M Genius Wiskunde-learapplikaasje troch Chunmao Wu and Tian Gao is in heech wurdearre winner fan de tige prestizjeuze 2021 A' Design Award yn Goud yn de kompetysje-kategory Ynterface, Ynteraksje en Brûkersûnderfining Ûntwerp.
GoudYnterface· 2021
M Genius Wiskunde-learapplikaasje
troch Chunmao Wu and Tian Gao
Klant: Donghua University
A' Design Award yn Goud Winner yn de kategory Ynterface
Ferifiearre Priiswinner
Ferifiearje Prisstatus foar #116695It Untwerp
Oer M Genius Wiskunde-learapplikaasje
M Genius is in mobile en desktop-applikaasje dy't wiskundige funksjes fisualisearret foar jonge learlingen. De interface hat fjouwer gebieten: Punt, Kromme, Weefsel en Resultaat. Brûkers selektearje in fergeliking út de kategoryen of fiere in fergeliking direkt yn. De foarm fan de kromme feroaret as de parameters X, Y, N en Z oanpast wurde, en it resultaat wurdt op it skerm toand. De parametryske foarmen kinne ek mei in 3D-printer yn ABS-materiaal produsearre wurde. M Genius feroaret abstrakte symboalen yn sichtbere foarmen om it learen fan wiskunde dúdliker en boeiender te meitsjen.
De Erkenning
Oer de A' Design Award yn Goud
M Genius Wiskunde-learapplikaasje is in winner fan de A' Design Award yn Goud, in ekstreem prestisjeuze erkenning foar earste-klas, prachtige en treflike ûntwerpen. Goudwinners binne tige ynnovative, fisionêre en glamoureus ferbjusterjende skeppings dy't it sjeny, de wiisheid en de feardigens fan har ûntwerpers wjerspegelje. Fan M Genius Wiskunde-learapplikaasje wurdt ferwachte dat it in tige priizge, trendsettende en monumintale útfining is dy't unferlykbere wearde leveret. Dit winnende ûntwerp fan de A' Design Award yn Goud is in spektakulêr, respektearre projekt dat grutte foardielen bringt en de grinzen fan keunst, wittenskip, ûntwerp en technology ferleget. M Genius Wiskunde-learapplikaasje makket yntinse gefoelens fan begearte, stekt passy oan, stimulearret kreativiteit en fassinearret ús.
Efter it Untwerp
Parsepakket
Credits, teamleden en technyske details levere troch de ûntwerper.
- Unike Eigenskippen
- This is a visualized mathematical function application, which using parametric method in application to make the boring math symbols to be interesting parametrical shapes. The properties are as follows.
1.Users can adjust mathematical parameters to understand mathematical functions.
2.Visualizing mathematical functions can increase your interest in learning.
3.Gamification fostered an interest in learning the logic of mathematical functions. - Ofmjittingen & Ferpakking
- The interface design is simple, modern, beautiful and high-tech, the interaction design is friendly and sustainability, and the results are amazing. It is suitable for the use needs of young people.
- Labels
- Parametric Interaction, Mathematical Function, Application Interface, Positive Experience
- Produksjetechnology
- In the perspective of method, this design adopts the positive design method to think about how to improve students' pleasure in learning mathematics through the design thinking. The author selects the parametric method to visualize the abstract function.
In the perspective of technology, this design is an Internet app, which used Java and XML for programming, Adobe Illustrator for visual interface design, Figma for interaction design, and 3D printer for function visualization of ABS material etc.
This work realizes the interaction with students through the pad, computer and mobile phone. - Untwerpútdaging
- 1. Build a parameterized interaction design guided by users' positive experience;
2. Built-in system construction, program operation vulnerabilities need to be constantly improved;
3. The user experience of the interface needs to be constantly optimized.
4. How much the final works improving the positive experience of users? - Undersyk
- Background: Learning mathematics is a big challenge for some young students all over the world. Methods:1. Based on the general parametric design process and the positive experience design, a parametric product design hypothesis model based on positive experience is proposed. 2. On the basis of the design method model, the design practice is developed. Result: A visualized mathematical function application has been designed. Impacts:We put out a new way for students, through the interaction and application of mathematical functions and images, the interest and efficiency of participants in learning mathematical knowledge can be improved.
- Ynspiraasje
- Learning mathematics is a big challenge for some young students all over the world.
why?
1. Math symbols are boring! 2. Be confused by the logic!
Why not change students' cognition through design to make it easy for them to learn mathematics. - Projektdoer
- The project started in March 2020 in Shanghai and finished in December 2020 in Shanghai, and was exhibited in Shanghai in January 2021.
- Operaasjestreamferrin
- 1. This is an APP that can learn functions by adjusting function unknowns and controlling function image changes.
2. There are four areas of categories on the interface: Point, Curve, Weave, and Result.
3. Two approaches: (a) selecting the equation in the categories, (b) entering the equation by yourself.
4. The shapes of functional curve are changed via entering the parameters of X, Y, N, and Z in the equation. Then, the final shape will be shown on the screen.
5. After you enter or select the different parameters and equations, you will get amazing parametrized shapes, and then it can be printed by 3D printer. - Patinten
- The copyright of this design belongs to the design team of positive experience design studio.
- Teamleden
- Designer:Chunmao Wu
Designer:Tian Gao - Ofbyldingskrediten
- Image #1:Designer Tian Gao,Image #2:Designer Tian Gao,Image #3:Designer Tian Gao,Image #4:Designer Tian Gao,Image #5:Designer Tian Gao,
Video:Designer Tian Gao
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