017.
Image #4: Creator ANTHONY BOYD GRAPHICS, Clay iPhone X Mockup Vol.2, 2018. https://www.anthonyboyd.graphics/mockups/clay-iphone-x-mockup-vol-2/
Image #5: Creator COBE, 8 Photorealistic iPhone 7 Mockups, 2016.

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