Xi Pang diseinatzailearen History Addict Hezkuntza Aplikazioa lana 2025 Brontzezko Saria A' Design Award sari ospetsuaren irabazle bikaina da Hezkuntza, Irakaskuntza Laguntza eta Prestakuntza Edukien Diseinua Lehiaketa Kategorian.
BrontzeHezkuntza· 2025
History Addict Hezkuntza Aplikazioa
diseinatzailea: Xi Pang
Bezeroa: X Design Studio
Brontzezko Saria A' Design Award Irabazlea Hezkuntza Kategorian
Egiaztatutako Sari Irabazlea
#171909 Sariaren Egoera EgiaztatuDiseinua
History Addict Hezkuntza Aplikazioa Diseinuari Buruz
History Addict hezkuntza mugikorrerako aplikazio bat da, historiaren ikaskuntza-prozesu tradizionalki aspergarria esperientzia erakargarri eta ludifikatua bihurtzen duena. Datu-analitika eta IA algoritmoak baliatzen ditu erabiltzaileen interesei egokitutako historia-ikastaroak gomendatzeko. Aplikazioak, halaber, historialariek onartutako ikaskuntza-tresnak puzzle interaktiboetan eraldatzen ditu bere galdera-moduluan, erabiltzaileei ezagutza modu eraginkorrean sendotzen laguntzen diela joko-esperientzia antzeko batez gozatzen duten bitartean. Historiaren ikaskuntza dibertigarriago eta eskuragarriago bihurtuz, History Addicted jende gehiago inspiratzea du helburu historia estimatu eta beren bizitzetan harekin konprometitu daitezen.
Aintzatespena
Brontzezko Saria A' Design Award Sariari Buruz
History Addict Hezkuntza Aplikazioa Brontzezko Saria A' Design Award irabazlea da, sormenak, asmamenak eta zorroztasunak bereizten dituzten diseinu bikainei ematen zaien aitorpen oso prestijiotsua. Brontze-mailako irabazleak trebetasunez beteriko eta nabarmenki sortzaileak diren artefaktuak dira, beren diseinatzaileen esperientzia zabala, irudimena eta ekimena egiaztatzen dutenak. History Addict Hezkuntza Aplikazioa oso estimatua, miretsia eta maitea den objektua izatea espero da, nabarmenki profesionala eta berritzailea dena. Brontzezko Saria A' Design Award irabazi duen diseinu honek artearen, zientziaren, diseinuaren eta teknologiaren praktika onenak biltzen ditu eta xehetasunei ematen dien arretagatik bikaina da. History Addict Hezkuntza Aplikazioa beharrak bikain asetzen dituen, desirak ukitzen dituen, sentimenduak xarmatzen dituen eta jakin-mina erakartzen duen lana da.
Diseinuaren Atzean
Prentsa-kita
Diseinatzaileak emandako kredituak, taldekideak eta xehetasun teknikoak.
- Propietate Bereziak
- History Addict is an education app that turns the traditionally tedious history learning process into a gamification experience. It leverages data analytics and AI algorithms to suggest courses that match user interest. Besides, the app builds on effective learning tools recommended by historians and transforms them into interactive puzzles in the quiz module. As such, users can effectively consolidate their learning outcomes via the quiz while having a game like experience.
- Neurriak eta Ontziratzea
- Through data analytics, the home page feed automatically recommends courses that are currently trending based on other users interest on the app. On top of this, the app also leverages machine learning algorithms to suggest courses to the user based on his or her past searching, browsing, and learning behaviors. This ensures the user can get a good mix of familiar history topics that are similar to those they have learnt before and fresh history topics that they have not touched on yet.
- Etiketak
- Gamification Design, History Learning, Education App, Emotional Design
- Produkzio Teknologia
- History Addict followed a human centred design process. At the start, the designer conducted extensive research to understand the problem space and user needs. Various tools were then used to extract research insights, like persona, user journey map, and qualitative coding. Based on the research findings, the designer created early prototypes to experiment with different directions. Eventually, hifi interfaces were crafted based on the final design idea. See the attached pdf for more details.
- Diseinu Erronka
- The biggest challenge was to make the app entertaining and fun. There were some competitor products before History Addict so it is vital for the app to have a unique value proposition. I focused on the quiz as a breakthrough as it was often considered a daunting and tedious part in the learning process. Then I dedicated myself to active brainstorming and extensive literature review, which eventually helped me uncover various learning tools and turned them into game like puzzles for the quiz.
- Ikerketa
- Multiple research methods were adopted in this project, including literature review, competitor analysis, and user research. For example, extensive surveys were conducted to collect both qualitative and quantitative data from over 50 history learners of different age groups. The goal was to understand the users pain points, needs, learning preferences and expectations. For more detailed research results and insights, please refer to the uploaded pdf document due to the 500 character limit.
- Inspirazioa
- Learning history can be challenging sometimes. Firstly, memorizing various historical times and figures is difficult and time consuming. Secondly, existing learning materials feel tedious to some learners. To tackle these issues, I conducted research to explore effective learning tools that help users strengthen their memory, like family trees and flashcards. Afterwards, I leveraged these tools with gamification design to make the history learning process more entertaining and enjoyable.
- Proiektuaren Iraupena
- The user research and low fidelity mockups of this project were completed between October and November of 2019 in Shanghai, China. In the spring of 2021, it was revamped with a new visual style and updated UI elements in Edinburgh, Scotland. The final stage of this project was conducted to further refine design details in 2024 in California, United States.
- Eragiketa Fluxua
- All product features can be easily interacted with via common hand gestures. On the reading page, users can press and hold on text that they are interested in, then a toolbar will pop up giving them options to copy, highlight, or share the selected text. Plus, in the quiz module, users can solve the questions with multiple ways, like clicking on the right answer card or dragging and rearranging answer cards in the correct order. The variety of interaction adds more fun to the user experience.
- Patenteak
- Copyrights belong to Xi Pang, 2025.
- Taldekideak
- Xi Pang
- Irudi Kredituak
- Image #1: Photographer Daniel Tseng, Photo of Kyoto, 2017.
Image #2: Creator Katsushika Hokusai, The Great Wave off Kanagawa, 1831.
Image #3: Photographer Daisy Chen, Photo of Kyoto, 2020.
Image #4: Photographer Ryunosuke Kikuno, Photo of Samurai, 2020.
Image #4: Photographer Susann Schuster, Photo of Kabuki, 2021.
Image #5: Illustrator Storyset, Grades Concept Illustration, 2021.
Babestua
Esploratu Designers.org-etik Haratago
Aurkitu produktuak, zerbitzuak eta aukerak gure publizitate-bazkideen eskutik.
Gehiago Esploratzeko
Lotutako Diseinuak
Esploratu kategoria bereko sarituak diren beste diseinu batzuk, merezimenduen arabera hautatuak.