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The Warrior in You Disinn Tal-Logħob minn Akshata Chtinis

Id-disinn The Warrior in You Disinn Tal-Logħob minn Akshata Chtinis huwa rebbieħ stmat ħafna tal-prestiġjuż 2023 Premju A' Design Award tal-Ħadid fil-Kategorija tal-Kompetizzjoni ta' Disinn ta' Ġugarelli, Logħob u Prodotti tal-Passatemp.


ĦadidĠugarell· 2023

The Warrior in You Disinn Tal-Logħob

minn Akshata Chtinis

Klijent: Akshata Chitnis

Rebbieħ tal-Premju A' Design Award tal-Ħadid fil-Kategorija ta' Ġugarell

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Rebbieħ ta' Premju Ivverifikat

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Id-Disinn

Dwar The Warrior in You Disinn Tal-Logħob

The Warrior in You huwa disinn tal-logħob li joħloq spazju sikur għall-istudenti biex jipprattikaw u jesploraw mekkaniżmi b'saħħithom biex ilaħħqu. Jippermetti wkoll lill-ġenituri jifhmu aħjar lit-tfal tagħhom permezz tal-għażliet tal-logħob tagħhom. Il-logħba tiġbed b'suċċess l-isfidi tal-ħajja reali li l-istudenti jiffaċċjaw billi tħallathom fid-dinja tal-fantasija tal-ġellieda fi tfittxija. L-essenza vera tal-proġett tinsab fil-gamification ta’ mezzi ta’ soluzzjoni li jgħinu lill-istudenti jibnu attributi essenzjali bħas-soluzzjoni tal-problemi, it-teħid ta’ deċiżjonijiet, u l-empatija biex jindirizzaw sitwazzjonijiet stressanti fil-ħajja.

Ir-Rikonoxximent

Dwar il-Premju A' Design Award tal-Ħadid

The Warrior in You Disinn Tal-Logħob huwa rebbieħ tal-Premju A' Design Award tal-Ħadid, rikonoxximent prestiġjuż mogħti lil disinji tajbin li jissodisfaw ir-rekwiżiti professjonali u industrijali mistennija minn ħolqien imfassal tajjeb. Ir-rebbieħa tal-Ħadid juru l-ħila kbira, l-ispeċjalizzazzjoni għolja, il-fehim espert u l-kapaċità kreattiva tal-ħallieqa tagħhom. Huwa mistenni li The Warrior in You Disinn Tal-Logħob ikun ħolqien imqabbar ħafna, mammirat u maħbub li huwa prattiku u innovattiv. Dan id-disinn rebbieħ tal-Ħadid jintegra l-aħjar prattiki tal-industrija u għandu karatteristiċi tekniċi kompetenti marbuta mal-għarfien u t-talent. The Warrior in You Disinn Tal-Logħob huwa rispettat għall-eżattezza tiegħu u mfassal biex itejjeb il-kwalità tal-ħajja u jgħin jagħmel id-dinja post aħjar.

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Proprjetajiet Uniċi
Key targets of the game are- Introduction and acceptance of healthy coping mechanism, Initiating conversations in households and Expressing self. The game design is primarily based on Play & Talk therapy. By playing out life experiences through the game kids learn to cope without feeling judged. It also enables immersing into warrior characters to normalise their well-being struggles and instil empathy for self and others. This unique approach to actively inculcate coping mechanisms helps one build stronger relationship with self, people and environment.
Dimensjonijiet u Ippakkjar
A2 size 420 x 594 mm base board and backdrop palace, 5 hexagonal island boxes 70 x 70 x 70 mm, 4 A5 148.5 x 210 mm size warrior boards, well-being coins and elements of 30 mm diameter, 4 warrior pawns of 60mm in height and 1 dice.
Age Group 10+ Family game
Tikketti
Academic Stress, Coping Mechanisms, Game Theory, Child Psychology, Board Game,
Teknoloġija tal-Produzzjoni
The base board and palace backdrop are printed on sunboard of 3mm thickness for sufficient base strength to hold pawns and islands as well as for the palace to stand upright. The islands were printed on card paper for a light-weight stable box to hold cards within. The warrior boards use sunboard to place all cards, coins and elements collected by players through the game. All the graphics and characterisations for the game were first illustrated on paper and then illustrated using Adobe Illustrator to create unique designs.
Sfida tad-Disinn
The most crucial challenge while building the game was balancing the engagement versus learning aspect- Appropriate theoretical application of psychology and coping mechanisms. Encasing these coping mechanisms within the storyline to entertain the kids and ensure effective learning
Riċerka
Students experience academic stress as a result of the interactions they have with parents, peers, teachers, as well as the environment at home, school or society at large. These stressors range from family and personal expectation, peer competition, school atmosphere to the demands by the society that affect students’ mentally, physically, emotionally and cognitively. Thus, students of the age 10-12 must be empowered with healthy coping mechanisms to overcome the distress caused by unhealthy academic competition. As the academic stressors begin to take shape into mental health problems by the age of 14, the study targets the preconditioning aspect. The game solution uses a systemic approach to game design and applications of behavioural psychology to introduce primary grade students to healthy coping means. It further provides a future pathway for expanding the intervention into other avenues such as schools and psychologists’ clinics for optimum child development.
Ispirazzjoni
The motivation for the game stemmed from seeing personal experiences with academic stress being amplified and reflected among the young students, leading to mental health struggles and loss of self-identity.
Tul tal-Proġett
The project started in October 2021 in Mumbai, India and completed development in April 2022.
Fluss tal-Operazzjoni
The game has simple gameplay interactions that begin with setting up the base board, palace backdrop and placing 5 island boxes on their designated spots on the board. The next step is for the player to select a warrior character, pick out their pawn, warrior board and challenge cards. They must read more about the character’s strength and weakness given on the warrior board.
The players must take turns to roll the dice. The board is created like maze with the Blank steps, Power-ups to earn well-being coins or move ahead, Power-downs that make players lose coins or go back, Challenge steps to perform tasks and Islands where players must win a battle to move ahead. The win conditions are made to build anticipation through stroke of luck and healthy choices in the game. The first to reach the palace gains 5 points followed by 4, 3 and 2. These palace points need to be added with the total well-being coins collected in the game to decide the winner.

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L-A' Design Award hija akkreditazzjoni internazzjonali, ġġudikata, għad-disinn tajjeb. Ipparteċipa fl-A' Design Award biex tikseb l-opportunità li tirċievi rikonoxximent meritokratiku, tikseb fama, prestiġju u pubbliċità għax-xogħol tiegħek. Innomina x-xogħol tiegħek għall-A' Design Award u kkompeti għall-ambitu A' Design Prize.

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