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The Curious Gastronaut Fonksiyona Bingehîn: Lîstika Kartan لەلایەن Nalisha Chouraria

دیزاینی The Curious Gastronaut Fonksiyona Bingehîn: Lîstika Kartan لەلایەن Nalisha Chouraria خەڵاتگرێکی بەناوبانگی خەڵاتی شکۆمەندی 2020 Xelata A' Design Award a Hesinîn لە پۆلی پێشبڕکێی Dîzayna Pêlîstokan, Lîstikan û Hilberên Hobiyê.


HesinPêlîstok· 2020

The Curious Gastronaut Fonksiyona Bingehîn: Lîstika Kartan

لەلایەن Nalisha Chouraria

کڕیار: Nalisha Chouraria

خەڵاتگری Xelata A' Design Award a Hesinîn لە پۆلی Pêlîstok

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ڕەنگەکان

دیزاینەکە

دەربارەی The Curious Gastronaut Fonksiyona Bingehîn: Lîstika Kartan

Nivîsa Pirtûkê: Gastronautê Kurxwaz lîstikeke kartan e ku zarok û malbatan vedixwîne ku bi rêya lîstikê xwarinê nas bikin. Bi peyrêva îşaretên li ser kartên wênekirî, lîstikvan pêkhateyan berhev dikin, wan tevlihev dikin da ku ceribandinên xwarinê yên piçûk çêbikin, navê wan datînin û bi hemû pênc hestan lê dinihêrin. Paşê, rêçet û bertekên xwarinê tên nirxandin û tomarkirin. Ev lîstik dikare bi xwarinên rastîn an jî tenê bi xeyalê were lîstin, bi awayê takekesî, hevkarî an jî pêşbaziyê. Navê tu xwarineke taybet nayê dayîn, ji ber vê yekê lîstikvan ji destpêkê ve xwarinên nû dahêne. Qutîka piçûk ji bo destên biçûk û ji bo gerê guncan e.

پێناسەکردن

دەربارەی Xelata A' Design Award a Hesinîn

The Curious Gastronaut Fonksiyona Bingehîn: Lîstika Kartan xelatgirê Xelata A' Design Award a Hesinîn e, nasîneke bi prestîj ku ji sêwiranên baş re tê dayîn, yên ku pêdiviyên pîşeyî û pîşesaziyê yên ku ji afirandinên baş hatine sêwirandin têne hêvîkirin tînin cih. Xelatgirên Hesinînê jêhatîbûna mezin, pisporiya bilind, têgihiştina pisporî û kapasîteya afirîner a afirînerên xwe nîşan didin. Tê hêvîkirin ku The Curious Gastronaut Fonksiyona Bingehîn: Lîstika Kartan afirandineke pir hatiye rêzgirtin, sitayişkirin û delal, pratîkî û nûjen be. Ev sêwirana bi Hesinînê serketî pratîkên çêtirîn ên pîşesaziyê yekgirtî dike û xwedî taybetmendiyên teknîkî yên jêhatî ye ku bi zanîn û jêhatîbûnê ve girêdayî ne. The Curious Gastronaut Fonksiyona Bingehîn: Lîstika Kartan ji ber baldariya xwe tê rêzgirtin û hatiye sêwirandin da ku kalîteya jiyanê baştir bike û alîkariya çêtirkirina dinyayê bike.

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کیتی چاپەمەنی

باوەڕپێکراوەکان، ئەندامانی تیم و وردەکاری تەکنیکی کە لەلایەن دیزاینەرەوە پێشکەش کراون.

تایبەتمەندییە تایبەتەکان
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
قەبارە و پاکێج
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
تاگەکان
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
تەکنەلۆژیای بەرهەمهێنان
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
هەڵەنگاندنی دیزاین
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
توێژینەوە
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
ئیلهام
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
ماوەی پڕۆژە
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
ڕێڕەوی کارکردن
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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