Ny endrika Morok Karatra Lalao Fanadihadiana Sosialy nataon'i Egor Signiienko dia mpandresy sarobidy amin'ny 2021 A' Design Award Varahina amin'ny Sokajin'ny Fifanintsanana Famolavolana Kilalao, Lalao ary Vokatra Fialam-boly.
VarahinaKilalao· 2021
Morok Karatra Lalao Fanadihadiana Sosialy
nataon'i Egor Signiienko
Mpanjifa: Egor Signiienko
Mpandresy A' Design Award Varahina amin'ny Sokajy Kilalao
Mpandresy Loka Voamarina
Hanamarina ny Sata Loka ho an'ny #117375Ny Endrika
Momba ny Morok Karatra Lalao Fanadihadiana Sosialy
Morok dia tantara an-tsary vaovao momba ny lalao fanadihadiana malaza atao hoe Werewolf. Ny mpilalao dia afaka mandray ny anjara asan'ny Inquisition na ny Dokotera Pesta, na mety ho azon'ny demonia Japoney. Ny fomban'ny karatra dia nentim-panahiana avy amin'ny Tarot mistery ary misy tandindrazana esoterika sy mistika. Vita tamin'ny fomba expressionista mampiasa sary 3D, fitaovana kanto klasika ary fanaovana tahaka ireo sary soratra sy sokitra taloha izy io. Mba hitazomana ny fomba esoterika, ny haben'ny karatra dia voafidy hitovy amin'ny haben'ny Tarot. Ny lalao dia vita amin'ny kartonina miaraka amin'ny fanontana loko feno, varnish UV ary foil ka afaka ho fanomezana mahafinaritra tokoa.
Ny Fankasitrahana
Momba ny A' Design Award Varahina
Nandresy ny A' Design Award Varahina ny famolavolana Morok Karatra Lalao Fanadihadiana Sosialy, fankasitrahana malaza be omena ny famolavolana miavaka izay mampiavaka ny fahaiza-mamorona, ny fahazotoana ary ny fahamaotinan-tsaina. Ny mpandresy Varahina dia zavatra vita tanana mahay dia mahay ary mamorona mivantana izay manamafy ny traikefa be dia be, ny sarintsaina ary ny fahaizan-kafoy an'ny mpamolavola azy. Andrasana ho zavatra ankasitrahana be, ankafizina ary tiana, mahay amin'ny asa sady vaovao ny famolavolana Morok Karatra Lalao Fanadihadiana Sosialy. Ity famolavolana nandresy ny A' Design Award Varahina ity dia mitahiry ny fomba fanao tsara indrindra amin'ny zavakanto, ny siansa, ny famolavolana ary ny teknolojia, ary tsara indrindra amin'ny fitandremana ny antsipirihany. Ny famolavolana Morok Karatra Lalao Fanadihadiana Sosialy dia mahafa-po ny filana tsara, mikasika ny faniriana, mahasarika ny fihetseham-po ary misarika ny fahalianana.
Ao Ambadiky ny Endrika
Fitaovana ho an'ny Mpanao Gazety
Fankasitrahana, mpikambana ao amin'ny ekipa ary antsipiriany teknika nomen'ny mpanao endrika.
- Toetra Manokana
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Refy & Fonosana
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Marika
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Teknolojia Famokarana
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Fanamby Endrika
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Fikarohana
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Aingam-panahy
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Faharetan'ny Tetikasa
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Fizotr'asa
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Loharanon-tsary
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
Noharena
Tsidiho Ankoatr'i Designers.org
Mahità vokatra, serivisy ary tombontsoa avy amin'ireo mpiara-miasa amin'ny dokam-barotra.
Hijerena Bebe Kokoa
Endrika Mifandray
Jereo ireo endrika nahazo loka hafa ao amin'ny sokajy mitovy, voafantina araka ny kalitao.