Fara beint í efni
Oneder Kennslupallur eftir Dana Freud

Hönnunarverkið Oneder Kennslupallur eftir Dana Freud er hávirt verðlaunaverk sem hlaut hin virtu 2021 A' Design Award í járni verðlaun í keppnisflokknum Hönnun fræðslu, kennsluefnis og þjálfunarinnihalds.


JárnMenntun· 2021

Oneder Kennslupallur

eftir Dana Freud

Viðskiptavinur: Dana Freud

Handhafi A' Design Award í járni í flokknum Menntun

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Litir

Hönnunin

Um Oneder Kennslupallur

Oneder er þvert á vettvang menntakerfi fyrir kennara og nemendur með sérþarfir. Kennarar útbúa sérsniðnar kennslustundir í samræmi við námskrárviðmið í tölvuforriti, og nemendur leysa verkefnin í spjaldtölvuforriti í skólanum eða heima. Lokið verkefni berast kennurum sem skýrar skýrslur fyrir hvern nemanda og bekk. Skólastjórnendur skoða samandregnar niðurstöður á mælaborði. Aðgengi var leiðarljós hönnunarinnar, svo leturstærðir, birtuskil og litir voru vandlega valdir og prófaðir með notendum.

Viðurkenningin

Um A' Design Award í járni

Oneder Kennslupallur vann A' Design Award í járni, virta viðurkenningu sem veitt er góðum hönnunarverkum sem uppfylla þær faglegu og iðnaðarlegu kröfur sem gerðar eru til vel hannaðra sköpunarverka. Sigurvegarar í járni sýna mikla færni, mikla sérhæfingu, sérfræðiskilning og skapandi getu höfunda sinna. Þess er vænst að Oneder Kennslupallur sé mjög metið, dáð og elskað sköpunarverk sem er hagnýtt og nýstárlegt. Þetta hönnunarverk sem vann A' Design Award í járni sameinar bestu starfsvenjur greinarinnar og hefur hæfa tæknilega eiginleika tengda þekkingu og hæfileikum. Oneder Kennslupallur er virt fyrir nákvæmni sína og er hannað til að veita lífsgæðabætur sem hjálpa til við að gera heiminn að betri stað.

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Fjölmiðlapakki

Heimildir, hópmeðlimir og tæknilegar upplýsingar frá hönnuðinum.

Einstakar eiginleikar
Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
Stærðir og umbúðir
Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
Merki
educational design, UI, UX, website design, dashboard, tracking, data
Framleiðslutækni
The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
Hönnunaráskorun
The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
Rannsóknir
The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
Innblástur
The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
Lengd verkefnis
The project started in December 2015 and finished in January 2017.
Verkflæði
The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.

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Góð hönnun á skilið frábæra viðurkenningu

A' Design Award eru alþjóðleg, dómnefndarmetin viðurkenning fyrir góða hönnun. Taktu þátt í A' Design Award til að fá tækifæri til að öðlast leiðréttingarsöm viðurkenningu, frægð, virðingu og kynningu á verkum þínum. Tilnefndu verk þitt til A' Design Award og kepptu um hin eftirsóttu A' Design Prize verðlaun.

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