Darbs Designable Dizaina izglītības rīku komplekts, kura autors ir Bruno Oro, ir augsti novērtēts un ļoti prestižās 2026 Bronzas balva A' Design Award ieguvējs kategorijā Izglītības, mācību līdzekļu un apmācību satura dizains.
BronzasIzglītība· 2026
Designable Dizaina izglītības rīku komplekts
Autors: Bruno Oro
Klients: Designable
Bronzas balva A' Design Award ieguvējs kategorijā Izglītība
Verificēts balvas ieguvējs
Verificēt balvas statusu dizainam #178031Dizains
Par Designable Dizaina izglītības rīku komplekts
Designable ir izglītojošs rīku komplekts, kas radīts dizaina studentiem. Komplektā ir 97 metožu kartītes, kas veicina iekļaujošu un empātijā balstītu domāšanu. Katra kartīte piedāvā metodi, uzdevumu vai scenāriju, kas simulē lietotāju pieredzi, tostarp cilvēku ar invaliditāti pieredzi. Kartīšu izmērs ir 80 x 150 milimetri, un tās ir iespiestas uz 350 g/m² nekrītota kartona taktilai lietošanai. Pielāgota uzglabāšanas kastīte ir izdrukāta 3D formātā no PLA materiāla ar iekšējiem nodalījumiem. Digitālā versija ir publicēta kā pieejams PDF fails. Kartītes var izmantot individuāli vai komandās jebkurā dizaina procesa posmā.
Atzinība
Par Bronzas balva A' Design Award
Designable Dizaina izglītības rīku komplekts ir Bronzas balvas A' Design Award ieguvējs, ļoti prestiža atzinība, ko piešķir izciliem dizainiem, kas izceļas ar radošumu, atjautību un viedumu. Bronzas ieguvēji ir pietiekami prasmīgi un pārsteidzoši radoši darbi, kas apliecina to dizaineru plašo pieredzi, iztēli un izdarību. Sagaidāms, ka Designable Dizaina izglītības rīku komplekts būs augsti vērtēts, apbrīnots un cienīts priekšmets, ievērojami profesionāls un inovatīvs. Šis ar Bronzas balvu apbalvotais dizains iekļauj labāko praksi mākslā, zinātnē, dizainā un tehnoloģijās un izceļas ar uzmanību detaļām. Designable Dizaina izglītības rīku komplekts lieliski apmierina vajadzības, skar vēlmes, valdzina jūtas un piesaista zinātkāri.
Aiz dizaina
Preses materiāli
Dizainera sniegtie autori, komandas dalībnieki un tehniskie dati.
- Unikālās īpašības
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Izmēri un iepakojums
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Birkas
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Ražošanas tehnoloģija
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Dizaina izaicinājums
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Pētījums
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Iedvesma
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Projekta ilgums
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Darbības plūsma
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Attēlu autori
- Bruno Oro, Subinay Malhotra
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