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Morok Karti tal-Logħba ta' Deduzzjoni Soċjali minn Egor Signiienko

Id-disinn Morok Karti tal-Logħba ta' Deduzzjoni Soċjali minn Egor Signiienko huwa rebbieħ stmat ħafna tal-prestiġjuż 2021 Premju A' Design Award tal-Bronż fil-Kategorija tal-Kompetizzjoni ta' Disinn ta' Ġugarelli, Logħob u Prodotti tal-Passatemp.


BronżĠugarell· 2021

Morok Karti tal-Logħba ta' Deduzzjoni Soċjali

minn Egor Signiienko

Klijent: Egor Signiienko

Rebbieħ tal-Premju A' Design Award tal-Bronż fil-Kategorija ta' Ġugarell

24,005

Rebbieħ ta' Premju Ivverifikat

Ivverifika l-Istatus tal-Premju għal #117375

Kuluri

Id-Disinn

Dwar Morok Karti tal-Logħba ta' Deduzzjoni Soċjali

Morok hija storja viżwali ġdida tal-logħba deduttiva famuża Werewolf. Il-plejers jistgħu jippruvaw ir-rwol tal-Inkwiżizzjoni jew tat-Tabib tal-Pesta, jew jistgħu jsiru posseduti mid-demonji Ġappuniżi. L-istil tal-karti huwa ispirat mit-Tarot misterjuż u fih simboli esoteriċi u okkultisti. Hija magħmula b'manjiera espressjonista bl-użu ta' grafika 3D, materjali artistiċi klassiċi u stilizzazzjoni ta' murali u inċiżjonijiet antiki. Biex jinżamm l-istil esoteriku, id-daqs tal-karti ntgħażel ugwali għad-daqs tat-Tarot. Il-logħba hija magħmula minn karton b'istampar full-colour, verniċ UV u folju sabiex tkun rigal mill-isbaħ.

Ir-Rikonoxximent

Dwar il-Premju A' Design Award tal-Bronż

Morok Karti tal-Logħba ta' Deduzzjoni Soċjali huwa rebbieħ tal-Premju A' Design Award tal-Bronż, rikonoxximent prestiġjuż ħafna mogħti lil disinji eċċellenti ddistingwuti mill-kreattività, l-ingenwità u l-għaqal. Ir-rebbieħa tal-Bronż huma xogħlijiet bi ħila biżżejjed u kreattivi b'mod impressjonanti li jawtentikaw l-esperjenza vasta, l-immaġinazzjoni u l-ħila ta' riżorsi tad-disinjaturi tagħhom. Huwa mistenni li Morok Karti tal-Logħba ta' Deduzzjoni Soċjali ikun oġġett imqabbar ħafna, mammirat u maħbub, notevolment professjonali u innovattiv. Dan id-disinn rebbieħ tal-Bronż jinkorporaw l-aħjar prattiki fl-arti, ix-xjenza, id-disinn u t-teknoloġija u huwa eċċellenti fl-attenzjoni għad-dettalji. Morok Karti tal-Logħba ta' Deduzzjoni Soċjali jissodisfa l-ħtiġijiet b'mod eċċellenti, imiss ix-xewqat, jinċanta s-sentimenti u jattira l-kurżità.

Wara d-Disinn

Kit għall-Istampa

Krediti, membri tat-tim u dettalji tekniċi pprovduti mid-disinjatur.

Proprjetajiet Uniċi
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensjonijiet u Ippakkjar
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tikketti
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Teknoloġija tal-Produzzjoni
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Sfida tad-Disinn
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Riċerka
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Ispirazzjoni
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Tul tal-Proġett
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Fluss tal-Operazzjoni
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Krediti tal-Immaġni
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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Id-Disinn Tajjeb Jistħoqqlu Rikonoxximent Kbir

L-A' Design Award hija akkreditazzjoni internazzjonali, ġġudikata, għad-disinn tajjeb. Ipparteċipa fl-A' Design Award biex tikseb l-opportunità li tirċievi rikonoxximent meritokratiku, tikseb fama, prestiġju u pubbliċità għax-xogħol tiegħek. Innomina x-xogħol tiegħek għall-A' Design Award u kkompeti għall-ambitu A' Design Prize.

Innomina