Disainilahendus Pal Mobiilirakendus, mille autor on Drew Tozer, on kõrgelt hinnatud 2020 auhinna Hõbeauhind A' Design Award võitja konkursi kategoorias Mobiiltehnoloogiate, rakenduste ja tarkvara disain.
HõbeMobiil· 2020
Pal Mobiilirakendus
disainer: Drew Tozer
Klient: Drew Tozer
Auhind Hõbeauhind A' Design Award kategoorias Mobiil
Kinnitatud auhinna võitja
Kinnita auhinna staatus disainile #92264Disain
Teosest Pal Mobiilirakendus
Pal on mobiilirakendus, mis on loodud vähendama üksildust noorte täiskasvanute seas, keda mõjutab sotsiaalmeedia sõltuvus. Rakendus kasutab plokiahelat ja tehisintellekti, et jälgida isikliku tervise edenemist ja pakkuda kohandatud nõuandeid. Sotsiaalsed funktsioonid julgustavad kasutajaid teistega kohtuma ning looma sõprussuhteid ja tervislikke harjumusi väljaspool võrgumaailma. Tööriistade hulka kuuluvad kohalike sündmuste kalender, rutiini koostaja, vestlus spetsialistiga ja isikliku edenemise jälgija. Lühike küsimustik registreerumisel tuvastab oskused, mida iga kasutaja saab arendada.
Tunnustus
Auhinnast Hõbeauhind A' Design Award
Pal Mobiilirakendus on Hõbeauhinna A' Design Award võitja, ülimalt prestiižikas tunnustus, mis antakse tipptasemel, suurepärastele ja muljetavaldavatele disainidele. Hõbevõitjad on ülimalt säravad ja erakordselt loovad tööd, mis illustreerivad oma disainerite silmapaistvat kogemust, annet ja teravmeelsust. Pal Mobiilirakendus peaks olema imeline, eeskujulik töö, mis on märkimisväärselt professionaalne ja sügavalt uuenduslik. See Hõbeauhinna A' Design Award võidudisain on väga tähelepanuväärne, imetletud leiutis, mis toob kasu ning nihutab kunsti, teaduse, disaini ja tehnoloogia piire. Pal Mobiilirakendus on laialdaselt kadestatud looming, mis äratab soove, tekitab positiivseid tundeid ning süütab hämmastust ja imestust.
Disaini taustal
Pressimaterjalid
Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.
- Unikaalsed omadused
- Pal is a blockchain and AI powered app to reduce loneliness in young adults who are suffering from social media dependencies. The app uses a variety of personal health widgets to track user progress and suggest helpful, personalized tips. The apps social widgets promote users to meetup and build meaningful friendships and habits offline. The widgets include a local event calendar, routine builder, chat with a professional, and a personal progress tracker.
- Mõõtmed ja pakend
- The AI system will receive chronological data on events, progress in skills, and from other apps from pal’s integrated blockchain-run data collection. This way, it knows how to track progress and suggest tools and tips for growing progress in your specified skill groups. The data will also help to monitor your routine via logs on the blockchain. If the user permits pal access to their data from social media apps, it’ll use it to track time spent on the app, and provide gentle reminders when user’s overstep their goals for social media usage.
- Sildid
- UX, UI, User Centred, Mental Health, User Research, Design Thinking
- Tootmistehnoloogia
- The app was prototyped using Sketch for a user centred experience. All illustrations were created on Adobe Illustrator. The prototype is focused on a speculative user profile, Remy, who reflects a combination of users interviewed for this project.
- Disainiülesanne
- The most challenging creative challenge was identifying how to promote spending less time on social media through an app. Pal had to become the "anti social media", which meant finding opportunities for users to get off the app and build meaningful connections, stronger physical and mental health. Every feature of Pal's has to work to promote less screen time.
- Uurimistöö
- Research began with journals on loneliness and social media usage, 13 interviews with the target demographic, and a survey. I learned that meaningful face-to-face connections and engagement with hobbies were the best way to reduce loneliness. Therefore, Pal was made with a routine builder to keep users on healthy schedules; a map that allows users to track their progress; a chat that hears their worries and responds helpfully; and an event planner that offers users opportunities to meet locals.
- Inspiratsioon
- Inspiration for Pal came from other mental health apps, such as Headspace, Youper, Calm, and Moodkit. The decision to approach loneliness as the main problem was inspired by user interviews, where many young adults identified their struggles with loneliness originating or worsening from an overuse of social media. My main objective was to create an accessible and friendly app that supports and encourages lonely young adults to make healthy transitions for their mental and physical health.
- Projekti kestus
- This project started in January 2019 and was finished in April 2019 in Halifax, Canada at NSCAD University.
- Tööprotsess
- Users that create an account with Pal first fill out a brief questionnaire that helps the app to identify skills that the user can focus on to decrease loneliness. The home page will use a smart interface to prompt users to record certain physical health measures, and recommend helpful tips (such as drinking more water and eating more food). It will also notify users of upcoming events and provide friendly encouraging messages. From the homepage, users can access any of the features.
- Piltide autorid
- Image #1: Creator IQUII Digital Company, iPhone X - Free Responsive Mockup, 2017.
Image #4: Creator ANTHONY BOYD GRAPHICS, Clay iPhone X Mockup Vol.2, 2018. https://www.anthonyboyd.graphics/mockups/clay-iphone-x-mockup-vol-2/
Image #5: Creator COBE, 8 Photorealistic iPhone 7 Mockups, 2016.
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