Zane Cuisino Muhimmiyar Aiki: Tallafin Yanke Shawara na Abinci Mai Kama da Wasa daga Yi Chen mai nasara ne mai daraja sosai na 2026 Kyautar A' Design Award ta Baƙin Ƙarfe a Rukunin Gasar Wayar Hannu.
Baƙin ƘarfeWayar Hannu· 2026
Cuisino Muhimmiyar Aiki: Tallafin Yanke Shawara na Abinci Mai Kama da Wasa
daga Yi Chen
Mai Nasarar Kyautar A' Design Award ta Baƙin Ƙarfe a Rukunin Wayar Hannu
Mai Nasara da Aka Tabbatar
Tabbatar da Matsayin Kyauta na #174948Ƙirar
Game da Cuisino Muhimmiyar Aiki: Tallafin Yanke Shawara na Abinci Mai Kama da Wasa
Rubutun Littafi: Cuisino ya sake tunani game da yanke shawara na abinci a matsayin al'ada mai kama da wasa, yana mai da zaɓen yau da kullum zuwa lokutan farin ciki. Ta amfani da ilimin halayyar ɗabi'a da UI mai daɗi, yana rage gajiyar yanke shawara kuma yana ba masu amfani ikon cin abinci mafi koshin lafiya ba tare da damuwa ba. Da wahayi daga wasannin da ake yi don shakatawa da manhajojin walwala, hadin gwiwar yana jagorantar cin abinci cikin natsuwa ta hanyar ƙananan hulɗa, ladan ci gaba, da tsarin gani mai kwantar da hankali. Wannan gogewar tana sa abinci mai gina jiki ya zama ba game da tarbiyya ba amma fiye da gina ɗabi'a mai farin ciki.
Amincewa
Game da Kyautar A' Design Award ta Baƙin Ƙarfe
Zanen Cuisino Muhimmiyar Aiki: Tallafin Yanke Shawara na Abinci Mai Kama da Wasa ya lashe Kyautar A' Design Award ta Baƙin Ƙarfe, wata karramawa mai daraja da ake bai wa kyawawan zane-zane waɗanda ke cika buƙatun ƙwararru da masana'antu da ake tsammani daga ƙirƙire-ƙirƙire da aka tsara da kyau. Waɗanda suka lashe kyautar Baƙin Ƙarfe suna nuna babban ƙwarewa, ƙwarewa ta musamman, fahimtar ƙwararru da ikon ƙirƙira na masu ƙirƙirar su. Ana sa ran zanen Cuisino Muhimmiyar Aiki: Tallafin Yanke Shawara na Abinci Mai Kama da Wasa ya zama ƙirƙira da ake girmamawa sosai, ake sha'awa da ƙauna wacce ke da amfani kuma mai sababbin abubuwa. Wannan zane da ya lashe Kyautar A' Design Award ta Baƙin Ƙarfe yana haɗa mafi kyawun ayyukan fannin kuma yana da halayen fasaha masu cancanta da ke da alaƙa da sanin yadda da baiwa. Ana girmama zanen Cuisino Muhimmiyar Aiki: Tallafin Yanke Shawara na Abinci Mai Kama da Wasa saboda cikakkiyar kulawarsa kuma an tsara shi don ba da ingantuwar rayuwa da ke taimakawa wajen mai da duniya wuri mafi kyau.
Bayan Ƙirar
Kayan Manema Labarai
Bayanin ƙungiyar, membobinta da cikakkun bayanai na fasaha da mai ƙirar ya bayar.
- Siffofi Na Musamman
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- Girma da Fakitin
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Kalmomin Alama
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Fasahar Samarwa
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Ƙalubalen Zane
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Bincike
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Wahayi
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Tsawon Lokacin Aikin
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Tsarin Aiki
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Haƙƙoƙin Ƙirƙira
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Mambobin Ƙungiya
- Designer: Yi Chen
- Godiyar Hotuna
- Image #1: Designer Yi Chen, Cuisino, 2025.
Tallafi
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