Preskoči na sadržaj
BlindBox Drvena Igra od Ufuk Bircan Özkan

Dizajn BlindBox Drvena Igra od dizajnera Ufuk Bircan Özkan je visoko cijenjeni dobitnik prestižne nagrade 2014 Željezna nagrada A' Design Award u kategoriji Dizajn Igračaka, Igara i Hobi Proizvoda.


ŽeljezoIgračka· 2014

BlindBox Drvena Igra

autor Ufuk Bircan Özkan

Klijent: Ufuk Bircan Özkan

Dobitnik nagrade Željezna nagrada A' Design Award u kategoriji Igračka

28,733

Verificirani dobitnik nagrade

Verificirajte status nagrade za #32310

Boje

Dizajn

O dizajnu BlindBox Drvena Igra

BlindBox je drvena igra koja kombinuje zagonetke sa memorijskim igrama i jača osjećaje poput sluha i dodira. To je preokretna igra za dva igrača. Igrač koji sakupi svoje mramore prije nego što drugi igrač pobijedi. Igrači premještaju vodoravne ladice za poravnavanje rupa u njihovoj sredini kako bi se stvorili okomiti putevi za padanje klikera. Igra zahtijeva sposobnost strateškog razmišljanja da blokira vašeg protivnika, dobru memoriju za ispravne poteze i veliku pažnju da biste vidjeli gdje je vaš mermeri se kreću.

Priznanje

O nagradi Željezna nagrada A' Design Award

BlindBox Drvena Igra je pobjednik Željezne nagrade A' Design Award, prestižnog priznanja koje se dodjeljuje dobrim dizajnima što ispunjavaju profesionalne i industrijske zahtjeve očekivane od dobro dizajniranih kreacija. Željezni pobjednici pokazuju veliku vještinu, visoku specijalizaciju, stručno razumijevanje i kreativne kapacitete svojih stvaralaca. Očekuje se da BlindBox Drvena Igra bude visoko cijenjena, voljena i njegovana kreacija koja je praktična i inovativna. Ovaj dizajn koji je osvojio Željeznu nagradu A' Design Award integrira najbolje industrijske prakse i ima kompetentne tehničke karakteristike povezane sa znanjem i talentom. BlindBox Drvena Igra se poštuje zbog svoje temeljitosti i dizajniran je da pruži poboljšanja kvaliteta života koja pomažu da svijet postane bolje mjesto.

Iza dizajna

Press komplet

Zasluge, članovi tima i tehnički detalji koje je dostavio dizajner.

Jedinstvena svojstva
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimenzije i pakovanje
Proposed package dimensions are mm x mm x mm
Oznake
wood, game, puzzle, maze, turn based, marbles, sound
Tehnologija proizvodnje
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Dizajnerski izazov
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Istraživanje
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiracija
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Trajanje projekta
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Tok rada
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Autorstvo slika
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

Sponzorisano

Istražite izvan Designers.org

Otkrijte proizvode, usluge i prilike od naših oglašivačkih partnera.

Dobar dizajn zaslužuje veliko priznanje

A' Design Award je međunarodna, stručno ocjenjivana nagrada za dobar dizajn. Učestvujte u A' Design Award takmičenju i dobijte priliku da zasluženo budete prepoznati, steknete slavu, prestiž i publicitet za svoj rad. Nominujte svoj rad za A' Design Award i takmičite se za željenu A' Design Prize nagradu.

Nominujte