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The Curious Gastronaut Xogo de Cartas de Nalisha Chouraria

O deseño The Curious Gastronaut Xogo de Cartas de Nalisha Chouraria é un estimado gañador do moi prestixioso 2020 A' Design Award de Ferro na Categoría de Competición Deseño de Xoguetes, Xogos e Produtos de Lecer.


FerroXoguete· 2020

The Curious Gastronaut Xogo de Cartas

de Nalisha Chouraria

Cliente: Nalisha Chouraria

Gañador do A' Design Award de Ferro na Categoría Xoguete

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Cores

O Deseño

Sobre The Curious Gastronaut Xogo de Cartas

O Curioso Gastronauta é un xogo de cartas que convida a nenos e familias a explorar a comida a través do xogo. Seguindo as indicacións das cartas ilustradas, os xogadores reúnen inguredientes, combínanos en pequenos experimentos comestibles, dálles nome e examínanos cos cinco sentidos. As receitas e as reaccións valóranse e rexístranse despois. O xogo pódese practicar con comida real ou de xeito puramente imaxinativo, en modalidade individual, colaborativa ou competitiva. Non se nomean pratos específicos, polo que os xogadores inventan desde cero. A caixa compacta é ideal para mans pequenas e para viaxar.

O Recoñecemento

Sobre o A' Design Award de Ferro

The Curious Gastronaut Xogo de Cartas gañou o A' Design Award de Ferro, un recoñecemento prestixioso outorgado a bos deseños que cumpren os requisitos profesionais e industriais esperados de creacións ben deseñadas. Os gañadores Ferro demostran a gran habilidade, a alta especialización, a comprensión experta e a capacidade creativa dos seus creadores. Espérase que The Curious Gastronaut Xogo de Cartas sexa unha creación moi apreciada, admirada e querida que é práctica e innovadora. Este deseño gañador do A' Design Award de Ferro integra as mellores prácticas do sector e ten características técnicas competentes ligadas ao saber facer e ao talento. The Curious Gastronaut Xogo de Cartas é respectado pola súa minuciosidade e está deseñado para proporcionar melloras na calidade de vida que axudan a facer do mundo un lugar mellor.

Detrás do deseño

Kit de prensa

Créditos, membros do equipo e detalles técnicos proporcionados polo deseñador.

Propiedades Únicas
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Dimensións e Embalaxe
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Etiquetas
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Tecnoloxía de Produción
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Reto de Deseño
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Investigación
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Inspiración
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Duración do Proxecto
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Fluxo de Operacións
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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