Dumphani kupita ku nkhani
Learno Nsanja ya Maphunziro a Digito ndi Junru Xu, Jianing Wei and Yueqi Zhang

Dizayini ya Learno Nsanja ya Maphunziro a Digito ndi Junru Xu, Jianing Wei and Yueqi Zhang ndi wopambana wotamandika kwambiri pa mphotho yaulemu ya 2026 Mphoto ya Chitsulo ya A' Design Award mu Gawo la Mpikisano la Mapangidwe a Maphunziro, Zida Zophunzitsira ndi Zophunzira.


ChitsuloMaphunziro· 2026

Learno Nsanja ya Maphunziro a Digito

ndi Junru Xu, Jianing Wei and Yueqi Zhang

Kasitomala: Ruhaus Design

Wopambana pa Mphoto ya Chitsulo ya A' Design Award mu Gawo la Maphunziro

5,917

Mitundu

Kapangidwe

Za Learno Nsanja ya Maphunziro a Digito

Learno ndi nsanja ya maphunziro a digito yopangidwira maphunziro a K12. Maphunziro a m'sukulu amaonekera ngati madziko ofufuzika mkati mwa mapu ogwirizana a chidziwitso. Ophunzira amasankha mnzawo wa AI wokhala payekhapayekha ndipo amatsatira maulendo a maphunziro osinthasintha ndi mayankho a nthawi yomweyo komanso malangizo a maphunziro. Kupita patsogolo kumaonetsedwa kudzera mu zizindikiro za masewera, ndipo zochitika za virtual reality zodzaza ndi chidwi zimapereka mipata yotsogozedwa yopumula pamene ophunzira akumva kutopa. Nsanjayi imagwira ntchito pa mapiritsi (tablets), makompyuta ndi virtual reality, ndipo imathandizira kupita patsogolo kwa maphunziro komanso thanzi la maganizo.

Chidziwitso

Za Mphoto ya Chitsulo ya A' Design Award

Learno Nsanja ya Maphunziro a Digito ndi mmodzi mwa opambana a Mphoto ya Chitsulo ya A' Design Award, kuzindikirika kolemekezeka komwe kumaperekedwa kwa mapangidwe abwino omwe amakwaniritsa zofunika za akatswiri ndi za makampani zomwe zimayembekezeka kuchokera ku zolengedwa zopangidwa bwino. Opambana a Chitsulo amaonetsa luso lalikulu, ukatswiri wapamwamba, kumvetsetsa kwa akatswiri ndi mphamvu yolenga ya opanga awo. Learno Nsanja ya Maphunziro a Digito akuyembekezeka kukhala cholengedwa choyamikiridwa kwambiri, chosirira ndi chokondedwa chomwe ndi chothandiza ndi chatsopano. Mapangidwe opambana Mphoto ya Chitsulo ya A' Design Award awa amaphatikiza machitidwe abwino kwambiri a makampani ndipo ali ndi makhalidwe a ukadaulo oyenerera olumikizidwa ndi chidziwitso ndi luso. Learno Nsanja ya Maphunziro a Digito amalemekezedwa chifukwa cha kusamala kwake ndipo anapangidwa kuti apereke kukonza kwa moyo kumene kumathandiza kusandutsa dziko kukhala malo abwino.

Kumbuyo kwa Kapangidwe

Katundu wa Atolankhani

Umboni, mamembala a gulu ndi zambiri zapadera zoperekedwa ndi wopanga.

Makhalidwe Apadera
Learno is an immersive AI-powered learning ecosystem for K12 education. It introduces a spatial knowledge realm universe where academic subjects become explorable worlds within a unified learning map. Personalized avatars, emotionally intelligent AI tutors, and adaptive study journeys transform conventional learning into an engaging and confidence-building experience that supports both academic progress and emotional well-being.
Miyezo ndi Kuphimba
LEARNO is a digital learning platform designed for K12 environments. The system includes a multi-layered interface architecture composed of a spatial learning map, adaptive study dashboards, AI tutor interfaces, and gamified learning progression systems. The platform is designed for cross-device environments including tablets, desktop interfaces, and immersive VR learning scenarios. The interface visuals and interaction components were designed using scalable UI systems optimized for digital education environments.
Zizindikiro
AI Learning Platform, Adaptive Learning Journey, Gamified Learning System, Spatial Knowledge Map, K12 Educational UX Design
Teknoloji Yopangira
LEARNO was developed through a human-centered design process integrating UX research, AI interaction design, and immersive world-building. The interface system was designed using digital product design workflows including user journey mapping, interaction prototyping, and gamified spatial information architecture. AI learning companions are conceptually supported by adaptive learning algorithms and emotion-aware conversational systems, while immersive VR scenarios provide guided emotional reset experiences within the learning environment.
Vuto la Dizayini
The primary challenge was designing a learning system that supports both academic progress and emotional wellbeing. Existing digital learning tools prioritize efficiency and performance metrics, often overlooking students’ motivation and psychological resilience. The project required integrating AI personalization, immersive world-building, and educational UX design into a coherent learning ecosystem while ensuring the experience remained intuitive, supportive, and engaging for a wide age range from K12.
Kafukufuku
This project is based on exploratory design research on student motivation and emotional wellbeing in K12 learning environments. The objective was to investigate how immersive environments and AI companions could support engagement and confidence. Methods included literature review, learning journey mapping, and speculative interaction prototyping. Insights revealed that spatial learning environments and emotionally responsive AI tutors could significantly increase intrinsic motivation and perceived learning support.
Chilimbikitso
LEARNO was inspired by the hidden academic pressure faced by millions of K12 students worldwide. While many digital learning tools focus on performance and efficiency, motivation, confidence, and emotional wellbeing often remain overlooked. This project explores how design, AI, and immersive environments can reshape learning into a supportive journey, helping students feel guided, motivated, and emotionally understood while developing knowledge and long-term resilience.
Nthawi ya Polojekiti
The project started in October 2025 in the United States and was developed through iterative design research and prototyping throughout November and December. The concept and interface design were completed in early 2026 as part of an exploration into future AI assisted learning ecosystems for K12 education.
Mdondomeko ya Ntchito
Students begin by selecting a personalized AI companion aligned with their learning style and personality. Through the Knowledge Realms map, learners navigate different subject worlds such as STEM, arts, and wellness. AI tutors guide students through adaptive study journeys, providing real-time feedback, learning recommendations, and emotional support. Progress is visualized through gamified milestones while immersive VR environments offer guided reset experiences when students feel overwhelmed or fatigued.
Petensi
Copyrights belong to Team LEARNO of Ruhaus Design, 2026.
Mamembala a Gulu
Junru Xu
Jianing Wei
Yueqi Zhang
Tian Gao
Yino Li
Mwini Zithunzi
Key Visual: Team LEARNO, Knowledge Realms, 2025.
Showcase Image 1: Team LEARNO, User Flow & Interface, 2025.
Showcase Image 2: Team LEARNO, Visual Design Zoom-in, 2025.
Showcase Image 3: Team LEARNO, User Scenarios, 2025.
Showcase Image 4: Team LEARNO, Immersive Learning Interface in VR, 2025.

Zolipidwa

Fufuzani Kupitilira Designers.org

Onani zinthu, ntchito ndi mwayi kuchokera kwa ogulitsa athu aulaliki.

Dizayini Yabwino Iyenera Kutamandidwa Kwakukulu

A' Design Award ndi mphotho yapadziko lonse, yoweruzidwa ndi oweruza, ya dizayini yabwino. Tengani nawo mbali mu A' Design Award kuti mukhale ndi mwayi wopeza kutamandidwa moyenera, kudziwika, ulemu ndi kufalitsa ntchito yanu. Ikani ntchito yanu ku A' Design Award ndipo pikanani kuti mupeze mphotho yotamandika ya A' Design Prize.

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