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History Addict Educatiounsapp vum Xi Pang

D'Wierk History Addict Educatiounsapp vum Designer Xi Pang ass en héich geschätzten Gewënner vum prestigiéisen 2025 A' Design Award an Bronze an der Wettbewerbskategorie Bildung, Léierhëllefsmëttel an Ausbildungsinhalt Design.


BronzeBildung· 2025

History Addict Educatiounsapp

vum Xi Pang

Client: X Design Studio

A' Design Award an Bronze Gewënner an der Kategorie Bildung

25,533

Verifizéierte Präisgewënner

Präisstatus fir #171909 verifizéieren

Faarwen

Den Design

Iwwer History Addict Educatiounsapp

History Addict ass eng Bildungsmobilapp déi den traditionell langweilege Prozess vum Geschichtléieren an eng engagéierend, gamifiéiert Erfarung ëmwandelt. Si benotzt Dateanalyse an KI-Algorithmen fir Geschichtskurser ze recommandéieren déi op d'Interessen vun de Benotzer ugepasst sinn. D'App transforméiert och vun Historiker approuvéiert Léierhëllefsmëttelen an interaktiv Puzzelen a hirem Quizmodul, fir de Benotzer ze hëllefen hiert Wëssen effektiv ze verstäerken wärend se eng spillähnlech Erfarung genéissen. Andeems se d'Geschichtléiere méi ënnerhaltend an zougänglech mécht, zielt History Addict drop, méi Leit ze inspiréieren fir Geschicht a hirem Liewen ze schätzen an sech domadder ausernzesetzen.

D'Unerkennung

Iwwer den A' Design Award an Bronze

History Addict Educatiounsapp ass e Gewënner vum A' Design Award an Bronze, enger héich prestigiéiser Unerkennung, déi un erausragend Designe vergi gëtt, déi sech duerch Kreativitéit, Erfindungsgab a Schlauheet ausgezeechnen. Bronze-Gewënner si voll Fäegkeet a opfälleg kreativ Wierker, déi déi grouss Erfahrung, d'Fantasie an d'Ressourceréichtum vun hire Designer bestätegen. Et gëtt erwaart, datt History Addict Educatiounsapp e héich geschätzt, bewonnert a beléifte Géigestand ass, bemierkenswäert professionell an innovativ. Dëst mam Bronze ausgezeechent Design integréiert déi beschte Praktike vun der Konscht, der Wëssenschaft, vum Design an der Technologie an zeechent sech duerch Opmierksamkeet fir Detailer aus. History Addict Educatiounsapp erfëllt Bedierfnesser exzellent, beréiert Wënsch, bezauberet Gefiller an erweckt Neigierecht.

Hannert dem Design

Press Kit

Credits, Teammemberen an technesch Detailer vum Designer zur Verfügung gestallt.

Eenzegaarteg Eegeschaften
History Addict is an education app that turns the traditionally tedious history learning process into a gamification experience. It leverages data analytics and AI algorithms to suggest courses that match user interest. Besides, the app builds on effective learning tools recommended by historians and transforms them into interactive puzzles in the quiz module. As such, users can effectively consolidate their learning outcomes via the quiz while having a game like experience.
Dimensiounen & Verpackung
Through data analytics, the home page feed automatically recommends courses that are currently trending based on other users interest on the app. On top of this, the app also leverages machine learning algorithms to suggest courses to the user based on his or her past searching, browsing, and learning behaviors. This ensures the user can get a good mix of familiar history topics that are similar to those they have learnt before and fresh history topics that they have not touched on yet.
Tags
Gamification Design, History Learning, Education App, Emotional Design
Produktiounstechnologie
History Addict followed a human centred design process. At the start, the designer conducted extensive research to understand the problem space and user needs. Various tools were then used to extract research insights, like persona, user journey map, and qualitative coding. Based on the research findings, the designer created early prototypes to experiment with different directions. Eventually, hifi interfaces were crafted based on the final design idea. See the attached pdf for more details.
Design Erausfuerderung
The biggest challenge was to make the app entertaining and fun. There were some competitor products before History Addict so it is vital for the app to have a unique value proposition. I focused on the quiz as a breakthrough as it was often considered a daunting and tedious part in the learning process. Then I dedicated myself to active brainstorming and extensive literature review, which eventually helped me uncover various learning tools and turned them into game like puzzles for the quiz.
Fuerschung
Multiple research methods were adopted in this project, including literature review, competitor analysis, and user research. For example, extensive surveys were conducted to collect both qualitative and quantitative data from over 50 history learners of different age groups. The goal was to understand the users pain points, needs, learning preferences and expectations. For more detailed research results and insights, please refer to the uploaded pdf document due to the 500 character limit.
Inspiratioun
Learning history can be challenging sometimes. Firstly, memorizing various historical times and figures is difficult and time consuming. Secondly, existing learning materials feel tedious to some learners. To tackle these issues, I conducted research to explore effective learning tools that help users strengthen their memory, like family trees and flashcards. Afterwards, I leveraged these tools with gamification design to make the history learning process more entertaining and enjoyable.
Projetdauer
The user research and low fidelity mockups of this project were completed between October and November of 2019 in Shanghai, China. In the spring of 2021, it was revamped with a new visual style and updated UI elements in Edinburgh, Scotland. The final stage of this project was conducted to further refine design details in 2024 in California, United States.
Operatiounsablaf
All product features can be easily interacted with via common hand gestures. On the reading page, users can press and hold on text that they are interested in, then a toolbar will pop up giving them options to copy, highlight, or share the selected text. Plus, in the quiz module, users can solve the questions with multiple ways, like clicking on the right answer card or dragging and rearranging answer cards in the correct order. The variety of interaction adds more fun to the user experience.
Patenten
Copyrights belong to Xi Pang, 2025.
Teammemberen
Xi Pang
Bildnoweis
Image #1: Photographer Daniel Tseng, Photo of Kyoto, 2017.
Image #2: Creator Katsushika Hokusai, The Great Wave off Kanagawa, 1831.
Image #3: Photographer Daisy Chen, Photo of Kyoto, 2020.
Image #4: Photographer Ryunosuke Kikuno, Photo of Samurai, 2020.
Image #4: Photographer Susann Schuster, Photo of Kabuki, 2021.
Image #5: Illustrator Storyset, Grades Concept Illustration, 2021.

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Gutt Design verdéngt grouss Unerkennug

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