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Footsync Aplikasi Multifungsi oleh Carlos Jimenez Garcia

Karya Footsync Aplikasi Multifungsi oleh Carlos Jimenez Garcia adalah pemenang yang sangat dihormati dari 2023 A' Design Award Emas yang sangat bergengsi dalam Kategori Kompetisi Desain Teknologi Seluler, Aplikasi dan Perangkat Lunak.


EmasSeluler· 2023

Footsync Aplikasi Multifungsi

oleh Carlos Jimenez Garcia

Klien: Chrly Dsign

Pemenang A' Design Award Emas dalam Kategori Seluler

634,984

Pemenang Penghargaan Terverifikasi

Verifikasi Status Penghargaan untuk #149209

Warna

Desain

Tentang Footsync Aplikasi Multifungsi

Footsync adalah bagian dari Footlight Square, sebuah proyek yang mengimplementasikan lampu interaktif sebagai media untuk mencapai beberapa tujuan, menghasilkan permainan kognitif untuk mencegah munculnya penyakit neurologis atau jalur pompa antarmuka raksasa di antara elemen lainnya. Footsync menanggapi kebutuhan untuk memanfaatkan katalog Footlight ketika tidak memungkinkan untuk mengunjungi instalasi. Secara estetika, Aplikasi ini mengimplementasikan bahasa visual yang dikembangkan untuk proyek tersebut, yang disebut Lightmorphism, yang berupaya menyampaikan pengalaman yang didapat orang saat menggunakan lampu interaktif di fasilitas Footlight Square.

Pengakuan

Tentang A' Design Award Emas

Footsync Aplikasi Multifungsi adalah pemenang A' Design Award Emas, pengakuan yang sangat bergengsi yang diberikan kepada desain kelas satu, menakjubkan, dan menonjol. Pemenang Emas adalah kreasi yang sangat inovatif, visioner, dan berkilau memukau yang mencerminkan kejeniusan, kebijaksanaan, dan kepiawaian para desainernya. Footsync Aplikasi Multifungsi diharapkan menjadi penemuan yang sangat dipuji, perintis tren, dan monumental yang memberikan nilai tanpa preseden. Desain pemenang A' Design Award Emas ini adalah proyek yang spektakuler dan disegani yang sangat bermanfaat bagi dan memajukan batas-batas seni, sains, desain, dan teknologi. Footsync Aplikasi Multifungsi menciptakan perasaan keinginan yang kuat, membangkitkan gairah, mendorong kreativitas, dan memukau kita.

Di Balik Desain

Kit Pers

Kredit, anggota tim, dan detail teknis yang disediakan oleh desainer.

Keunikan
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Dimensi & Kemasan
The design is responsive, adapting to fit every device and screen.
Tag
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Teknologi Produksi
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Tantangan Desain
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Riset
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspirasi
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Durasi Proyek
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Alur Operasi
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Anggota Tim
Carlos Jimenez Garcia
Kredit Gambar
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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