Hla mus rau cov ntsiab lus
History Addict App Kev Kawm los ntawm Xi Pang

Qhov qauv tsim History Addict App Kev Kawm los ntawm Xi Pang yog tus yeej muaj nqis heev ntawm qhov khoom plig 2025 A' Design Award Tooj hauv Pawg Sib Tw Tsim Kev Kawm, Khoom Pab Qhia thiab Kev Cob Qhia.


ToojKev Kawm· 2025

History Addict App Kev Kawm

los ntawm Xi Pang

Tus Neeg Siv: X Design Studio

Tus Yeej A' Design Award Tooj hauv Pawg Kev Kawm

25,533

Tus Yeej Khoom Plig Tau Txheeb Xyuas

Txheeb Xyuas Qhov Xwm Txheej Khoom Plig rau #171909

Xim

Qhov Tsim

Txog History Addict App Kev Kawm

History Addict yog ib lub app xov tooj kev kawm uas hloov txoj kev kawm keeb kwm uas ib txwm dhuav rau hauv kev paub zoo siab thiab ua si. Nws siv kev txheeb xyuas cov ntaub ntawv thiab AI algorithms los qhia txog cov chav kawm keeb kwm raws li cov neeg siv txoj kev nyiam. Lub app kuj hloov cov cuab yeej kawm uas tau pom zoo los ntawm cov kws sau keeb kwm mus ua cov ntawv ua si sib cuam tshuam hauv nws ntu xeem, pab cov neeg siv txhawb kev paub zoo thaum lawv txaus siab rau kev paub zoo li kev ua si. Los ntawm kev ua kom kev kawm keeb kwm lom zem thiab yooj yim nkag tau ntau dua, History Addict lub hom phiaj yog los tshoov siab kom ntau tus neeg txaus siab thiab koom nrog keeb kwm hauv lawv lub neej.

Qhov Lees Paub

Txog A' Design Award Tooj

History Addict App Kev Kawm yog tus yeej ntawm A' Design Award Tooj, ib qho kev lees paub muaj meej mom heev uas muab rau cov qauv tsim tshwj xeeb uas txawv los ntawm kev tsim tshiab, kev txawj tsim thiab kev ntse. Cov neeg yeej Tooj yog cov khoom muaj txuj ci heev thiab tsim tshiab heev uas ua pov thawj txog kev paub ntau, kev xav thiab kev txawj ua ntawm cov kws tsim qauv. History Addict App Kev Kawm xav tias yuav yog ib qho khoom uas neeg hwm, qhuas thiab hlub, uas tshaj lij heev thiab tsim tshiab. Cov qauv tsim yeej A' Design Award Tooj no siv cov kev coj ua zoo tshaj plaws ntawm kev kos duab, kev tshawb fawb, kev tsim qauv thiab thev naus laus zis thiab zoo heev vim nws saib xyuas cov ntsiab lus. History Addict App Kev Kawm ua tau raws li cov kev xav tau zoo kawg, kov cov kev xav, ntxias cov kev xav thiab txhawb kev xav paub.

Tom Qab Qhov Tsim

Pob Xov Xwm

Cov credit, cov neeg pab thiab cov ntsiab lus kev txawj ntse muab los ntawm tus tsim.

Yam Tshwj Xeeb
History Addict is an education app that turns the traditionally tedious history learning process into a gamification experience. It leverages data analytics and AI algorithms to suggest courses that match user interest. Besides, the app builds on effective learning tools recommended by historians and transforms them into interactive puzzles in the quiz module. As such, users can effectively consolidate their learning outcomes via the quiz while having a game like experience.
Qhov Loj & Ntim
Through data analytics, the home page feed automatically recommends courses that are currently trending based on other users interest on the app. On top of this, the app also leverages machine learning algorithms to suggest courses to the user based on his or her past searching, browsing, and learning behaviors. This ensures the user can get a good mix of familiar history topics that are similar to those they have learnt before and fresh history topics that they have not touched on yet.
Cov Ntsiab Lus
Gamification Design, History Learning, Education App, Emotional Design
Thev Naus Laus Zis Tsim Khoom
History Addict followed a human centred design process. At the start, the designer conducted extensive research to understand the problem space and user needs. Various tools were then used to extract research insights, like persona, user journey map, and qualitative coding. Based on the research findings, the designer created early prototypes to experiment with different directions. Eventually, hifi interfaces were crafted based on the final design idea. See the attached pdf for more details.
Kev Sib Tw Tsim Qauv
The biggest challenge was to make the app entertaining and fun. There were some competitor products before History Addict so it is vital for the app to have a unique value proposition. I focused on the quiz as a breakthrough as it was often considered a daunting and tedious part in the learning process. Then I dedicated myself to active brainstorming and extensive literature review, which eventually helped me uncover various learning tools and turned them into game like puzzles for the quiz.
Kev Tshawb Fawb
Multiple research methods were adopted in this project, including literature review, competitor analysis, and user research. For example, extensive surveys were conducted to collect both qualitative and quantitative data from over 50 history learners of different age groups. The goal was to understand the users pain points, needs, learning preferences and expectations. For more detailed research results and insights, please refer to the uploaded pdf document due to the 500 character limit.
Kev Txhawb Siab
Learning history can be challenging sometimes. Firstly, memorizing various historical times and figures is difficult and time consuming. Secondly, existing learning materials feel tedious to some learners. To tackle these issues, I conducted research to explore effective learning tools that help users strengthen their memory, like family trees and flashcards. Afterwards, I leveraged these tools with gamification design to make the history learning process more entertaining and enjoyable.
Lub Sij Hawm Ua Hauj Lwm
The user research and low fidelity mockups of this project were completed between October and November of 2019 in Shanghai, China. In the spring of 2021, it was revamped with a new visual style and updated UI elements in Edinburgh, Scotland. The final stage of this project was conducted to further refine design details in 2024 in California, United States.
Txheej Txheem Ua Hauj Lwm
All product features can be easily interacted with via common hand gestures. On the reading page, users can press and hold on text that they are interested in, then a toolbar will pop up giving them options to copy, highlight, or share the selected text. Plus, in the quiz module, users can solve the questions with multiple ways, like clicking on the right answer card or dragging and rearranging answer cards in the correct order. The variety of interaction adds more fun to the user experience.
Cov Patent
Copyrights belong to Xi Pang, 2025.
Cov Tswv Cuab Pab
Xi Pang
Kev Qhuas Duab
Image #1: Photographer Daniel Tseng, Photo of Kyoto, 2017.
Image #2: Creator Katsushika Hokusai, The Great Wave off Kanagawa, 1831.
Image #3: Photographer Daisy Chen, Photo of Kyoto, 2020.
Image #4: Photographer Ryunosuke Kikuno, Photo of Samurai, 2020.
Image #4: Photographer Susann Schuster, Photo of Kabuki, 2021.
Image #5: Illustrator Storyset, Grades Concept Illustration, 2021.

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Tshawb Nrhiav Tshaj Designers.org

Tshawb nrhiav cov khoom lag luam, kev pab cuam thiab lub cib fim los ntawm peb cov neeg koom tes tshaj tawm.

Qauv Tsim Zoo Tsim Nyog Tau Txais Kev Qhuas Zoo

A' Design Award yog ib qho khoom plig thoob ntiaj teb, muaj kws txiav txim rau qauv tsim zoo. Koom nrog A' Design Award kom tau txais lub cib fim tau txais kev qhuas raws li kev txawj ntse, tau koob meej, kev hwm thiab kev tshaj tawm rau koj txoj hauj lwm. Xa koj txoj hauj lwm rau A' Design Award thiab sib tw rau qhov khoom plig A' Design Prize uas ntshaw tshaj plaws.

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