Fara beint í efni
Tactile Enrichment Fiktleikföng eftir Ruoyou Zhou

Hönnunarverkið Tactile Enrichment Fiktleikföng eftir Ruoyou Zhou er hávirt verðlaunaverk sem hlaut hin virtu 2026 A' Design Award í járni verðlaun í keppnisflokknum Hönnun leikfanga, leikja og tómstundavara.


JárnLeikföng· 2026

Tactile Enrichment Fiktleikföng

eftir Ruoyou Zhou

Viðskiptavinur: Ruoyou Zhou

Handhafi A' Design Award í járni í flokknum Leikföng

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Hönnunin

Um Tactile Enrichment Fiktleikföng

Tactile Enrichment er röð fiktleikfanga sem beina athyglinni að snertiskyninu. Röðin samanstendur af fimm teningum, hver um sig 50 sinnum 50 sinnum 50 millimetrar að stærð. Hver teningur er gerður úr einu efni: leir, leðri, málmi, viði eða textíl. Sama þrívíða mynstrið er notað á alla fimm teningana, þannig að hægt er að finna muninn á efnunum með höndunum. Hvert efni hefur mismunandi þyngd, hitastig og lykt. Hægt er að halda á teningunum og leika sér með þá á meðan augun eru upptekin og hendurnar lausar. Markmiðið er að draga úr því hversu háð við erum sjóninni og gefa snertingunni stærra hlutverk í daglegri upplifun.

Viðurkenningin

Um A' Design Award í járni

Tactile Enrichment Fiktleikföng vann A' Design Award í járni, virta viðurkenningu sem veitt er góðum hönnunarverkum sem uppfylla þær faglegu og iðnaðarlegu kröfur sem gerðar eru til vel hannaðra sköpunarverka. Sigurvegarar í járni sýna mikla færni, mikla sérhæfingu, sérfræðiskilning og skapandi getu höfunda sinna. Þess er vænst að Tactile Enrichment Fiktleikföng sé mjög metið, dáð og elskað sköpunarverk sem er hagnýtt og nýstárlegt. Þetta hönnunarverk sem vann A' Design Award í járni sameinar bestu starfsvenjur greinarinnar og hefur hæfa tæknilega eiginleika tengda þekkingu og hæfileikum. Tactile Enrichment Fiktleikföng er virt fyrir nákvæmni sína og er hannað til að veita lífsgæðabætur sem hjálpa til við að gera heiminn að betri stað.

Á bak við hönnunina

Fjölmiðlapakki

Heimildir, hópmeðlimir og tæknilegar upplýsingar frá hönnuðinum.

Einstakar eiginleikar
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
Stærðir og umbúðir
50 × 50 × 50 mm .five pieces.
Merki
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
Framleiðslutækni
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
Hönnunaráskorun
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
Rannsóknir
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
Innblástur
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
Lengd verkefnis
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
Verkflæði
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

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A' Design Award eru alþjóðleg, dómnefndarmetin viðurkenning fyrir góða hönnun. Taktu þátt í A' Design Award til að fá tækifæri til að öðlast leiðréttingarsöm viðurkenningu, frægð, virðingu og kynningu á verkum þínum. Tilnefndu verk þitt til A' Design Award og kepptu um hin eftirsóttu A' Design Prize verðlaun.

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