Zane Walk Along Not Alone Wasan Kwali Mai Lallashi daga Peixin Wang mai nasara ne mai daraja sosai na 2021 Kyautar A' Design Award ta Tagulla a Rukunin Gasar Zamantakewa.
TagullaZamantakewa· 2021
Walk Along Not Alone Wasan Kwali Mai Lallashi
daga Peixin Wang
Abokin Ciniki: Pharos(Dutch Centre of Expertise on Health Disparities)
Mai Nasarar Kyautar A' Design Award ta Tagulla a Rukunin Zamantakewa
Mai Nasara da Aka Tabbatar
Tabbatar da Matsayin Kyauta na #122271Ƙirar
Game da Walk Along Not Alone Wasan Kwali Mai Lallashi
'Tafiya Tare, Ba Kaɗai Ba' yana gabatar da shirye-shiryen karshen rayuwa ta hanya mai sauƙi da tsari. Ta wannan wasan, tsofaffin masu ƙaura daga Sin suna koyon yadda za su magance batun tsufa da karshen rayuwa a ƙasar Netherlands. Wasan yana bayar da bayanai masu amfani game da shirye-shiryen karshen rayuwa, yana kuma haifar da yanayi mai jin daɗi don tattaunawa game da karshen rayuwa.
Amincewa
Game da Kyautar A' Design Award ta Tagulla
Zanen Walk Along Not Alone Wasan Kwali Mai Lallashi ya lashe Kyautar A' Design Award ta Tagulla, wata karramawa mai tsananin daraja da ake bai wa zane-zane na musamman waɗanda ke da ƙirƙira, basira da hikima. Waɗanda suka lashe kyautar Tagulla kayayyakin fasaha ne masu ƙwarewa da ƙirƙira mai ban mamaki waɗanda ke tabbatar da babban gogewa, tunani da dabarun masu zanensu. Ana sa ran zanen Walk Along Not Alone Wasan Kwali Mai Lallashi ya zama abu da ake girmamawa sosai, ake sha'awa da ƙauna, mai ƙwarewa da ƙirƙire-ƙirƙire. Wannan zane da ya lashe Kyautar A' Design Award ta Tagulla yana haɗa mafi kyawun ayyuka a fasaha, kimiyya, zane da fasahar zamani, kuma yana da kyau saboda kulawarsa ga cikakkun bayanai. Zanen Walk Along Not Alone Wasan Kwali Mai Lallashi yana biyan buƙatu da kyau, yana taɓa sha'awa, yana jan hankalin zukata kuma yana jawo sha'awar sani.
Bayan Ƙirar
Kayan Manema Labarai
Bayanin ƙungiyar, membobinta da cikakkun bayanai na fasaha da mai ƙirar ya bayar.
- Siffofi Na Musamman
- This board game introduces the end of life preparation in a friendly and structured way. With this game, the elderly Chinese immigrants learn how to cope with ageing and end of life in the Netherlands. The game offers practical information on end of life preparation. It creates a comfortable atmosphere for talking about the end of life. From develop perspective, the game is easy to update with new information and knowledge input. Besides, this game format is adaptable. With research input on the target group, this game can fit other immigrant groups in different contexts.
- Girma da Fakitin
- The size of the game board is A2(594mm*420mm). The game kit includes a game board, four pawns, four character cards, four sets of tips capsule cards, and three groups of flip-over cards. The game kit consists of both Chinese and English version. For viewing convenience, the English version was showcased in the pictures. The Chinese version is designed to be used with immigrants from a Chinese background.
- Kalmomin Alama
- Social innovation, cultural sensitive design, end of life, persuasive board game
- Fasahar Samarwa
- This design originated from solid research and iterative development.
To find design intervention opportunities, the designer conducted research on elderly immigrants and the supporting system. The research insights indicated that a tool that introduces end of life preparation is in need. With a reliable tool, the elderly can proactively explore the end of life topics. Based on design requirements synthesised from the research stage, the designer conducted ideation and brainstorming sessions. The board game idea stood out. The game content and mechanism were adjusted by testing and iterating and finally developed into a feasible game.
The game kit includes a game board, tips capsule cards and pawns. The game board and cards were created on Adobe Illustrator and SketchBook. - Ƙalubalen Zane
- As the client requests, the solution should target on current problem, be easy to carry out, and be sustainable for further development. I solve this challenge by providing a structured game. The content of this game is adaptable for new input. The game logic is applicable in other digital games, APP, and VR games. In this way, the design outcome fulfils the client request.
- Bincike
- To find out design opportunities, I first built an empathy understanding of the elderly through qualitative research. I knew about their motivation and mindset from in-depth interviews. Nextly, I built a holistic understanding of the supporting system through literature research and expert interviews. From the practical experience of social workers and experts, I found out the hindrances and enablers in the current support. The conclusion is: The elderly need a reliable and friendly tool to know about end-of-life preparation.
- Wahayi
- By giving thoughts to the wishes and boundaries, people can achieve a better-prepared trip towards the final stage of life. In the Netherlands, the healthcare system and social culture enable people to prepare for their end of life. However, the immigrants residing here face challenges because of the disparities in health literacy, values, as well as economic and physical condition. Ageing in a different culture feels like walking in a jungle full of obstacles. The elderly feel helpless and fearful. Therefore, I would like to create a path, help them walk smoother and achieve a better-prepared end.
- Tsawon Lokacin Aikin
- The project started in April 2020 and finished in October 2020, in the Netherlands. This project can be tested out with elderly Chinese immigrants and can be adjusted to fit the immigrants from other cultural backgrounds. This project is a graduation project of the Industrial Design Engineering Faculty at the Delft University of Technology. The project client is Pharos, the Dutch Centre of Expertise on Health Disparities.
- Tsarin Aiki
- This game is designed for multiple elderly players. The players each use a character to play through the game. Players can experience different conditions and mindsets. By answering questions in the tone of the character and playing funny tasks, players get into the context gradually and build an easy atmosphere. When encounter challenges, the player refers to the tips capsule and learn to react towards real-life challenges. The challenges include: Seek medical treatment, accompany, care options, and the last phase living place. Players unlock information about healthy living, hospice service, and last wishes. Players can also share opinions on topics such as sedation and resuscitation. In this way, players get new insights and think about their own preferences. In the end, the players receive a pleasing blessing. The game wraps up in a positive manner. Through the combination of reliable information and interactive game experience, the elderly gain understanding and confidence towards better-prepared ageing.
- Haƙƙoƙin Ƙirƙira
- Copyrights belong to Peixin Wang, 2020.
- Mambobin Ƙungiya
- Supervisor: Marieke Sonneveld
Supervisor: Annemiek van Boeijen
Company mentor: Gudule Boland - Godiyar Hotuna
- Image #1: Photographer Peixin Wang, 2020.
Image #2: Photographer Peixin Wang, 2020.
Image #3: Photographer Peixin Wang, 2020.
Image #4: Photographer Peixin Wang, 2020.
Image #5: Photographer Peixin Wang, 2020.
Tallafi
Bincika Bayan Designers.org
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Ƙarin Abubuwan Bincike
Ƙirare Masu Alaƙa
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