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Morok Cartas de Xogo de Dedución Social de Egor Signiienko

O deseño Morok Cartas de Xogo de Dedución Social de Egor Signiienko é un estimado gañador do moi prestixioso 2021 A' Design Award de Bronce na Categoría de Competición Deseño de Xoguetes, Xogos e Produtos de Lecer.


BronceXoguete· 2021

Morok Cartas de Xogo de Dedución Social

de Egor Signiienko

Cliente: Egor Signiienko

Gañador do A' Design Award de Bronce na Categoría Xoguete

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Cores

O Deseño

Sobre Morok Cartas de Xogo de Dedución Social

Morok é unha nova historia visual do famoso xogo deductivo Lobishome. Os xogadores poden probar o papel da Inquisición ou do Doutor da Peste, ou poden ser posuídos polos demos xaponeses. O estilo das cartas está inspirado no misterioso Tarot e contén símbolos esotéricos e ocultos. Está feito dunha maneira expresionista usando gráficos 3D, materiais artísticos clásicos e estilización de murais e gravados antigos. Para manter o estilo esotérico, o tamaño das cartas foi elixido igual ao tamaño do Tarot. O xogo está feito de cartón con impresión a todo cor, verniz UV e foil polo que pode ser un agasallo marabilloso

O Recoñecemento

Sobre o A' Design Award de Bronce

Morok Cartas de Xogo de Dedución Social gañou o A' Design Award de Bronce, un recoñecemento altamente prestixioso outorgado a deseños sobresaíntes que se distinguen pola creatividade, o enxeño e a sagacidade. Os gañadores Bronce son artefactos amplamente hábiles e sorprendentemente creativos que autentican a vasta experiencia, imaxinación e enxeño dos seus deseñadores. Espérase que Morok Cartas de Xogo de Dedución Social sexa un obxecto moi apreciado, admirado e querido, notablemente profesional e innovador. Este deseño gañador do A' Design Award de Bronce incorpora as mellores prácticas da arte, a ciencia, o deseño e a tecnoloxía, e é excelente pola súa atención ao detalle. Morok Cartas de Xogo de Dedución Social satisfai espléndidamente as necesidades, toca os desexos, encanta os sentimentos e atrae a curiosidade.

Detrás do deseño

Kit de prensa

Créditos, membros do equipo e detalles técnicos proporcionados polo deseñador.

Propiedades Únicas
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensións e Embalaxe
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Etiquetas
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Tecnoloxía de Produción
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Reto de Deseño
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Investigación
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiración
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Duración do Proxecto
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Fluxo de Operacións
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Créditos das Imaxes
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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