بڕۆ بۆ ناوەڕۆک
Upgrove Bernameya Nirxandina Endamên Jorîn لەلایەن Xinke Coco Wu

دیزاینی Upgrove Bernameya Nirxandina Endamên Jorîn لەلایەن Xinke Coco Wu خەڵاتگرێکی بەناوبانگی خەڵاتی شکۆمەندی 2026 Xelata A' Design Award a Hesinîn لە پۆلی پێشبڕکێی Dîzayna Teknolojiyên Mobîl, Serlêdan û Nermalavê.


HesinMobîl· 2026

Upgrove Bernameya Nirxandina Endamên Jorîn

لەلایەن Xinke Coco Wu

کڕیار: The Multiple Sclerosis Center of Georgia

خەڵاتگری Xelata A' Design Award a Hesinîn لە پۆلی Mobîl

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ڕەنگەکان

دیزاینەکە

دەربارەی Upgrove Bernameya Nirxandina Endamên Jorîn

Upgrove bernameyeke mobîl e ji bo nirxandina rehabîlîtasyona endamên jorîn li malê. Ev bername li ser telefon, tablet û televîzyonên standard ên bi kamerayên pêşîn, teknolojiya girtina livînê ya bi kamerayê bikar tîne, ji ber vê yekê pêdivî bi sensorên li xwe kirî nîne. Testên klînîkî yên standardkirî yên livînê wek mînî-lîstikên bi mijara cotkariyê hatine veguhertin. Dîtina komputerê livînê analîz dike da ku qada livînê, rastî û aramiyê texmîn bike, û piştî her çalakiyekê puanek tê derxistin. Raporên pêşketinê rê didin nexweşan ku başbûna xwe ya demdirêj bişopînin û rê didin pisporên klînîkî ku performansê ji dûr ve binirxînin.

پێناسەکردن

دەربارەی Xelata A' Design Award a Hesinîn

Upgrove Bernameya Nirxandina Endamên Jorîn xelatgirê Xelata A' Design Award a Hesinîn e, nasîneke bi prestîj ku ji sêwiranên baş re tê dayîn, yên ku pêdiviyên pîşeyî û pîşesaziyê yên ku ji afirandinên baş hatine sêwirandin têne hêvîkirin tînin cih. Xelatgirên Hesinînê jêhatîbûna mezin, pisporiya bilind, têgihiştina pisporî û kapasîteya afirîner a afirînerên xwe nîşan didin. Tê hêvîkirin ku Upgrove Bernameya Nirxandina Endamên Jorîn afirandineke pir hatiye rêzgirtin, sitayişkirin û delal, pratîkî û nûjen be. Ev sêwirana bi Hesinînê serketî pratîkên çêtirîn ên pîşesaziyê yekgirtî dike û xwedî taybetmendiyên teknîkî yên jêhatî ye ku bi zanîn û jêhatîbûnê ve girêdayî ne. Upgrove Bernameya Nirxandina Endamên Jorîn ji ber baldariya xwe tê rêzgirtin û hatiye sêwirandin da ku kalîteya jiyanê baştir bike û alîkariya çêtirkirina dinyayê bike.

لە پشت دیزاینەوە

کیتی چاپەمەنی

باوەڕپێکراوەکان، ئەندامانی تیم و وردەکاری تەکنیکی کە لەلایەن دیزاینەرەوە پێشکەش کراون.

تایبەتمەندییە تایبەتەکان
UpGrove addresses a key gap in upper-limb rehabilitation, where accurate assessments are typically limited to clinical settings and recovery progress remains largely invisible between visits. The system translates standardized clinical motion tests into intuitive farm-themed activities that patients can perform at home. Camera-based motion capture analyzes mobility and coordination while gameplay scores objectively quantify performance. Continuous self-tracking, progress visualization, and rewarding feedback help patients stay motivated while enabling clinicians to monitor long-term recovery beyond the clinic.
قەبارە و پاکێج
The system operates on standard cross-platform devices such as mobile phones, tablets, and TVs equipped with front-facing cameras. Computer vision models analyze skeletal movement patterns to estimate joint mobility and motion trajectories without requiring wearable sensors. The application provides real-time visual guidance, scoring mechanisms, and progress-tracking dashboards. Motion data are translated into measurable indicators such as range of motion, accuracy, and movement stability, enabling scalable and sensor-free rehabilitation assessment.
تاگەکان
Digital Health, Upper-Limb Recovery, Sensor-Free Motion Capture, Computer Vision, Gamified Therapy, Gamified Assessment, Gesture Interaction, Motion Games
تەکنەلۆژیای بەرهەمهێنان
UpGrove is implemented as a mobile application using camera-based motion capture powered by computer vision algorithms. The system analyzes upper-limb movements in real time to estimate range of motion, stability, and control. Gesture recognition maps clinical motion patterns to interactive game mechanics, while data processing generates performance scores and actionable feedback. The design integrates motion tracking, gamification, and data visualization to support continuous rehabilitation assessment.
هەڵەنگاندنی دیزاین
The main challenge was translating clinically standardized upper-limb assessments into engaging digital interactions without compromising medical validity. Clinical tests are designed for accuracy rather than motivation, while game experiences prioritize engagement. The project required balancing these two perspectives by mapping therapeutic motions to intuitive gameplay mechanics. Another challenge was enabling reliable motion evaluation using device cameras without wearable sensors. Through close collaboration with clinicians and iterative prototyping, the design aligned clinical requirements with accessible interaction design.
توێژینەوە
Mixed-methods design research was conducted to explore how clinical upper-limb assessments could become engaging gamified experiences. The study combined literature review, interviews with clinicians, domain experts, and patients, concept testing, usability testing, and technical validation. Data were gathered through clinical protocol analysis and motion interaction experiments using mobile cameras. Participants included 10+ clinicians and physical therapists and 3 patients. User testing results indicated that UpGrove significantly improved patients’ visibility of recovery progress, motivation to perform self-assessments, and accessibility of upper-limb rehabilitation beyond clinical environments.
ئیلهام
UpGrove was inspired by the gap between clinic-based upper-limb assessments and patients’ everyday rehabilitation experiences at home. Many patients lack visibility into their long-term recovery progress and often feel discouraged during extended rehabilitation periods. In addition, traditional assessments typically require clinical visits, making frequent monitoring inconvenient for patients and clinicians alike. Research with clinicians, patients, and engineers inspired us to explore how clinical assessments could be translated into intuitive motion games and objective performance scores using device cameras. By transforming an often invisible and clinic-isolated recovery process into a visible and accessible experience, UpGrove aims to improve engagement, accessibility, and continuity in long-term rehabilitation.
ماوەی پڕۆژە
The project was initiated in 2023 as part of human-computer interaction research on digital rehabilitation. Concept development, interaction design, and prototype implementation were completed between 2024 and 2025. The project was developed through interdisciplinary collaboration among designers, engineers, clinicians, and patients to explore accessible at-home rehabilitation assessment. The design is currently being implemented by the Georgia Tech Contextual Computing Lab in collaboration with the Georgia Multiple Sclerosis Center.
ڕێڕەوی کارکردن
Users launch UpGrove on a personal mobile device and create a personalized profile to receive tailored self-assessment tasks. On a regular schedule, patients perform guided upper-limb motion tests designed as farm-themed mini-games in their home environment. The front-facing camera captures body movements while the system analyzes gestures in real time. Visual cues guide users through therapeutic motions, and after each activity the system generates scores and progress feedback. Over time, the application builds longitudinal recovery reports that allow patients to understand their rehabilitation progress while also enabling clinicians to remotely review performance data and monitor patient recovery outside clinical visits.
ئەندامانی تیم
Design Lead: Xinke (Coco) Wu
Visual Designer: Jhih Rou (Iris) Sun
Motion Designer: Yameng Li
کرێدیتی وێنەکان
Images and visual materials were created by Xinke Wu (Designer), Jhih Rou (Iris) Sun (Designer) with AI-assisted generation tools like ChatGPT and Gemini, UpGrove Project, 2025.

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A' Design Award خەڵاتێکی نێودەوڵەتی و ژوریکراوە بۆ دیزاینی باش. بەشداری لە A' Design Award بکە بۆ بەدەستهێنانی ناسینەوەی شایستەیانە، ناوبانگ، شکۆمەندی و بڵاوکردنەوە بۆ کارەکەت. کارەکەت بۆ A' Design Award کاندید بکە و بۆ خەڵاتی بەنرخی A' Design Prize پێشبڕکێ بکە.

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