Space Center Læringsspil af Chia-Ching Chou er en højt anset vinder af den meget prestigefyldte 2020 A' Design Award i Bronze i konkurrencekategorien Uddannelse, Undervisningsmidler og Uddannelsesindhold Design.
BronzeUddannelse· 2020
Space Center Læringsspil
Klient: National Library of Public Information
Vinder af A' Design Award i Bronze i kategorien Uddannelse
Verificeret Prisvinder
Verificer Prisstatus for #92560Designet
Om Space Center Læringsspil
Space Center er et fordybende læringsspil installeret ved en biblioteksindgang. Spillet projiceres på en væg, der er ti meter bred og 3,8 meter høj. Børn affyrer talraketter for at finde en klassifikationsplanet og begynde en biblioteksrejse. Ved spillets afslutning viser et kort, hvor bøgerne, der matcher det valgte klassifikationsnummer, er placeret. Designet lærer betydningen af klassifikationsnumre gennem leg i en støttende atmosfære. Målet er at øge motivationen og hjælpe børn med at finde bøger på egen hånd.
Anerkendelsen
Om A' Design Award i Bronze
Space Center Læringsspil er vinder af A' Design Award i Bronze, en højt prestigefyldt anerkendelse, der tildeles enestående designs, som udmærker sig ved kreativitet, opfindsomhed og skarpsindighed. Bronzevinderne er rigeligt dygtige og påfaldende kreative artefakter, der bekræfter deres designeres store erfaring, fantasi og snilde. Space Center Læringsspil forventes at være en højt estimeret, beundret og kær genstand, der er bemærkelsesværdigt professionel og innovativ. Dette design, der har vundet A' Design Award i Bronze, indarbejder bedste praksis inden for kunst, videnskab, design og teknologi og er fremragende på grund af sin sans for detaljer. Space Center Læringsspil tilfredsstiller pragtfuldt behov, rører længsler, charmerer følelser og appellerer til nysgerrigheden.
Bag Designet
Pressemappe
Credits, teammedlemmer og tekniske detaljer leveret af designeren.
- Unikke Egenskaber
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensioner & Emballage
- Width 10m x Height 3.8m after project on a wall
- Tags
- Interaction, Game, Learning game, Education,Immersive
- Produktionsteknologi
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Designudfordring
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Forskning
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiration
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Projektvarighed
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Driftsflow
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Teammedlemmer
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Billedkreditering
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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