Lumo Aplikasi Mobile Pendidikan dek Ruihong Jiang adolah pamenang nan sangaik tahormat dari A' Design Award Basi 2026 nan sangaik prestigius dalam Kategori Kompetisi Seluler.
BasiSeluler· 2026
Lumo Aplikasi Mobile Pendidikan
dek Ruihong Jiang
Klien: Lumo
Pamenang A' Design Award Basi dalam Kategori Seluler
Pamenang Pangharogaan Taverifikasi
Verifikasi Status Pangharogaan untuak #180883Desain
Tantang Lumo Aplikasi Mobile Pendidikan
Lumo adolah aplikasi pambalajaran mobile nan dirancang untuak anak-anak jo disleksia. Aplikasi ko mandukuang latihan mambaco jo maeja malalui augmented reality jo suaro. Anak-anak manjalajah dunia carito, mangatuak objek tigo dimensi, jo manyabuik namo objek tu jo suaro nan lantang. Satiok kato nan diucapkan dikumpuakan sabagai kartu latihan, jo set nan salasai mambukak bab baru. Tipografi, kontras, jo tempo dipiliah untuak mangurangi baban kognitif, jo sorotan bawarno manandoi huruf-huruf tatantu. Pendekatan multi-sensori ko manghubuangkan bunyi, gambar, jo makna jo ritme nan sasuai jo kacapatan surang-surang.
Pangakuan
Tantang A' Design Award Basi
Lumo Aplikasi Mobile Pendidikan adolah pamenang A' Design Award Basi, sabuah pangakuan nan bapresti nan dibarikan ka rancangan nan elok nan mamanuhi kaparluan profesional jo industri nan dipaokan dari ciptaan nan dirancang jo elok. Pamenang Basi mamparlihatkan kamahiran nan gadang, spesialisasi nan tinggi, pamahaman pakar jo kapasitas kreatif panciptanyo. Lumo Aplikasi Mobile Pendidikan dipaokan manjadi ciptaan nan sangaik dihormati, dikagumi jo disayangi, nan praktis jo inovatif. Rancangan nan manang Basi iko mamasukkan praktik tabaik industri jo punyo ciri teknis nan cakap nan bapautan jo ilimu jo bakaik. Lumo Aplikasi Mobile Pendidikan dihormati karano katalitiannyo jo dirancang untuak maningkekkan kualitas hiduik jo mambantu manjadikan dunia tampek nan labiah elok.
Di Baliak Desain
Kit Pers
Kredit, anggota tim jo rincian teknis nan disadioan dek perancang.
- Sifat Unik
- Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
- Dimensi & Kemasan
- Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
- Tag
- Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
- Teknologi Produksi
- Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
- Tantangan Desain
- A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
- Penelitian
- This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
- Inspirasi
- Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
- Durasi Proyek
- The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
- Alua Operasi
- Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
- Anggota Tim
- Ruihong Jiang
Disponsori
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