Zane Learno Dandalin Koyo na Dijital daga Junru Xu, Jianing Wei and Yueqi Zhang mai nasara ne mai daraja sosai na 2026 Kyautar A' Design Award ta Baƙin Ƙarfe a Rukunin Gasar Ilimi.
Baƙin ƘarfeIlimi· 2026
Learno Dandalin Koyo na Dijital
daga Junru Xu, Jianing Wei and Yueqi Zhang
Abokin Ciniki: Ruhaus Design
Mai Nasarar Kyautar A' Design Award ta Baƙin Ƙarfe a Rukunin Ilimi
Mai Nasara da Aka Tabbatar
Tabbatar da Matsayin Kyauta na #183378Ƙirar
Game da Learno Dandalin Koyo na Dijital
Learno wani dandalin koyo na dijital ne da aka tsara don ilimin K12. Fannonin karatu na ilimi suna bayyana a matsayin duniyoyi da za a iya bincika a cikin taswirar ilimi guda daya mai fadi. Dalibai suna zabar abokin tafiya na AI na kashin kansu kuma suna bin tafiye-tafiyen karatu masu daidaitawa tare da amsa nan take da shawarwarin koyo. Ana nuna ci gaba ta hanyar matakan nasara masu kama da wasa, kuma yanayin gaskiya na kama-da-wane mai jan hankali yana ba da lokutan hutawa da jagora idan dalibai suka ji gajiya. Dandalin yana aiki a kan allunan kwamfuta, kwamfutocin tebur da gaskiyar kama-da-wane, kuma yana tallafawa ci gaban ilimi da walwalar tunani.
Amincewa
Game da Kyautar A' Design Award ta Baƙin Ƙarfe
Zanen Learno Dandalin Koyo na Dijital ya lashe Kyautar A' Design Award ta Baƙin Ƙarfe, wata karramawa mai daraja da ake bai wa kyawawan zane-zane waɗanda ke cika buƙatun ƙwararru da masana'antu da ake tsammani daga ƙirƙire-ƙirƙire da aka tsara da kyau. Waɗanda suka lashe kyautar Baƙin Ƙarfe suna nuna babban ƙwarewa, ƙwarewa ta musamman, fahimtar ƙwararru da ikon ƙirƙira na masu ƙirƙirar su. Ana sa ran zanen Learno Dandalin Koyo na Dijital ya zama ƙirƙira da ake girmamawa sosai, ake sha'awa da ƙauna wacce ke da amfani kuma mai sababbin abubuwa. Wannan zane da ya lashe Kyautar A' Design Award ta Baƙin Ƙarfe yana haɗa mafi kyawun ayyukan fannin kuma yana da halayen fasaha masu cancanta da ke da alaƙa da sanin yadda da baiwa. Ana girmama zanen Learno Dandalin Koyo na Dijital saboda cikakkiyar kulawarsa kuma an tsara shi don ba da ingantuwar rayuwa da ke taimakawa wajen mai da duniya wuri mafi kyau.
Bayan Ƙirar
Kayan Manema Labarai
Bayanin ƙungiyar, membobinta da cikakkun bayanai na fasaha da mai ƙirar ya bayar.
- Siffofi Na Musamman
- Learno is an immersive AI-powered learning ecosystem for K12 education. It introduces a spatial knowledge realm universe where academic subjects become explorable worlds within a unified learning map. Personalized avatars, emotionally intelligent AI tutors, and adaptive study journeys transform conventional learning into an engaging and confidence-building experience that supports both academic progress and emotional well-being.
- Girma da Fakitin
- LEARNO is a digital learning platform designed for K12 environments. The system includes a multi-layered interface architecture composed of a spatial learning map, adaptive study dashboards, AI tutor interfaces, and gamified learning progression systems. The platform is designed for cross-device environments including tablets, desktop interfaces, and immersive VR learning scenarios. The interface visuals and interaction components were designed using scalable UI systems optimized for digital education environments.
- Kalmomin Alama
- AI Learning Platform, Adaptive Learning Journey, Gamified Learning System, Spatial Knowledge Map, K12 Educational UX Design
- Fasahar Samarwa
- LEARNO was developed through a human-centered design process integrating UX research, AI interaction design, and immersive world-building. The interface system was designed using digital product design workflows including user journey mapping, interaction prototyping, and gamified spatial information architecture. AI learning companions are conceptually supported by adaptive learning algorithms and emotion-aware conversational systems, while immersive VR scenarios provide guided emotional reset experiences within the learning environment.
- Ƙalubalen Zane
- The primary challenge was designing a learning system that supports both academic progress and emotional wellbeing. Existing digital learning tools prioritize efficiency and performance metrics, often overlooking students’ motivation and psychological resilience. The project required integrating AI personalization, immersive world-building, and educational UX design into a coherent learning ecosystem while ensuring the experience remained intuitive, supportive, and engaging for a wide age range from K12.
- Bincike
- This project is based on exploratory design research on student motivation and emotional wellbeing in K12 learning environments. The objective was to investigate how immersive environments and AI companions could support engagement and confidence. Methods included literature review, learning journey mapping, and speculative interaction prototyping. Insights revealed that spatial learning environments and emotionally responsive AI tutors could significantly increase intrinsic motivation and perceived learning support.
- Wahayi
- LEARNO was inspired by the hidden academic pressure faced by millions of K12 students worldwide. While many digital learning tools focus on performance and efficiency, motivation, confidence, and emotional wellbeing often remain overlooked. This project explores how design, AI, and immersive environments can reshape learning into a supportive journey, helping students feel guided, motivated, and emotionally understood while developing knowledge and long-term resilience.
- Tsawon Lokacin Aikin
- The project started in October 2025 in the United States and was developed through iterative design research and prototyping throughout November and December. The concept and interface design were completed in early 2026 as part of an exploration into future AI assisted learning ecosystems for K12 education.
- Tsarin Aiki
- Students begin by selecting a personalized AI companion aligned with their learning style and personality. Through the Knowledge Realms map, learners navigate different subject worlds such as STEM, arts, and wellness. AI tutors guide students through adaptive study journeys, providing real-time feedback, learning recommendations, and emotional support. Progress is visualized through gamified milestones while immersive VR environments offer guided reset experiences when students feel overwhelmed or fatigued.
- Haƙƙoƙin Ƙirƙira
- Copyrights belong to Team LEARNO of Ruhaus Design, 2026.
- Mambobin Ƙungiya
- Junru Xu
Jianing Wei
Yueqi Zhang
Tian Gao
Yino Li - Godiyar Hotuna
- Key Visual: Team LEARNO, Knowledge Realms, 2025.
Showcase Image 1: Team LEARNO, User Flow & Interface, 2025.
Showcase Image 2: Team LEARNO, Visual Design Zoom-in, 2025.
Showcase Image 3: Team LEARNO, User Scenarios, 2025.
Showcase Image 4: Team LEARNO, Immersive Learning Interface in VR, 2025.
Tallafi
Bincika Bayan Designers.org
Gano kayayyaki, ayyuka da damammaki daga abokan tallafin mu.
Ƙarin Abubuwan Bincike
Ƙirare Masu Alaƙa
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