The Curious Gastronaut ካርድ ጨዋታ በ Nalisha Chouraria የተሠራ ሲሆን በ የመጫወቻ፣ ጨዋታ እና የትርፍ ጊዜ ምርቶች ዲዛይን የውድድር ምድብ ውስጥ እጅግ ከፍ ያለ ክብር ያለው የ 2020 A' Design Award የብረት ሽልማት አሸናፊ ነው።
ብረትመጫወቻ· 2020
The Curious Gastronaut ካርድ ጨዋታ
ደንበኛ: Nalisha Chouraria
በ መጫወቻ ምድብ ውስጥ የ A' Design Award የብረት ሽልማት አሸናፊ
የተረጋገጠ የሽልማት አሸናፊ
ለ #104621 የሽልማት ሁኔታ ያረጋግጡንድፉ
ስለ The Curious Gastronaut ካርድ ጨዋታ
ኪዩሪየስ ጋስትሮኖት ልጆችና ቤተሰቦች በጨዋታ አማካኝነት ምግብን እንዲያስሱ የሚጋብዝ ካርድ ጨዋታ ነው። በተስዕል ካርዶች ላይ የተቀመጡ መመሪያዎችን በመከተል ተጫዋቾች ግብዓቶችን ይሰበስባሉ፣ ወደ ትንንሽ ለምግብነት የሚውሉ ሙከራዎች ያዋህዷቸዋል፣ ስም ይሰጧቸዋል፣ እንዲሁም በአምስቱም ስሜት ህዋሳት ይመረምሯቸዋል። ከዚያም የምግብ አዘገጃጀቶቹና ውጤቶቻቸው ደረጃ ተሰጥቷቸው ይመዘገባሉ። ጨዋታው በእውነተኛ ምግብ ወይም ሙሉ በሙሉ በምናብ፣ ብቻውን፣ በጋራ ወይም በውድድር መልክ ሊጫወት ይችላል። ምንም የተወሰኑ ምግቦች ስም አይጠቀሱም፤ ስለዚህ ተጫዋቾች ከመሠረቱ ጀምረው የራሳቸውን ይፈጥራሉ። ኮምፓክቱ ሳጥን ለትንንሽ እጆችና ለጉዞ ተስማሚ ነው።
እውቅናው
ስለ A' Design Award የብረት ሽልማት
The Curious Gastronaut ካርድ ጨዋታ የA' Design Award የብረት ሽልማት አሸናፊ ነው፤ ይህም በጥሩ ሁኔታ ከተነደፉ ፈጠራዎች የሚጠበቁትን ሙያዊና ኢንዱስትሪያዊ መስፈርቶች ለሚያሟሉ ጥሩ ዲዛይኖች የሚሰጥ ከፍተኛ ክብር ያለው እውቅና ነው። የብረት አሸናፊዎች የፈጣሪዎቻቸውን ታላቅ ችሎታ፣ ከፍተኛ ልዩ ሙያ፣ የባለሙያ ግንዛቤ እና የፈጠራ አቅም ያሳያሉ። The Curious Gastronaut ካርድ ጨዋታ ከፍ ያለ ግምት የሚሰጠው፣ የሚደነቅና የሚወደድ፣ ተግባራዊና ፈጠራ የተሞላበት ሥራ እንደሚሆን ይጠበቃል። ይህ የA' Design Award የብረት ሽልማትን ያሸነፈ ዲዛይን የኢንዱስትሪ ምርጥ ልምዶችን ያዋህዳል፤ ከእውቀትና ከተሰጥኦ ጋር የተሳሰሩ ብቁ ቴክኒካዊ ባህሪያትም አሉት። The Curious Gastronaut ካርድ ጨዋታ በጥልቅነቱ የተከበረ ሲሆን ዓለምን የተሻለ ቦታ ለማድረግ የሚረዱ የሕይወት ጥራት ማሻሻያዎችን ለማቅረብ የተነደፈ ነው።
ከንድፉ በስተጀርባ
የፕሬስ ኪት
ክሬዲቶች፣ የቡድን አባላት እና ቴክኒካል ዝርዝሮች በዲዛይነሩ የተሰጡ።
- ልዩ ባህሪያት
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- ልኬቶች እና ማሸጊያ
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- መለያዎች
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- የማምረቻ ቴክኖሎጂ
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- የዲዛይን ተግዳሮት
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- ምርምር
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- መነሳሻ
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- የፕሮጀክት ጊዜ
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- የሥራ ሂደት
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
ስፖንሰር የተደረገ
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ተጨማሪ ለማሰስ
ተዛማጅ ንድፎች
ከተመሳሳይ ምድብ ውስጥ በጥራት የተመረጡ ተጨማሪ ሽልማት-አሸናፊ ንድፎችን ያስሱ።