Is buaiteoir an-mheasúil den ghradam fíor-ardghradamach 2014 Duais Iarainn A' Design Award sa Chatagóir Comórtais Dearadh Bréagán é an dearadh BlindBox Cluiche Adhmaid le Ufuk Bircan Özkan.
IarannBréagán· 2014
BlindBox Cluiche Adhmaid
Cliant: Ufuk Bircan Özkan
Buaiteoir an ghradaim Duais Iarainn A' Design Award sa Chatagóir Bréagán
Buaiteoir Gradaim Fíoraithe
Fíoraigh Stádas Gradaim do #32310An Dearadh
Maidir le BlindBox Cluiche Adhmaid
Is cluiche adhmaid é BlindBox a chomhcheanglaíonn puzail le cluichí cuimhne, agus a neartaíonn na mothúcháin cosúil le héisteacht agus teagmháil. Is cluiche casbhunaithe é do bheirt imreoirí. An t-imreoir a bhailíonn a mirlíní féin sula mbuaileann an t-imreoir eile. Gluaiseann imreoirí tarraiceáin chothrománacha chun na poill ina lár a ailíniú chun cosáin ingearacha a chruthú le go dtitfidh mirlíní anuas. Éilíonn an cluiche cumais smaointeoireachta straitéisí chun do chéile comhraic a bhac, cuimhne mhaith ar ghluaiseachtaí cearta agus aird ard chun a fháil amach cá bhfuil do bogann mirlíní go.
An Aitheantas
Maidir leis an Duais Iarainn A' Design Award
Bhuaigh an dearadh BlindBox Cluiche Adhmaid Duais Iarainn A' Design Award, aitheantas gradamach a bhronntar ar dhea-dhearaí a chomhlíonann na riachtanais ghairmiúla agus thionsclaíocha a bhíonn á n-éileamh ó chruthuithe a ndearnadh go maith iad. Léiríonn buaiteoirí Iarainn scil mhór, speisialtóireacht ard, tuiscint saineolaí agus cumas cruthaitheach a gcruthaitheoirí. Táthar ag súil go mbeidh an dearadh BlindBox Cluiche Adhmaid ina chruthú a bhfuil an-mheas air, a n-ardaítear agus a ghráitear atá praiticiúil agus nuálach. Comhtháthaíonn an dearadh seo a bhuaigh Duais Iarainn A' Design Award na cleachtais is fearr sa tionscal agus tá saintréithe teicniúla inniúla aige nasctha le heolas agus le tallann. Tá meas ar an dearadh BlindBox Cluiche Adhmaid as a dhúthracht agus dearadh é chun feabhsuithe cáilíochta beatha a sholáthar a chabhraíonn leis an domhan a dhéanamh ina áit níos fearr.
Taobh Thiar den Dearadh
Pacáiste Preasa
Creidiúintí, baill foirne agus sonraí teicniúla curtha ar fáil ag an dearthóir.
- Airíonna Uathúla
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Toisí & Pacáistiú
- Proposed package dimensions are mm x mm x mm
- Clibeanna
- wood, game, puzzle, maze, turn based, marbles, sound
- Teicneolaíocht Táirgthe
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Dúshlán Deartha
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Taighde
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Inspioráid
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Fad an Tionscadail
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Sreabhadh Oibríochta
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Creidiúintí Íomhá
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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