Dizayini ya Magic Fitness Ntchito Yaikulu: Pulogalamu ya Pafoni, Pulogalamu ya Wotchi Yanzeru ndi Di Song, Huicong Hu and Jie Yao ndi wopambana wotamandika kwambiri pa mphotho yaulemu ya 2022 Mphoto ya Chitsulo ya A' Design Award mu Gawo la Mpikisano la Mapangidwe a Mawonekedwe, Kulumikizana ndi Zokumana ndi Ogwiritsa Ntchito.
ChitsuloMawonekedwe· 2022
Magic Fitness Ntchito Yaikulu: Pulogalamu ya Pafoni, Pulogalamu ya Wotchi Yanzeru
ndi Di Song, Huicong Hu and Jie Yao
Kasitomala: Harbin Institute of Technology, Shenzhen
Wopambana pa Mphoto ya Chitsulo ya A' Design Award mu Gawo la Mawonekedwe
Wopambana Wotsimikizidwa
Tsimikizani Mkhalidwe wa Mphotho ya #135845Kapangidwe
Za Magic Fitness Ntchito Yaikulu: Pulogalamu ya Pafoni, Pulogalamu ya Wotchi Yanzeru
Malemba a Bukuli: Magic Fitness ndi pulogalamu yamasewera yothandiza thupi kukhala bwino, yopangidwa kuti izigwira ntchito pa mafoni ndi mawotchi anzeru. Pulogalamuyi imathandiza ogwiritsa ntchito kukhazikitsa machitidwe a masewera olimbitsa thupi tsiku ndi tsiku. Zochita zothandiza thanzi zomwe zimajambulidwa ndi zipangizozo zimasandulika kukhala mphamvu yamatsenga mkati mwa masewerawo. Mphamvu yamatsengayi imakweza gulu la chithunzi cha matsenga (avatar) ndikupeza ndalama zagolide. Ndalamazi zimagwiritsidwa ntchito pogula zinthu, kusintha zovala, komanso kuthandizira zochitika zenizeni za chifundo. Ogwiritsa ntchito amayika zolinga za thupi labwino, kuwona kupita patsogolo kwa sabata ndi mwezi, ndiponso kugawana zizolowezi za thanzi ndi ena ogwiritsa ntchito. Cholinga cha kapangidwe kameneka ndikukweza chilimbikitso chochita masewera olimbitsa thupi mwanthawi zonse.
Chidziwitso
Za Mphoto ya Chitsulo ya A' Design Award
Magic Fitness Ntchito Yaikulu: Pulogalamu ya Pafoni, Pulogalamu ya Wotchi Yanzeru ndi mmodzi mwa opambana a Mphoto ya Chitsulo ya A' Design Award, kuzindikirika kolemekezeka komwe kumaperekedwa kwa mapangidwe abwino omwe amakwaniritsa zofunika za akatswiri ndi za makampani zomwe zimayembekezeka kuchokera ku zolengedwa zopangidwa bwino. Opambana a Chitsulo amaonetsa luso lalikulu, ukatswiri wapamwamba, kumvetsetsa kwa akatswiri ndi mphamvu yolenga ya opanga awo. Magic Fitness Ntchito Yaikulu: Pulogalamu ya Pafoni, Pulogalamu ya Wotchi Yanzeru akuyembekezeka kukhala cholengedwa choyamikiridwa kwambiri, chosirira ndi chokondedwa chomwe ndi chothandiza ndi chatsopano. Mapangidwe opambana Mphoto ya Chitsulo ya A' Design Award awa amaphatikiza machitidwe abwino kwambiri a makampani ndipo ali ndi makhalidwe a ukadaulo oyenerera olumikizidwa ndi chidziwitso ndi luso. Magic Fitness Ntchito Yaikulu: Pulogalamu ya Pafoni, Pulogalamu ya Wotchi Yanzeru amalemekezedwa chifukwa cha kusamala kwake ndipo anapangidwa kuti apereke kukonza kwa moyo kumene kumathandiza kusandutsa dziko kukhala malo abwino.
Kumbuyo kwa Kapangidwe
Katundu wa Atolankhani
Umboni, mamembala a gulu ndi zambiri zapadera zoperekedwa ndi wopanga.
- Makhalidwe Apadera
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Miyezo ndi Kuphimba
- Designed for the iOS and watchOS System
- Zizindikiro
- Interface Design, Gamification, User Experience
- Teknoloji Yopangira
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Vuto la Dizayini
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Kafukufuku
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Chilimbikitso
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Nthawi ya Polojekiti
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Mdondomeko ya Ntchito
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Mamembala a Gulu
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
Zolipidwa
Fufuzani Kupitilira Designers.org
Onani zinthu, ntchito ndi mwayi kuchokera kwa ogulitsa athu aulaliki.
Zina Zofufuza
Mapangidwe Ofanana
Fufuzani mapangidwe ena opambana mphotho ochokera mu gulu lomweli, osankhidwa malinga ndi ukadaulo.