O design Morok Cartas de Jogo de Dedução Social por Egor Signiienko é um vencedor altamente estimado do prestigioso 2021 A' Design Award de Bronze na Categoria de Competição Design de Brinquedos, Jogos e Produtos de Hobby.
BronzeBrinquedo· 2021
Morok Cartas de Jogo de Dedução Social
por Egor Signiienko
Cliente: Egor Signiienko
Vencedor do A' Design Award de Bronze na Categoria Brinquedo
Vencedor de Prémio Verificado
Verificar Estado do Prémio para #117375O Design
Sobre Morok Cartas de Jogo de Dedução Social
Morok é uma nova narrativa visual do famoso jogo de dedução Lobisomem. Os jogadores podem experimentar o papel da Inquisição ou do Médico da Peste, ou se tornar possuídos por demônios japoneses. O estilo das cartas é inspirado no misterioso Tarô e contém símbolos esotéricos e ocultos. É produzido de maneira expressionista utilizando gráficos 3D, materiais artísticos clássicos e estilização de murais e gravuras antigas. Para manter o estilo esotérico, o tamanho das cartas foi escolhido igual ao tamanho do Tarô. O jogo é confeccionado em cartão com impressão em cores, verniz UV e hot stamping, podendo ser um presente maravilhoso.
O Reconhecimento
Sobre o A' Design Award de Bronze
Morok Cartas de Jogo de Dedução Social conquistou o A' Design Award de Bronze, um reconhecimento altamente prestigiado atribuído a designs notáveis que se distinguem pela criatividade, engenho e perspicácia. Os vencedores do Bronze são artefactos amplamente habilidosos e surpreendentemente criativos que comprovam a vasta experiência, imaginação e capacidade de iniciativa dos seus designers. Espera-se que Morok Cartas de Jogo de Dedução Social seja um objeto muito considerado, admirado e estimado, notavelmente profissional e inovador. Este design vencedor do A' Design Award de Bronze incorpora as melhores práticas em arte, ciência, design e tecnologia e é excelente pela sua atenção ao detalhe. Morok Cartas de Jogo de Dedução Social satisfaz esplendidamente necessidades, toca desejos, encanta sentimentos e desperta curiosidade.
Por Trás do Design
Kit de Imprensa
Créditos, membros da equipa e detalhes técnicos fornecidos pelo designer.
- Propriedades Únicas
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Dimensões e Embalagem
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Etiquetas
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Tecnologia de Produção
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Desafio de Design
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Pesquisa
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Inspiração
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Duração do Projeto
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Fluxo de Operação
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Créditos de Imagem
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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