Travis Baldwin, Keith Grethen, Bill WillisによるUnity 生体認証キャプチャ タブレットコンピュータは、セキュリティ・安全・監視製品デザインコンペティションカテゴリーにおける非常に権威ある2016 A' Design Award 銅賞の優れた受賞作品です。
銅セキュリティ製品· 2016
Unity 生体認証キャプチャ タブレットコンピュータ
デザイナー: Travis Baldwin, Keith Grethen, Bill Willis
クライアント: Crea Inc Design LTD
セキュリティ製品カテゴリーのA' Design Award 銅賞受賞者
認証済み受賞者
#47286の受賞ステータスを認証デザイン
Unity 生体認証キャプチャ タブレットコンピュータ について
Unityは、ネットワーク環境のない遠隔地で人々の登録と識別を行うために開発された、堅牢なハンドヘルド型生体認証キャプチャ・タブレットコンピュータです。複数の生体認証センサーと64ビットコンピュータを、コンパクトに密閉された一つの筐体に統合しました。両眼の虹彩、顔、そして手や表面から採取した指紋を記録でき、取得したプロファイルは本体上で照合できます。ハウジングはラバーと硬質プラスチックで構成され、シンプルな円筒形とブロック形状が複雑なセンサー群を覆っています。緻密な内部レイアウトと専用の冷却部品により、小型の密閉筐体内で高い性能を実現しています。
受賞
A' Design Award 銅賞 について
Unity 生体認証キャプチャ タブレットコンピュータは、創造性、独創性、鋭い洞察力で際立つ傑出したデザインに授与される、高い権威をもつ評価である A' Design Award 銅賞の受賞作品です。銅賞の受賞作品は、十分に巧みで印象的なほど創造的な工芸品であり、デザイナーの豊富な経験、想像力、機知を裏づけています。Unity 生体認証キャプチャ タブレットコンピュータは、高く評価され、称賛され、愛される品であり、顕著にプロフェッショナルで革新的であることが期待されます。この A' Design Award 銅賞を受賞したデザインは、芸術・科学・デザイン・技術のベストプラクティスを取り入れており、細部への配慮に優れています。Unity 生体認証キャプチャ タブレットコンピュータは、ニーズを見事に満たし、欲求に触れ、感情を魅了し、好奇心を引きつけます。
デザインの裏側
プレスキット
デザイナーが提供するクレジット、チームメンバー、技術的な詳細。
- 独自の特性
- Unity combines multiple biometric sensors & a 64bit PC in a rugged design. It captures dual irises, faces, & fingerprints from surfaces or by scanner. They can be matched against millions of profiles stored on the device instantly. It’s optimized for size, packing more power & sensors in the smallest package available. Users include customs, border, military, emergency, & ID programs. It’s perfect for identifying people in remote, disconnected locations, such as medical treatment in rural India.
- 寸法とパッケージ
- Unity combines a PC, storage, antenna, battery, & interface w/ biometric sensors, lens, & illuminators in a small rugged package. It has a dual 1.8 Ghz 64 bit chip, 256 gb ssd, 4 gb ram, GPS, wifi, & 4G. There are hot swap & standby batteries, 5” multi-touch daylight screen, & an ip54 sealed case. An accessory sunshade, passport reader, & fingerprint stand can be attached. Fingerprint sensor, Iris & Face Camera, distance sensor, & multispectral LED are used for capture. It uses windows 10 & Raven DB software. It is TPE rubber, PC-ABS plastic, metal, and glass filters. 18.3 x 10.7 x 7.4 cm, 1.13 Kg.
- タグ
- Biometric, Camera, Iris, Face, Recognition, Rugged, TabletPC, Fingerprint, Multi-Modal
- 製造技術
- Unity was a ‘clean-sheet’ design creating a new product from a loose brief. We started with an electronic spec, capture needs, general markets, & size. Unity was planned, parts were used for layout concepts, then reviewed for user & design benefits. Foam models allowed ergonomics refinement. For thermal issues, FEA modeling was done. Exterior design built upon layout favorites, exterior form was sketched, then detailed into robust parts. Ideas evolved & features were added, improving function & ease of use Hardware was verified in working prototypes. Accessories were later designed.
- デザインの課題
- The main challenge was packing so much in the small product enclosure w/out sacrificing quality, performance, or aesthetics. We had to fit the device in a fixed size envelope, with ip54 sealing & effective cooling. We started conceptualizing different layouts, evaluating often against the brief. Best designs fit both usage & design goals. Engineering details such as structure, doors, material layers, cooling, sealing, etc. were added, filling the internal space. The basic form is literally packed with electronics, sensors, lenses, batteries, air passages, & internal structure.
- リサーチ
- Research was done for many areas of Unity. For user ergonomics, concept models were evaluated for comfort near sensor locations & component ‘lumps’. Layouts optimized grip, sensor exposure, & usage. Accessories would attach to Unity but had to fold flat, requiring material research for folding shapes. To cool the processor, workshops explored aesthetics & functionality concepts, then were evaluated in FEA models. Ultimately, physical cooling parts were made & tested. Sealing research studied existing products, evaluated techniques, and applied the learning to Unity.
- インスピレーション
- Unity was inspired by needs for a mobile, off the grid, identity device capturing multiple biometric signatures & processing within the same product. It’s the next step in multimodal biometrics as a high quality, economical, & integrated solution. Aesthetics build upon our established design language, combining rubber grips and hard plastic coversets. Exterior design simplifies the dozen complex sensors into simple shapes like cylinders and blocks. Design cues strive for ‘serious’ ‘rugged’ look.
- プロジェクト期間
- The project started in December 2013, in San Carlos California (USA), Washington D.C. (USA), and Bristol, UK. The project was first produced in September 2014 and further design revisions were carried out until July 2015.
- オペレーションフロー
- Unity is a stand-alone, biometric capture pc to register & identify people off the network. It is for: registering people, recognizing people, & evidence capture at crime scenes. In registration/ID, the user would bring the camera to the subject’s face level, capture face & iris images, then position fingers to scan prints. Profiles are logged or matched against saved profiles. Alarms trigger for wanted people. For police, Unity records biometrics, body art, crime scene, & fingerprints from surfaces. It is also a normal PC for email, video chat, navigation, and programs.
- チームメンバー
- CEO (Corvus): Jeff Kormanec
President (Corvus): Steven Muir
Program Manager (Corvus): Bill Willis
Technical Lead (Vista Imaging): Chris Dopp
Electrical Engineering (Vista Imaging): Keith Grethen
Software Engineering (Vista Imaging): Ted Stein
Industrial & Mechanical Design (Crea Inc Design LTD): Travis Baldwin - 画像クレジット
- Photographer Travis Baldwin, Unity Photos, 2015.
Illustrator Travis Baldwin, Unity Renderings, 2015-2016.
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