Unream Lampe af Jiani Zeng and Honghao Deng er en højt anset vinder af den meget prestigefyldte 2020 A' Design Award i Platin i konkurrencekategorien 3D-printede Former og Produkter Design.
Platin3D-print· 2020
Unream Lampe
af Jiani Zeng and Honghao Deng
Klient: MIT HCI Engineering Group
Vinder af A' Design Award i Platin i kategorien 3D-print
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Om Unream Lampe
Unream er en lampe fremstillet med multi-materiale voxel 3D-print. Overfladen er dækket af lentikulære linser, der printes sammen med farveindholdet. Unream viser forskellige farver fra forskellige synsvinkler, så objektet ser ud til at vise et bevægeligt billede, når en person går forbi. Lampen fungerer som et objekt i dagslys og som en lyskilde om natten. Højden er 220 mm, og bredden er 100 mm. En computerbaseret arbejdsgang tildeler materialeegenskaber til hver voxel, hvilket muliggør optiske teksturer på friformede overflader.
Anerkendelsen
Om A' Design Award i Platin
Unream Lampe er vinder af A' Design Award i Platin, en overordentlig prestigefyldt anerkendelse, der tildeles virkelig enestående, elegante og storslåede designs. Platinvinderne er skaberværkets vidundere, vidnesbyrd om grænserne for intellektuel kreativitet, og de viser deres designeres uovertrufne professionalisme og geni. Disse designs forventes at være de mest ansete værker, der definerer en æras æstetik, bidrager til samfundets trivsel og flytter grænserne for kunst, videnskab, design og teknologi. Unream Lampe udviser et transcendent niveau af fortræffelighed og gør uden tvivl verden til et bedre sted med sine fordelagtige og værdifulde egenskaber. Unream Lampe er et værk, der har vundet A' Design Award i Platin, og som vækker længsler, inspirerer, begejstrer, glæder og skaber stor glæde.
Bag Designet
Pressemappe
Credits, teammedlemmer og tekniske detaljer leveret af designeren.
- Unikke Egenskaber
- Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
- Dimensioner & Emballage
- Height: 220 mm * Width: 100mm
- Tags
- 3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
- Produktionsteknologi
- Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
- Designudfordring
- Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
- Forskning
- Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
- Inspiration
- There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
- Projektvarighed
- The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
- Driftsflow
- When walking pass the object, it looks like a digital screen with ambient animation.
- Patenter
- Copyrights belong to Jiani Zeng and Honghao Deng, 2020
- Teammedlemmer
- Designer: Jiani Zeng
Designer: Honghao Deng
Advisor: Axel Kilian
Advisor: Stefanie Mueller - Billedkreditering
- Jiani Zeng
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