Neidio i'r cynnwys
Learno Platfform Dysgu Digidol gan Junru Xu, Jianing Wei and Yueqi Zhang

Mae Learno Platfform Dysgu Digidol gan Junru Xu, Jianing Wei and Yueqi Zhang yn enillydd uchel ei barch o'r 2026 Gwobr Haearn A' Design Award mawreddog iawn yng Nghategori Cystadleuaeth Addysg.


HaearnAddysg· 2026

Learno Platfform Dysgu Digidol

gan Junru Xu, Jianing Wei and Yueqi Zhang

Cleient: Ruhaus Design

Enillydd Gwobr Haearn A' Design Award yn y Categori Addysg

5,917

Enillydd Gwobr Wedi'i Wirio

Gwirio Statws Gwobr ar gyfer #183378

Lliwiau

Y Dyluniad

Am Learno Platfform Dysgu Digidol

Mae Learno yn blatfform dysgu digidol a ddyluniwyd ar gyfer addysg K12. Mae pynciau academaidd yn ymddangos fel bydoedd y gellir eu harchwilio o fewn map gwybodaeth ofodol unedig. Mae myfyrwyr yn dewis cydymaith AI personol ac yn dilyn teithiau astudio addasol gydag adborth amser real ac argymhellion dysgu. Dangosir cynnydd trwy gerrig milltir wedi'u gemeiddio, ac mae senarios rhithwirionedd trochol yn cynnig eiliadau ailosod dan arweiniad pan fydd myfyrwyr yn teimlo'n flinedig. Mae'r platfform yn gweithio ar draws tabledi, rhyngwynebau bwrdd gwaith a rhithwirionedd, ac yn cefnogi cynnydd academaidd a lles emosiynol fel ei gilydd.

Y Gydnabyddiaeth

Am y Gwobr Haearn A' Design Award

Mae Learno Platfform Dysgu Digidol yn enillydd Gwobr Haearn A' Design Award, cydnabyddiaeth fawreddog a roddir i ddyluniadau da sydd yn bodloni'r gofynion proffesiynol a diwydiannol a ddisgwylir gan greadigaethau wedi'u dylunio'n dda. Mae enillwyr Haearn yn dangos medrusrwydd mawr, arbenigedd uchel, dealltwriaeth arbenigol a gallu creadigol eu crewyr. Disgwylir i Learno Platfform Dysgu Digidol fod yn greadigaeth uchel ei bri, a edmygir ac a anwylir, sydd yn ymarferol ac yn arloesol. Mae'r dyluniad buddugol hwn o Wobr Haearn A' Design Award yn integreiddio arferion gorau'r diwydiant ac mae ganddo nodweddion technegol cymwys wedi'u cysylltu â gwybodaeth ymarferol a dawn. Parchir Learno Platfform Dysgu Digidol am ei drylwyredd ac fe'i dyluniwyd i ddarparu gwelliannau ansawdd bywyd sydd yn helpu i wneud y byd yn lle gwell.

Y Tu Ôl i'r Dyluniad

Pecyn i'r Wasg

Credydau, aelodau tîm a manylion technegol a ddarparwyd gan y dylunydd.

Priodweddau Unigryw
Learno is an immersive AI-powered learning ecosystem for K12 education. It introduces a spatial knowledge realm universe where academic subjects become explorable worlds within a unified learning map. Personalized avatars, emotionally intelligent AI tutors, and adaptive study journeys transform conventional learning into an engaging and confidence-building experience that supports both academic progress and emotional well-being.
Dimensiynau a Phecynnu
LEARNO is a digital learning platform designed for K12 environments. The system includes a multi-layered interface architecture composed of a spatial learning map, adaptive study dashboards, AI tutor interfaces, and gamified learning progression systems. The platform is designed for cross-device environments including tablets, desktop interfaces, and immersive VR learning scenarios. The interface visuals and interaction components were designed using scalable UI systems optimized for digital education environments.
Tagiau
AI Learning Platform, Adaptive Learning Journey, Gamified Learning System, Spatial Knowledge Map, K12 Educational UX Design
Technoleg Cynhyrchu
LEARNO was developed through a human-centered design process integrating UX research, AI interaction design, and immersive world-building. The interface system was designed using digital product design workflows including user journey mapping, interaction prototyping, and gamified spatial information architecture. AI learning companions are conceptually supported by adaptive learning algorithms and emotion-aware conversational systems, while immersive VR scenarios provide guided emotional reset experiences within the learning environment.
Her Dylunio
The primary challenge was designing a learning system that supports both academic progress and emotional wellbeing. Existing digital learning tools prioritize efficiency and performance metrics, often overlooking students’ motivation and psychological resilience. The project required integrating AI personalization, immersive world-building, and educational UX design into a coherent learning ecosystem while ensuring the experience remained intuitive, supportive, and engaging for a wide age range from K12.
Ymchwil
This project is based on exploratory design research on student motivation and emotional wellbeing in K12 learning environments. The objective was to investigate how immersive environments and AI companions could support engagement and confidence. Methods included literature review, learning journey mapping, and speculative interaction prototyping. Insights revealed that spatial learning environments and emotionally responsive AI tutors could significantly increase intrinsic motivation and perceived learning support.
Ysbrydoliaeth
LEARNO was inspired by the hidden academic pressure faced by millions of K12 students worldwide. While many digital learning tools focus on performance and efficiency, motivation, confidence, and emotional wellbeing often remain overlooked. This project explores how design, AI, and immersive environments can reshape learning into a supportive journey, helping students feel guided, motivated, and emotionally understood while developing knowledge and long-term resilience.
Hyd y Prosiect
The project started in October 2025 in the United States and was developed through iterative design research and prototyping throughout November and December. The concept and interface design were completed in early 2026 as part of an exploration into future AI assisted learning ecosystems for K12 education.
Llif Gweithrediad
Students begin by selecting a personalized AI companion aligned with their learning style and personality. Through the Knowledge Realms map, learners navigate different subject worlds such as STEM, arts, and wellness. AI tutors guide students through adaptive study journeys, providing real-time feedback, learning recommendations, and emotional support. Progress is visualized through gamified milestones while immersive VR environments offer guided reset experiences when students feel overwhelmed or fatigued.
Patentau
Copyrights belong to Team LEARNO of Ruhaus Design, 2026.
Aelodau'r Tîm
Junru Xu
Jianing Wei
Yueqi Zhang
Tian Gao
Yino Li
Cydnabyddiaeth Delweddau
Key Visual: Team LEARNO, Knowledge Realms, 2025.
Showcase Image 1: Team LEARNO, User Flow & Interface, 2025.
Showcase Image 2: Team LEARNO, Visual Design Zoom-in, 2025.
Showcase Image 3: Team LEARNO, User Scenarios, 2025.
Showcase Image 4: Team LEARNO, Immersive Learning Interface in VR, 2025.

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