Disainilahendus Depth Esmane funktsioon: Kaasahaarav 3D-visualiseerimine, mille autor on Aleksei Kipin, on kõrgelt hinnatud 2026 auhinna Rauaauhind A' Design Award võitja konkursi kategoorias Tarkvaradisain.
RaudTarkvara· 2026
Depth Esmane funktsioon: Kaasahaarav 3D-visualiseerimine
disainer: Aleksei Kipin
Klient: Aleksei Kipin
Auhind Rauaauhind A' Design Award kategoorias Tarkvara
Kinnitatud auhinna võitja
Kinnita auhinna staatus disainile #179657Disain
Teosest Depth Esmane funktsioon: Kaasahaarav 3D-visualiseerimine
Raamatu tekst: Depth on kergekaaluline kolmemõõtmeline redaktor, mis toob reaalajas kolmemõõtmelise renderdamise disainifailidesse, võimaldades tootekontseptsioone üle vaadata järjepidevate kaameravaadete ja valgustusega. Salvestatud vaatepunktid toetavad selgeid enne ja pärast võrdlusi, kui mudelid arenevad. Lõplikud kujutised paigutatakse otse disainilõuendile paigutuste, märkuste ja kinnituste jaoks, vähendades tööriistade vahetamist ja ülevaatamisaega.
Tunnustus
Auhinnast Rauaauhind A' Design Award
Depth Esmane funktsioon: Kaasahaarav 3D-visualiseerimine on Rauaauhinna A' Design Award võitja, prestiižikas tunnustus, mis antakse headele disainidele, mis vastavad professionaalsetele ja tööstuslikele nõuetele, mida oodatakse hästi disainitud töödelt. Raudvõitjad näitavad oma loojate suurt oskust, kõrget spetsialiseerumist, asjatundlikku mõistmist ja loomingulist võimekust. Depth Esmane funktsioon: Kaasahaarav 3D-visualiseerimine peaks olema kõrgelt hinnatud, imetletud ja armastatud looming, mis on praktiline ja uuenduslik. See Rauaauhinna A' Design Award võidudisain ühendab tööstuse parimaid tavasid ning tal on pädevad tehnilised omadused, mis on seotud oskusteabe ja andega. Depth Esmane funktsioon: Kaasahaarav 3D-visualiseerimine on austatud oma põhjalikkuse eest ning on loodud pakkuma elukvaliteedi parandusi, mis aitavad teha maailma paremaks paigaks.
Disaini taustal
Pressimaterjalid
Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.
- Unikaalsed omadused
- Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
- Mõõtmed ja pakend
- Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
- Sildid
- Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design
- Tootmistehnoloogia
- Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
- Disainiülesanne
- The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
- Uurimistöö
- Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
- Inspiratsioon
- Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
- Projekti kestus
- The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
- Tööprotsess
- Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
- Piltide autorid
- Image #1, Illustration, Aleksei Kipin
Image #2, Illustration, Aleksei Kipin
Image #3, Illustration, Aleksei Kipin
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