مطلبئے سرا بجهیت
Sungkyun Bae

جنوبی کوریامووی

Sungkyun Bae گۏن گپ و تران

Sungkyun Bae گۏن گپ و ترانان وانێت: آوانی فلسفه، تخلیقی روش و انعام یافتگیں کارانَ سرپد ببێت.

ڈیزائنرئے پروفائل

Sungkyun Bae گۏن مئے یک گپ و تران هست.

آ تهنا انگریزی زبانئ تها شنگ بوتگ و جهلئ تها اصلی زبانئ تها پیش کنگ بوتگ.

انگریزی تاکَ پچ کنێت

ڈیزائنر مصاحبه

13 پرسش

I have been interested in storytelling since I was a child. I chose a platform called animation to tell my story to people. This is because animation is less restrictive in expression.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I have been interested in storytelling since I was a child. I chose a platform called animation to tell my story to people. This is because animation is less restrictive in expression.

Can you tell us more about your company / design studio?

I am working for a one-man company.

My company not only produces 2D and 3D animations, but also produces character design, logo design, motion graphics and commercials.

What was the first thing you designed for a company?

The first work I did at the brodcasting station was to produce a campaign for active children.

What makes a design successful?

I believe that the key to successful design is empathy.

A lot of people think that a good design must be sympathetic to the design.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

I think good design inspiration comes from the road.

When you always see the same thing, it is easy to think of the same thing. So, on the ever-changing road, I get inspired by seeing different things and hearing different things.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I live in south Korea.

Koreans are very interested in and influenced by other people. So you can always easily share the latest trends through them.

What skills are most important for a designer?

The most important abilities for a designer are observation and expression.

You have to observe a lot, interpret it in your own way, and then express it.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

When I do my work, I mainly use computer programs. I use photoshop, illustrator, maya, cinema4d, unreal engine, etc.

Designing can sometimes be a really time consuming task, how do you manage your time?

When I work, I always start in the morning with what I need to do for the day.

What is the most frequently asked question to you, as a designer?

Where do you get your inspiration?

Who are some of your clients?

Mostly, game companies and broadcasting stations are my main clients.

Do you work as a team, or do you develop your designs yourself?

I mostly work alone as an individual.

How can people contact you?

studioroom.skb@gmail.com

behance.net/jokerb

وانگَ دیم دئێت

گیشتریں ڈیزائنرانی گپ و تران

designers.org ئے گپ و ترانان وانێت تانکه گیشتریں انعام یافتگیں ڈیزائنرانی فلسفه، تخلیقی روش و کارانَ زانێت.

اسپانسر

چه Designers.org آن سۏئے بپلٹیت

مئی تبلیغاتی هونبازانی محصولات، خدمات ؤ فرصتان دریافت کنیت.

وشین ڈیزائن مزنین پجّاری لایک اِنت

A' Design Award یک بین‌المللی ؤ داوری‌بوتگین ستایش په وشین ڈیزائنئے برا اِنت. ته A' Design Award بهر بزۏریت تا فرصت دست بیاریت که شایستگین شناسگ، نامداری، ایزّت ؤ شهرت په وتی کارئے برا بزۏریت. وتی کارا په A' Design Award نامزد کنیت ؤ په آرزۏمندین جائزه A' Design Prize رقابت کنیت.

نامزد کنیت

داتکانی سرچشمه

مئی مصاحبه صفحه تها گۏن ڈیزائنر Sungkyun Bae چاپ بوتگین ڈیزائنر مصاحبهئے سوالان ؤ جوابان چه Designer Interviews آیگ‌اَنت، هما بین‌المللی پلیٹفارمے که دنیائے سرپدین ڈیزائنران، ستاره معمارران، آفرینندگان ؤ نۏآوران مصاحبه بنت.