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BlindBox Xogo De Madeira de Ufuk Bircan Özkan

O deseño BlindBox Xogo De Madeira de Ufuk Bircan Özkan é un estimado gañador do moi prestixioso 2014 A' Design Award de Ferro na Categoría de Competición Deseño de Xoguetes, Xogos e Produtos de Lecer.


FerroXoguete· 2014

BlindBox Xogo De Madeira

de Ufuk Bircan Özkan

Cliente: Ufuk Bircan Özkan

Gañador do A' Design Award de Ferro na Categoría Xoguete

28,733

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Cores

O Deseño

Sobre BlindBox Xogo De Madeira

BlindBox é un xogo de madeira que combina crebacabezas con xogos de memoria e fortalece os sentimentos como oír e tocar. É un xogo por quendas para dous xogadores. O xogador que recolle os seus propios mármores antes de que gañe o outro xogador. Os caixóns horizontais son movidos por xogadores para aliñar os buratos no medio deles para crear camiños verticais para caer os mármores. O xogo require capacidades de pensamento estratéxico para bloquear ao teu opoñente, un bo recordo para os desprazamentos correctos e unha gran atención para deixar onde o teu. os mármores móvense a.

O Recoñecemento

Sobre o A' Design Award de Ferro

BlindBox Xogo De Madeira gañou o A' Design Award de Ferro, un recoñecemento prestixioso outorgado a bos deseños que cumpren os requisitos profesionais e industriais esperados de creacións ben deseñadas. Os gañadores Ferro demostran a gran habilidade, a alta especialización, a comprensión experta e a capacidade creativa dos seus creadores. Espérase que BlindBox Xogo De Madeira sexa unha creación moi apreciada, admirada e querida que é práctica e innovadora. Este deseño gañador do A' Design Award de Ferro integra as mellores prácticas do sector e ten características técnicas competentes ligadas ao saber facer e ao talento. BlindBox Xogo De Madeira é respectado pola súa minuciosidade e está deseñado para proporcionar melloras na calidade de vida que axudan a facer do mundo un lugar mellor.

Detrás do deseño

Kit de prensa

Créditos, membros do equipo e detalles técnicos proporcionados polo deseñador.

Propiedades Únicas
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimensións e Embalaxe
Proposed package dimensions are mm x mm x mm
Etiquetas
wood, game, puzzle, maze, turn based, marbles, sound
Tecnoloxía de Produción
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Reto de Deseño
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Investigación
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiración
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Duración do Proxecto
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Fluxo de Operacións
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Créditos das Imaxes
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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