Darbs Morok Sociālās dedukcijas spēles kārtis, kura autors ir Egor Signiienko, ir augsti novērtēts un ļoti prestižās 2021 Bronzas balva A' Design Award ieguvējs kategorijā Rotaļlietu, spēļu un hobija produktu dizains.
BronzasRotaļlieta· 2021
Morok Sociālās dedukcijas spēles kārtis
Autors: Egor Signiienko
Klients: Egor Signiienko
Bronzas balva A' Design Award ieguvējs kategorijā Rotaļlieta
Verificēts balvas ieguvējs
Verificēt balvas statusu dizainam #117375Dizains
Par Morok Sociālās dedukcijas spēles kārtis
Morok ir jauns vizuālais stāsts slavenajai deduktīvajai spēlei Werewolf. Spēlētāji var izmēģināt inkvizīcijas vai mēra ārsta lomu vai kļūt apsēsti no japāņu dēmoniem. Kāršu stils ir iedvesmots no noslēpumainā Taro un satur ezotēriskus un okultus simbolus. Tas ir veidots ekspresionistiskā manierē, izmantojot 3D grafiku, klasiskos mākslas materiālus un senās sienas glezniecības un gravējumu stilizāciju. Lai saglabātu ezotērisko stilu, kāršu izmērs tika izvēlēts vienāds ar Taro izmēru. Spēle ir izgatavota no kartona ar pilnkrāsu druku, UV laku un foliju, tāpēc tā var būt brīnišķīga dāvana.
Atzinība
Par Bronzas balva A' Design Award
Morok Sociālās dedukcijas spēles kārtis ir Bronzas balvas A' Design Award ieguvējs, ļoti prestiža atzinība, ko piešķir izciliem dizainiem, kas izceļas ar radošumu, atjautību un viedumu. Bronzas ieguvēji ir pietiekami prasmīgi un pārsteidzoši radoši darbi, kas apliecina to dizaineru plašo pieredzi, iztēli un izdarību. Sagaidāms, ka Morok Sociālās dedukcijas spēles kārtis būs augsti vērtēts, apbrīnots un cienīts priekšmets, ievērojami profesionāls un inovatīvs. Šis ar Bronzas balvu apbalvotais dizains iekļauj labāko praksi mākslā, zinātnē, dizainā un tehnoloģijās un izceļas ar uzmanību detaļām. Morok Sociālās dedukcijas spēles kārtis lieliski apmierina vajadzības, skar vēlmes, valdzina jūtas un piesaista zinātkāri.
Aiz dizaina
Preses materiāli
Dizainera sniegtie autori, komandas dalībnieki un tehniskie dati.
- Unikālās īpašības
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Izmēri un iepakojums
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Birkas
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Ražošanas tehnoloģija
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Dizaina izaicinājums
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Pētījums
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Iedvesma
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Projekta ilgums
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Darbības plūsma
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Attēlu autori
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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