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BlindBox Ligneus ab Ufuk Bircan Özkan

Opus BlindBox Ligneus a designatore Ufuk Bircan Özkan est victor maxime honoratus praemii praestigiosissimi 2014 Praemium A' Design Award Ferreum in Categoria Certaminis Crepundium.


FerrumCrepundium· 2014

BlindBox Ligneus

a Ufuk Bircan Özkan

Cliens: Ufuk Bircan Özkan

Victor praemii Praemium A' Design Award Ferreum in Categoria Crepundium

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Victor Praemii Verificatus

Verifica Statum Praemii pro #32310

Colores

Designum

De BlindBox Ligneus

Puzzle venatus qua componit BlindBox lignea memoria ludis munit affectus sicut auditus et tactus. Est rursus ad duo histriones ludum fundatur. A ludio ludius et ejus collects / sui marmora antequam ad alius ludio ludius vincit. Vestibulum vestibulum caedant moverit pugne facere foramina medios hendrerit dui eget ipsum down.The sensum cadunt marmorum vias obsidere posse adversari memoriam discernant iudicium moveat atque operam tuam marmora moveri.

Agnitio

De Praemium A' Design Award Ferreum

BlindBox Ligneus victor est Praemii A' Design Award Ferreum, honoris amplissimi formis bonis dati, quae postulatis professionalibus et industrialibus ab creationibus bene formatis exspectatis satisfaciunt. Victores Ferrei magnam peritiam, altam specializationem, intellectum periti et facultatem creandi auctorum suorum ostendunt. Exspectatur BlindBox Ligneus creationem multum aestimatam, admiratam et carissimam, practicam et novam fore. Haec forma Ferreo victa optimas industriae consuetudines integrat et proprietates technicas idoneas, cum scientia et talento coniunctas, habet. BlindBox Ligneus ob diligentiam suam honoratur et ad vitae qualitatem emendandam formatum est, ut mundum meliorem reddere iuvet.

Post Designum

Fasciculus Nuntii

Merita, sodales gregis et singula technica a designatore praebita.

Proprietates Singulares
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimensiones et Involucrum
Proposed package dimensions are mm x mm x mm
Notulae
wood, game, puzzle, maze, turn based, marbles, sound
Technologia Productionis
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Provocatio Designandi
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Investigatio
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiratio
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Duratio Operis
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Cursus Operationis
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Agnitiones Imaginum
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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Bonum Designatum Magna Agnitione Dignum Est

A' Design Award est praemium internationale, a iudicibus collatum, bono designato tributum. Participa in A' Design Award ut occasionem obtineas meritocraticam agnitionem acquirendi, famam, praestigium et publicitatem pro opere tuo. Nomina opus tuum ad A' Design Award et pro pretioso praemio A' Design Prize certa.

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