Zane BlindBox Wasan Katako daga Ufuk Bircan Özkan mai nasara ne mai daraja sosai na 2014 Kyautar A' Design Award ta Baƙin Ƙarfe a Rukunin Gasar Kayan Wasa.
Baƙin ƘarfeKayan Wasa· 2014
BlindBox Wasan Katako
daga Ufuk Bircan Özkan
Abokin Ciniki: Ufuk Bircan Özkan
Mai Nasarar Kyautar A' Design Award ta Baƙin Ƙarfe a Rukunin Kayan Wasa
Mai Nasara da Aka Tabbatar
Tabbatar da Matsayin Kyauta na #32310Ƙirar
Game da BlindBox Wasan Katako
BlindBox wasa ne na katako wanda ya haɗu wasa da wasa tare da wasannin ƙwaƙwalwar ajiya, kuma yana ƙarfafa ji kamar ji da taɓawa. Wasan juyawa ne ga 'yan wasa biyu. Thean wasan da ya tattara nasa nasa alamun kafin ɗan wasan ya yi nasara. Playerswararrun maƙalar a kwance suna motsawa daga 'yan wasa don daidaita ramuka a tsakiyar su don ƙirƙirar hanyoyi na tsaye don marmara don faɗuwa.The game yana buƙatar damar dabarun tunani don toshe abokin adawar ku, kyakkyawar ƙwaƙwalwa don motsawa na dama da jan hankali don yin inda marbles motsa zuwa.
Amincewa
Game da Kyautar A' Design Award ta Baƙin Ƙarfe
Zanen BlindBox Wasan Katako ya lashe Kyautar A' Design Award ta Baƙin Ƙarfe, wata karramawa mai daraja da ake bai wa kyawawan zane-zane waɗanda ke cika buƙatun ƙwararru da masana'antu da ake tsammani daga ƙirƙire-ƙirƙire da aka tsara da kyau. Waɗanda suka lashe kyautar Baƙin Ƙarfe suna nuna babban ƙwarewa, ƙwarewa ta musamman, fahimtar ƙwararru da ikon ƙirƙira na masu ƙirƙirar su. Ana sa ran zanen BlindBox Wasan Katako ya zama ƙirƙira da ake girmamawa sosai, ake sha'awa da ƙauna wacce ke da amfani kuma mai sababbin abubuwa. Wannan zane da ya lashe Kyautar A' Design Award ta Baƙin Ƙarfe yana haɗa mafi kyawun ayyukan fannin kuma yana da halayen fasaha masu cancanta da ke da alaƙa da sanin yadda da baiwa. Ana girmama zanen BlindBox Wasan Katako saboda cikakkiyar kulawarsa kuma an tsara shi don ba da ingantuwar rayuwa da ke taimakawa wajen mai da duniya wuri mafi kyau.
Bayan Ƙirar
Kayan Manema Labarai
Bayanin ƙungiyar, membobinta da cikakkun bayanai na fasaha da mai ƙirar ya bayar.
- Siffofi Na Musamman
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Girma da Fakitin
- Proposed package dimensions are mm x mm x mm
- Kalmomin Alama
- wood, game, puzzle, maze, turn based, marbles, sound
- Fasahar Samarwa
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Ƙalubalen Zane
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Bincike
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Wahayi
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Tsawon Lokacin Aikin
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Tsarin Aiki
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Godiyar Hotuna
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Tallafi
Bincika Bayan Designers.org
Gano kayayyaki, ayyuka da damammaki daga abokan tallafin mu.
Ƙarin Abubuwan Bincike
Ƙirare Masu Alaƙa
Bincika ƙarin ƙirare masu lashe kyauta daga wannan rukunin, waɗanda aka zaɓa bisa cancanta.