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Morok Kartu Permainan Deduksi Sosial dek Egor Signiienko

Morok Kartu Permainan Deduksi Sosial dek Egor Signiienko adolah pamenang nan sangaik tahormat dari A' Design Award Gangsa 2021 nan sangaik prestigius dalam Kategori Kompetisi Mainan.


GangsaMainan· 2021

Morok Kartu Permainan Deduksi Sosial

dek Egor Signiienko

Klien: Egor Signiienko

Pamenang A' Design Award Gangsa dalam Kategori Mainan

24,005

Pamenang Pangharogaan Taverifikasi

Verifikasi Status Pangharogaan untuak #117375

Warno

Desain

Tantang Morok Kartu Permainan Deduksi Sosial

Morok adolah carito visual baru dari permainan deduksi nan masyhur, Werewolf. Pamain dapek mancubo peran Inquisition atau Plague Doctor, atau dapek kasurupan dek setan Jepang. Gayo kartu terinspirasi dek Tarot nan misterius dan mangandung simbol esoterik dan gaib. Kartu ko dibuek jo gayo ekspresionisme manggunoan grafik 3D, bahan seni klasik dan gaya lukisan dinding serta ukiran kuno. Untuak manjago gayo esoterik, ukuran kartu dipiliah samo jo ukuran Tarot. Permainan ko dibuek dari karton jo cetakan warna lengkap, vernis UV dan foil sainggo dapek manjadi hadiah nan indah.

Pangakuan

Tantang A' Design Award Gangsa

Morok Kartu Permainan Deduksi Sosial adolah pamenang A' Design Award Gangsa, sabuah pangakuan nan sangaik bapresti nan dibarikan ka rancangan nan cemerlang nan dicirikan dek kreativitas, kacerdikan jo kabijaksanaan. Pamenang Gangsa adolah karya nan cukuik mahir jo kreatif sacaro mangesankan nan mamastikan pangalaman nan luas, imajinasi jo kacerdikan parancangnyo. Morok Kartu Permainan Deduksi Sosial dipaokan manjadi bando nan sangaik dihormati, dikagumi jo disayangi, nan profesional jo inovatif sacaro nampak. Rancangan nan manang Gangsa iko mamuek praktik tabaik dalam seni, ilimu, rancangan jo teknologi jo cemerlang dalam parhatian ka rincian. Morok Kartu Permainan Deduksi Sosial mamanuhi kaparluan jo elok, manyantuah karinduan, mamikaik parasaan jo manarik raso ingin tahu.

Di Baliak Desain

Kit Pers

Kredit, anggota tim jo rincian teknis nan disadioan dek perancang.

Sifat Unik
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensi & Kemasan
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tag
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Teknologi Produksi
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Tantangan Desain
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Penelitian
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspirasi
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Durasi Proyek
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Alua Operasi
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Kredit Gambar
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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Desain Nan Elok Layak Mandapek Pangharogaan Nan Gadang

A' Design Award adolah pangharogaan internasional nan dijuri untuak desain nan elok. Ikuiklah A' Design Award untuak mandapek kasempatan maraih pangharogaan meritokratis, mandapek kemasyhuran, prestise jo publisitas untuak karya Sanak. Nominasikan karya Sanak untuak A' Design Award jo basaiang untuak mandapekkan A' Design Prize nan sangaik didambaoan.

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