Mae Space Center Gêm Ddysgu gan Chia-Ching Chou yn enillydd uchel ei barch o'r 2020 Gwobr Efydd A' Design Award mawreddog iawn yng Nghategori Cystadleuaeth Addysg.
EfyddAddysg· 2020
Space Center Gêm Ddysgu
gan Chia-Ching Chou
Cleient: National Library of Public Information
Enillydd Gwobr Efydd A' Design Award yn y Categori Addysg
Enillydd Gwobr Wedi'i Wirio
Gwirio Statws Gwobr ar gyfer #92560Y Dyluniad
Am Space Center Gêm Ddysgu
Mae Canolfan Ofod yn gêm ddysgu drochol wedi'i gosod wrth fynedfa llyfrgell. Teflir y gêm ar fur deg metr o led a 3.8 metr o uchder. Mae plant yn lansio rocedi rhif i ddod o hyd i blaned ddosbarthu ac yn dechrau taith drwy'r llyfrgell. Ar ddiwedd y gêm, dangosir map sy'n dangos ble mae'r llyfrau sy'n cyfateb i'r rhif dosbarthu a ddewiswyd wedi'u gosod. Mae'r cynllun yn dysgu ystyr rhifau dosbarthu drwy chwarae mewn awyrgylch cefnogol. Y nod yw codi cymhelliant a helpu plant i ddod o hyd i lyfrau drostynt eu hunain.
Y Gydnabyddiaeth
Am y Gwobr Efydd A' Design Award
Mae Space Center Gêm Ddysgu yn enillydd Gwobr Efydd A' Design Award, cydnabyddiaeth hynod fawreddog a roddir i ddyluniadau rhagorol sydd yn nodedig am greadigrwydd, dyfeisgarwch a chraffter. Mae enillwyr Efydd yn arteffactau medrus iawn a thrawiadol o greadigol sydd yn dilysu profiad helaeth, dychymyg a dyfeisgarwch eu dylunwyr. Disgwylir i Space Center Gêm Ddysgu fod yn wrthrych uchel ei fri, a edmygir ac a anwylir, sydd yn nodedig o broffesiynol ac arloesol. Mae'r dyluniad buddugol hwn o Wobr Efydd A' Design Award yn ymgorffori arferion gorau mewn celf, gwyddoniaeth, dylunio a thechnoleg, ac yn rhagorol am ei sylw i fanylion. Mae Space Center Gêm Ddysgu yn bodloni anghenion yn odidog, yn cyffwrdd â dyheadau, yn swyno teimladau ac yn apelio at chwilfrydedd.
Y Tu Ôl i'r Dyluniad
Pecyn i'r Wasg
Credydau, aelodau tîm a manylion technegol a ddarparwyd gan y dylunydd.
- Priodweddau Unigryw
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensiynau a Phecynnu
- Width 10m x Height 3.8m after project on a wall
- Tagiau
- Interaction, Game, Learning game, Education,Immersive
- Technoleg Cynhyrchu
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Her Dylunio
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Ymchwil
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Ysbrydoliaeth
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Hyd y Prosiect
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Llif Gweithrediad
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Aelodau'r Tîm
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Cydnabyddiaeth Delweddau
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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