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Footsync App Multifungsi dening Carlos Jimenez Garcia

Karya Footsync App Multifungsi dening Carlos Jimenez Garcia minangka pemenang sing diajeni banget saka A' Design Award Emas 2023 sing bergengsi ing Kategori Kompetisi Desain Teknologi Seluler, Aplikasi lan Piranti Alus.


EmasSeluler· 2023

Footsync App Multifungsi

dening Carlos Jimenez Garcia

Klien: Chrly Dsign

Pemenang A' Design Award Emas ing Kategori Seluler

634,984

Pemenang Penghargaan Terverifikasi

Verifikasi Status Penghargaan kanggo #149209

Warna

Desaine

Babagan Footsync App Multifungsi

Footsync minangka bagean saka Footlight Square, sawijining proyek sing ngetrapake lampu interaktif minangka medium kanggo nggayuh sawetara tujuan, ngasilake game kognitif kanggo nyegah penyakit neurologis utawa trek pompa antarmuka raksasa ing antarane unsur liyane. Footsync nanggapi kabutuhan kanggo entuk manfaat saka katalog Footlight yen ora bisa ngunjungi instalasi. Estetis App ngetrapake basa visual sing dikembangake kanggo proyek kasebut, sing diarani Lightmorphism, sing ngupayakake ngirim pengalaman sing ditampa wong nalika nggunakake lampu interaktif ing fasilitas Footlight Square & #039;

Pangakuan

Babagan A' Design Award Emas

Footsync App Multifungsi menang A' Design Award Emas, pangenalan sing prestisius banget sing diparingake marang desain kelas siji, nggumunake lan unggul. Pemenang Emas iku ciptaan sing inovatif banget, visioner lan sumunar nggumunake sing nggambarake kejeniusan, kawicaksanan lan kaprigelan para desainer. Footsync App Multifungsi dikarepake dadi panemuan sing dipuji banget, pelopor tren lan monumental sing nyedhiyakake nilai sing durung tau ana. Desain sing menang A' Design Award Emas iki iku proyek sing nggumunake lan dihormati sing paring manfaat gedhe lan nyurung maju wates seni, sains, desain lan teknologi. Footsync App Multifungsi nuwuhake perasaan kekarepan sing kuwat, nggugah semangat, nyengkuyung kreativitas lan narik kawigaten kita.

Ing Mburi Desain

Kit Pers

Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.

Sifat Unik
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Ukuran & Kemasan
The design is responsive, adapting to fit every device and screen.
Tag
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Teknologi Produksi
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Tantangan Desain
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Riset
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspirasi
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Durasi Proyek
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Alur Operasi
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Anggota Tim
Carlos Jimenez Garcia
Kredit Gambar
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

Disponsori

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