Opus The Curious Gastronaut Munus Chartarum a designatore Nalisha Chouraria est victor maxime honoratus praemii praestigiosissimi 2020 Praemium A' Design Award Ferreum in Categoria Certaminis Crepundium.
FerrumCrepundium· 2020
The Curious Gastronaut Munus Chartarum
Cliens: Nalisha Chouraria
Victor praemii Praemium A' Design Award Ferreum in Categoria Crepundium
Victor Praemii Verificatus
Verifica Statum Praemii pro #104621Designum
De The Curious Gastronaut Munus Chartarum
Textus Libri: Gastronauta Curiosus est ludus chartarum qui pueros et familias invitat ad cibum per lusum explorandum. Monitis in chartis pictis sequentibus, lusores materias colligunt, eas in experimenta edulia buccis apta componunt, ea nominant et omnibus quinque sensibus examinant. Recepta et eventus deinde aestimantur et notantur. Ludus vel cibo vero vel sola imaginatione geri potest, modo singulari, socio, vel certante. Nulla fercula certa nominantur, ita ut lusores ab ipsis fundamentis inveniant. Arcula compacta manibus parvis itinerique apta est.
Agnitio
De Praemium A' Design Award Ferreum
The Curious Gastronaut Munus Chartarum victor est Praemii A' Design Award Ferreum, honoris amplissimi formis bonis dati, quae postulatis professionalibus et industrialibus ab creationibus bene formatis exspectatis satisfaciunt. Victores Ferrei magnam peritiam, altam specializationem, intellectum periti et facultatem creandi auctorum suorum ostendunt. Exspectatur The Curious Gastronaut Munus Chartarum creationem multum aestimatam, admiratam et carissimam, practicam et novam fore. Haec forma Ferreo victa optimas industriae consuetudines integrat et proprietates technicas idoneas, cum scientia et talento coniunctas, habet. The Curious Gastronaut Munus Chartarum ob diligentiam suam honoratur et ad vitae qualitatem emendandam formatum est, ut mundum meliorem reddere iuvet.
Post Designum
Fasciculus Nuntii
Merita, sodales gregis et singula technica a designatore praebita.
- Proprietates Singulares
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensiones et Involucrum
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Notulae
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Technologia Productionis
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Provocatio Designandi
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Investigatio
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiratio
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Duratio Operis
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Cursus Operationis
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
Patrocinatum
Explora Ultra Designers.org
Inveni producta, servitia et occasiones a sociis nostris publicitariis.
Plura Exploranda
Designa Cognata
Explora plura designa praemio ornata ex eadem categoria, merito selecta.