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Disainilahendus DataX Andmeanalüüsi mobiilirakendus, autor Xiaorui Zhu

Disainilahendus DataX Andmeanalüüsi mobiilirakendus, mille autor on Xiaorui Zhu, on kõrgelt hinnatud 2022 auhinna Rauaauhind A' Design Award võitja konkursi kategoorias Mobiiltehnoloogiate, rakenduste ja tarkvara disain.


RaudMobiil· 2022

DataX Andmeanalüüsi mobiilirakendus

disainer: Xiaorui Zhu

Auhind Rauaauhind A' Design Award kategoorias Mobiil

10,040

Värvid

Disain

Teosest DataX Andmeanalüüsi mobiilirakendus

DataX on mobiilirakendus suurtel konverentsidel osalejatele. DataX võimaldab osalejatel sünkroonida laval esitatava andmestikuga ja seda andmestikku telefonis lähemalt uurida. Sisseehitatud tööriistad sortivad, filtreerivad, koondavad ja visualiseerivad andmeid ning pakuvad välja sobivaid diagrammistiile. Valikud kuvatakse lihtsa lausestruktuuri kaudu, mistõttu ei ole vaja põhjalikke analüüsialaseid teadmisi. Muudetud slaide ja diagramme saab jagada paneelirühmadega, et esitada küsimusi ja lisada ideid. Disaini eesmärk on pakkuda kõigile osalejatele, kaasa arvatud nägemis- või kuulmispuudega inimestele, võrdne võimalus osaleda.

Tunnustus

Auhinnast Rauaauhind A' Design Award

DataX Andmeanalüüsi mobiilirakendus on Rauaauhinna A' Design Award võitja, prestiižikas tunnustus, mis antakse headele disainidele, mis vastavad professionaalsetele ja tööstuslikele nõuetele, mida oodatakse hästi disainitud töödelt. Raudvõitjad näitavad oma loojate suurt oskust, kõrget spetsialiseerumist, asjatundlikku mõistmist ja loomingulist võimekust. DataX Andmeanalüüsi mobiilirakendus peaks olema kõrgelt hinnatud, imetletud ja armastatud looming, mis on praktiline ja uuenduslik. See Rauaauhinna A' Design Award võidudisain ühendab tööstuse parimaid tavasid ning tal on pädevad tehnilised omadused, mis on seotud oskusteabe ja andega. DataX Andmeanalüüsi mobiilirakendus on austatud oma põhjalikkuse eest ning on loodud pakkuma elukvaliteedi parandusi, mis aitavad teha maailma paremaks paigaks.

Disaini taustal

Pressimaterjalid

Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.

Unikaalsed omadused
It's the first APP that allows attendees to play with the real-time on-stage dataset, create inspiring visualizations, and bring their ideas to other attendees and even speakers. It aims to provide equal opportunities to all attendees, including those who have vision problems, who are deaf-mutes, and who are unconfident on social networking, to learn and shine.
Mõõtmed ja pakend
The APP can work for mobile screen sizes from 375x667(iPhone 8) to 428x926(iPhone 13 Max) and should be compatible with both iOS and Android systems. The APP can be downloaded by scanning the QR code and being redirected to the link created by the conference organizers. It's primarily for mobile devices for allowing attendees to have handy tools and guidebooks of the conference without the need of bringing their bulky laptops.
Sildid
Interaction Design, Mobile Application, UX Design, Data Analytics Tool, Digital Service Design
Tootmistehnoloogia
This APP features a powerful data analytics tool that automatically extracts and categorizes the variables of presented datasets (csv. format) into option buttons, and presented to attendees in a human language structure "I want to (measuring method) (measuring object) in (condition)". For the visualization feature, the APP will recommend the most suitable chart styles based on the nature of the dataset to attendees and allow them to merge duo datasets into one.
Disainiülesanne
There are no similar products on the market so nearly nothing to refer to. Also, most analytical tools are not friendly for small screens, so I ran research to understand what's the core features and how to make them intuitive for attendees with little analytics background. Recruiting testing participants was also hard because I had to try to include as many types of attendees as I can, including but not limited to disables, seniors, non-analytics-proficient users, deaf and mutes, etc.
Uurimistöö
I conducted qualitative and quantitative research on real attendees and organizers. Methodologies used include focus groups, questionnaires, and user journey mapping. After initial research, I also conducted several runs of moderated usability testing with prototypes and well-designed tasks with participants to guide the iterations. Tools used include Sketch, Adobe XD, Airtable, Balsamiq, Google Doc, etc.
Inspiratsioon
During a large conference, attendees have common frustrations including cannot sync to the content presented on stage (if being late), no way to validate speakers' opinions, feeling difficulty interacting with other unknown attendees, and building up post-conference networking. This design aims to solve these problems to bring attendees a seamless experience and allow them to contribute to the social topics that are discussed at the conference.
Projekti kestus
The project started in Aug 2021 and finished in Feb 2022 in New York City.
Tööprotsess
Attendees can find what ongoing panels of this conference and in which rooms are they on the dashboard. Then sync to the slide that's being presented on stage with their phone, and they can magnify to edit, then share the edited slide to the hub and ask questions to get help from other attendees. With the built-in analytical tool, attendees can also sort, filter, aggregate, and visualize the speaker's dataset and share their ideas to the panel group to make contributions and impact.

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