Peke ki te ihirangi
Upgrove Taupānga Aromatawai Peke o Runga nā Xinke Coco Wu

Ko te hoahoa Upgrove Taupānga Aromatawai Peke o Runga nā Xinke Coco Wu he kaitoa whakahirahira o te 2026 A' Design Award Rino i te Wāhanga Whakataetae Hoahoa Hangarau Pūkoro, Tono me te Pūmanawa.


RinoPūkoro· 2026

Upgrove Taupānga Aromatawai Peke o Runga

nā Xinke Coco Wu

Kiritaki: The Multiple Sclerosis Center of Georgia

Kaitoa o te A' Design Award Rino i te Wāhanga Pūkoro

7,279

Ngā Tae

Te Hoahoa

Mō Upgrove Taupānga Aromatawai Peke o Runga

He taupānga pūkoro a Upgrove mō te aromatawai whakaora peke o runga i te kāinga. Ka whakamahi te taupānga i te hopu nekehanga ā-kāmera i runga i ngā waea, papahiko me ngā pouaka whakaata noa e whai kāmera anga-mua ana, nō reira kāore he hiahia ki ngā pūoko kakahu. Ka whakawhitia ngā whakamātautau nekehanga haumanu paerewa hei ngā kēmu-iti kaupapa-pāmu. Ka tātarihia e te tirohanga rorohiko te nekehanga hei whakatau tata i te whānui o te nekehanga, te tika me te pūmau, ā, ka puta he kaute i muri i ia mahi. Mā ngā pūrongo koke e āhei ai ngā tūroro ki te whai i te whakaoranga wā-roa, ā, e āhei ai hoki ngā mātanga haumanu ki te arotake mamao i ngā whakatutukitanga.

Te Whakamihi

Mō te A' Design Award Rino

Ko Upgrove Taupānga Aromatawai Peke o Runga te toa o te A' Design Award Rino, he whakaaetanga whai mana e hoatu ana ki ngā hoahoa pai e whakatutuki ana i ngā hiahia ngaio me te ahumahi e tūmanakohia ana mai i ngā mahi kua hoahoatia pai. Ko ngā toa Rino e whakaatu ana i te pukenga nui, te tohungatanga teitei, te māramatanga mātanga me te kaha auaha o ō rātou kaihanga. E tūmanakohia ana ko Upgrove Taupānga Aromatawai Peke o Runga he mahi whakanuia, whakamīharotia, aroha nui, he whaihua, he auaha hoki. Ko tēnei hoahoa i toa i te Rino e whakakotahi ana i ngā tikanga pai rawa o te ahumahi, ā, he āhuatanga hangarau pūkenga tōna e hono ana ki te mōhio me te pūmanawa. E whakahonoretia ana a Upgrove Taupānga Aromatawai Peke o Runga mō tōna tōtika, ā, i hoahoatia hei whakapai ake i te kounga o te oranga me te āwhina i te ao kia pai ake.

I Muri i te Hoahoa

Kete Pāpāho

Ngā whakamihi, ngā mema o te rōpū me ngā taipitopito hangarau i whakaratohia e te kaihoahoa.

Āhuatanga Motuhake
UpGrove addresses a key gap in upper-limb rehabilitation, where accurate assessments are typically limited to clinical settings and recovery progress remains largely invisible between visits. The system translates standardized clinical motion tests into intuitive farm-themed activities that patients can perform at home. Camera-based motion capture analyzes mobility and coordination while gameplay scores objectively quantify performance. Continuous self-tracking, progress visualization, and rewarding feedback help patients stay motivated while enabling clinicians to monitor long-term recovery beyond the clinic.
Inenga & Pēketanga
The system operates on standard cross-platform devices such as mobile phones, tablets, and TVs equipped with front-facing cameras. Computer vision models analyze skeletal movement patterns to estimate joint mobility and motion trajectories without requiring wearable sensors. The application provides real-time visual guidance, scoring mechanisms, and progress-tracking dashboards. Motion data are translated into measurable indicators such as range of motion, accuracy, and movement stability, enabling scalable and sensor-free rehabilitation assessment.
Tūtohu
Digital Health, Upper-Limb Recovery, Sensor-Free Motion Capture, Computer Vision, Gamified Therapy, Gamified Assessment, Gesture Interaction, Motion Games
Hangarau Whakanao
UpGrove is implemented as a mobile application using camera-based motion capture powered by computer vision algorithms. The system analyzes upper-limb movements in real time to estimate range of motion, stability, and control. Gesture recognition maps clinical motion patterns to interactive game mechanics, while data processing generates performance scores and actionable feedback. The design integrates motion tracking, gamification, and data visualization to support continuous rehabilitation assessment.
Wero Hoahoa
The main challenge was translating clinically standardized upper-limb assessments into engaging digital interactions without compromising medical validity. Clinical tests are designed for accuracy rather than motivation, while game experiences prioritize engagement. The project required balancing these two perspectives by mapping therapeutic motions to intuitive gameplay mechanics. Another challenge was enabling reliable motion evaluation using device cameras without wearable sensors. Through close collaboration with clinicians and iterative prototyping, the design aligned clinical requirements with accessible interaction design.
Rangahau
Mixed-methods design research was conducted to explore how clinical upper-limb assessments could become engaging gamified experiences. The study combined literature review, interviews with clinicians, domain experts, and patients, concept testing, usability testing, and technical validation. Data were gathered through clinical protocol analysis and motion interaction experiments using mobile cameras. Participants included 10+ clinicians and physical therapists and 3 patients. User testing results indicated that UpGrove significantly improved patients’ visibility of recovery progress, motivation to perform self-assessments, and accessibility of upper-limb rehabilitation beyond clinical environments.
Whakaaweawe
UpGrove was inspired by the gap between clinic-based upper-limb assessments and patients’ everyday rehabilitation experiences at home. Many patients lack visibility into their long-term recovery progress and often feel discouraged during extended rehabilitation periods. In addition, traditional assessments typically require clinical visits, making frequent monitoring inconvenient for patients and clinicians alike. Research with clinicians, patients, and engineers inspired us to explore how clinical assessments could be translated into intuitive motion games and objective performance scores using device cameras. By transforming an often invisible and clinic-isolated recovery process into a visible and accessible experience, UpGrove aims to improve engagement, accessibility, and continuity in long-term rehabilitation.
Roanga o te Kaupapa
The project was initiated in 2023 as part of human-computer interaction research on digital rehabilitation. Concept development, interaction design, and prototype implementation were completed between 2024 and 2025. The project was developed through interdisciplinary collaboration among designers, engineers, clinicians, and patients to explore accessible at-home rehabilitation assessment. The design is currently being implemented by the Georgia Tech Contextual Computing Lab in collaboration with the Georgia Multiple Sclerosis Center.
Rerenga Mahi
Users launch UpGrove on a personal mobile device and create a personalized profile to receive tailored self-assessment tasks. On a regular schedule, patients perform guided upper-limb motion tests designed as farm-themed mini-games in their home environment. The front-facing camera captures body movements while the system analyzes gestures in real time. Visual cues guide users through therapeutic motions, and after each activity the system generates scores and progress feedback. Over time, the application builds longitudinal recovery reports that allow patients to understand their rehabilitation progress while also enabling clinicians to remotely review performance data and monitor patient recovery outside clinical visits.
Ngā Mema o te Rōpū
Design Lead: Xinke (Coco) Wu
Visual Designer: Jhih Rou (Iris) Sun
Motion Designer: Yameng Li
Whakamana Whakaahua
Images and visual materials were created by Xinke Wu (Designer), Jhih Rou (Iris) Sun (Designer) with AI-assisted generation tools like ChatGPT and Gemini, UpGrove Project, 2025.

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