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Disainilahendus Lumo Hariduslik mobiilirakendus, autor Ruihong Jiang

Disainilahendus Lumo Hariduslik mobiilirakendus, mille autor on Ruihong Jiang, on kõrgelt hinnatud 2026 auhinna Rauaauhind A' Design Award võitja konkursi kategoorias Mobiiltehnoloogiate, rakenduste ja tarkvara disain.


RaudMobiil· 2026

Lumo Hariduslik mobiilirakendus

disainer: Ruihong Jiang

Klient: Lumo

Auhind Rauaauhind A' Design Award kategoorias Mobiil

6,968

Värvid

Disain

Teosest Lumo Hariduslik mobiilirakendus

Lumo on mobiilne õpperakendus, mis on loodud düsleksiaga lastele. Rakendus toetab lugemise ja õigekirja harjutamist liitreaalsuse ja kõne abil. Lapsed avastavad loomaailmu, puudutavad kolmemõõtmelisi objekte ja ütlevad objektide nimed valjusti. Iga öeldud sõna kogutakse harjutuskaardina ning täidetud komplektid avavad uusi peatükke. Tüpograafia, kontrast ja tempo on valitud kognitiivse koormuse vähendamiseks ning värvilised esiletõsted märgivad kindlaid tähti. Multisensoorne lähenemine seob heli, pildi ja tähenduse omas tempos kulgevas rütmis.

Tunnustus

Auhinnast Rauaauhind A' Design Award

Lumo Hariduslik mobiilirakendus on Rauaauhinna A' Design Award võitja, prestiižikas tunnustus, mis antakse headele disainidele, mis vastavad professionaalsetele ja tööstuslikele nõuetele, mida oodatakse hästi disainitud töödelt. Raudvõitjad näitavad oma loojate suurt oskust, kõrget spetsialiseerumist, asjatundlikku mõistmist ja loomingulist võimekust. Lumo Hariduslik mobiilirakendus peaks olema kõrgelt hinnatud, imetletud ja armastatud looming, mis on praktiline ja uuenduslik. See Rauaauhinna A' Design Award võidudisain ühendab tööstuse parimaid tavasid ning tal on pädevad tehnilised omadused, mis on seotud oskusteabe ja andega. Lumo Hariduslik mobiilirakendus on austatud oma põhjalikkuse eest ning on loodud pakkuma elukvaliteedi parandusi, mis aitavad teha maailma paremaks paigaks.

Disaini taustal

Pressimaterjalid

Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.

Unikaalsed omadused
Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
Mõõtmed ja pakend
Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
Sildid
Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
Tootmistehnoloogia
Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
Disainiülesanne
A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
Uurimistöö
This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
Inspiratsioon
Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
Projekti kestus
The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
Tööprotsess
Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
Meeskonnaliikmed
Ruihong Jiang

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