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Imaginator Primary Function: Ampe Permainan Kartu Panggamburu naébbu Neringa Orlenok

Imaginator Primary Function: Ampe Permainan Kartu Panggamburu naébbu Neringa Orlenok iyanaritu pammènangngé iya temmaka riéloinna ri 2022 A' Design Award Salaka ri Katégori Kompétisi Desain Mainan, Gim, sibawa Produk Hobi.


SalakaMainan· 2022

Imaginator Primary Function: Ampe Permainan Kartu Panggamburu

ᨑᨗ Neringa Orlenok

ᨀᨒᨗᨕᨙ: Innospark

Pammènangngé A' Design Award Salaka ri Katégori Mainan

66,325

Pammènangngé Anugérah Naparessoi

Paressoi Status Anugérah untu #140476

ᨓᨑᨊ

ᨉᨙᨔᨕᨗᨊᨙ

ᨄᨙᨑᨗᨖᨒ Imaginator Primary Function: Ampe Permainan Kartu Panggamburu

Imaginator iyanaritu permainan kartu iya ripancajiye untu' pattambai panggamburu sibawa acaritang. Deck-na mappunnai 50 kartu iya sanre'e 60 lao 90 milimeter, riceta' mabbarawang penno' ri kartobo' nariwedding ri laleng bojo' kertas malotong makkumpe'. Tungke' kartu mappunnai duwa tampa. Séuwana tampa-na mappaita gambara' abstrak iya de'gaga padanna untu' permainan asosiasi. Tampa laingnge mappunnai pakkutana passalenna panggamburu sibawa pikkirang tuwo. Gambara'-e riolo risessi' ri kertas nainappa ripaddi paimeng sibawa liman makkéna pénsél digital. Weddingngi passeddie mappancaji atorang-na muto, na pakkutana-e situru' iyaro'ro ana'-ana' na tomatoa.

ᨄᨂᨑᨁᨙ

ᨄᨙᨑᨗᨖᨒ A' Design Award Salaka

Imaginator Primary Function: Ampe Permainan Kartu Panggamburu iyanaritu pakoro A' Design Award Salaka, pakalebbi iya malompo tongeng iya ripabbere ri desain tingkak pole, cantik sibawa mappakita. Pakoro Salaka iyanaritu karya iya macennning tongeng sibawa kreatif iya mappakita keahlian, bakat sibawa ketajaman pikkiran tau mabbuat. Imaginator Primary Function: Ampe Permainan Kartu Panggamburu ripakkirangngi mancaji karya iya magello, mancaji pakkitaang, profesional sibawa inovatif iya dalleng. Desain pakoro A' Design Award Salaka iyae iyanaritu penemuan iya lebbi riissengngi sibawa ripuji, iya pawangekeng sibawa mappalaong wates seni, sains, desain sibawa teknologi. Imaginator Primary Function: Ampe Permainan Kartu Panggamburu iyanaritu ciptaan iya riennengi tau maega, iya mappabbura keinginan, mappabbere perasaan makessing sibawa mappabbentuk ketakjuban.

ᨑᨗ ᨆᨘᨋᨗᨊᨙ ᨉᨙᨔᨕᨗ

ᨀᨗ ᨄᨙᨑᨙ

ᨀᨑᨙᨉᨗ, ᨕᨂᨚᨈ ᨈᨗᨆ ᨔᨗᨅᨓ ᨑᨗᨏᨗ ᨈᨙᨀᨊᨗ ᨊᨄᨓᨙᨑᨙ ᨑᨗ ᨉᨙᨔᨕᨗᨊᨑᨙ.

Sipa Khas
Every deck of Imaginator cards includes 50 questions for those who dare to imagine and grow. Each card has a unique abstract design, representing our inner world of dreams, experiences, stories, and ideas. All questions are centred on imagination and growth mindset. They will make you laugh, think, wonder and dream.
Ukurang & Kemasang
50 cards 60 x 90mm in size, Cardboard, Full-Color Printing. Box: thick black paper, sticker in the front and back.
Tag
Creative thinking, growth mindset, creative toys, educational toys for kids, imagination, educational design
Téknologi Produksi
Cards were made in mixed technique. First sketches was made on paper then redrawn by hand with digital pencil on screen. All images were edited and prepared for high quality printing.
Tantangeng Désain
The biggest chunk of time was used to create and perfect 50 cards where every card is different. After all illustrations where done in line, another challenge was to bring life and colours to grab attention so it would be interesting to look at and inviting to play. Printing and production the final product took some time to find the most suitable combination solution and to find partners who can provide high quality prints.
Panélitiang
A lot of questions and visual data was gathered together and discussed. Questions were raised about what is essential and what should be different and unique in this product. Both sides of the cards are equally important so research contributed to the creation of unique game. One of the kind scenario where even the rules can be made by the player itself.
Inspirasi
The idea to create Imaginator cards as they are came from lack of abstract visual games that are understandable for kids and interesting mind-bending for adults. Graphic compositions are dreamy and unique. They were created consistently by adding figures that have the same style and technique, but vary by its’ meaning and message. This principle triggers different strings of players that bring various associations unique to each person.
Wettu Proyék
The project started in January 2021 and finished in July 2021 in Vilnius, Lithuania
Alur Opérasi
Each card has two equally important sides. The abstract images on one side are designed for imagination and association games. The questions on the other side are dedicated to inspire easy, funny, and deep, even philosophical, conversations with your family or friends. Foster your imagination and growth mindset! You are free to create the rules of the game yourself. Take your time and don’t rush to answer too quickly. Imagination needs time to “kick in”. It will be curious to see how you beat the challenge of un-seeing the first association! Will you be able to see a flower bud if you first see a dolphin breaking waves? One of the games is "Fun and deep conversations": Pick a card, read the question aloud, dream for a few seconds and answer. Let the others get their answers too. The more versions of the answer, the more it’s interesting! When everyone has spoken, draw another card. The questions are designed to be suitable for both children and adults. There is no one right answer. Some answers will make you laugh to tears, others will make you think about yourself and will inspire you to go after your dreams. And don’t be surprised if the little players outshine the adults in their imagination!
Anggota Tim
Designer: Neringa Orlenok
Product Developer: Vita Markevičiūtė
Krédit Gambar
Image #1-5: Photographer Karolis Milaševičius

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A' Design Award iyanaritu anugérah intérnasional sibawa majuri untu désain madécéng. Maégai ri A' Design Award untu matu riparessoi sibawa maolé pangngissengeng, pappoji sibawa publisitas untu karaja-mu. Nominasikang karajammu untu A' Design Award sibawa bersaing untu hadiah A' Design Prize iya temmaka riéloinna.

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