Yi Chen इत्यनेन कृतं Cuisino मुख्यकार्यम्: क्रीडात्मकभोजननिर्णयसहायकम् इति चल प्रौद्योगिकी, अनुप्रयोग एवं तन्त्रांश अभिकल्पना प्रतियोगितावर्गे 2026 A' Design Award लौहपुरस्कारः इत्यस्य अत्यन्तं प्रतिष्ठितः विजेता अस्ति।
लौहम्चलम्· 2026
Cuisino मुख्यकार्यम्: क्रीडात्मकभोजननिर्णयसहायकम्
कर्तृ Yi Chen
चलम् वर्गे A' Design Award लौहपुरस्कारः विजेता
सत्यापितपुरस्कारविजेता
#174948 कृते पुरस्कारस्थितिं सत्यापयतुपरिकल्पना
Cuisino मुख्यकार्यम्: क्रीडात्मकभोजननिर्णयसहायकम् विषये
पुस्तकपाठः: Cuisino इति क्रीडात्मकसंस्कारत्वेन भोजननिर्णयान् पुनर्कल्पयति, नित्यचयनानि आनन्दक्षणेषु परिवर्तयति च। व्यवहारमनोविज्ञानस्य क्रीडात्मकसन्नाहस्य (UI) च उपयोगेन एतत् निर्णयश्रान्तिं न्यूनीकरोति, उपयोक्तॄन् च तनावं विना स्वास्थ्यकरभोजनाय सशक्तीकरोति। सामान्यक्रीडाभिः स्वास्थ्यानुप्रयोगैश्च प्रेरितः सन्नाहः सूक्ष्मान्तःक्रियाभिः, प्रगतिपुरस्कारैः, शान्तिदायकदृश्यव्यवस्थया च सचेतनभोजनं मार्गदर्शयति। एषः अनुभवः पोषणं शासनविषयकं न्यूनं कृत्वा आनन्दमयाभ्यासनिर्माणविषयकं अधिकं करोति।
मान्यता
A' Design Award लौहपुरस्कारः विषये
Cuisino मुख्यकार्यम्: क्रीडात्मकभोजननिर्णयसहायकम् A' Design Award लौहपुरस्कारस्य विजेता अस्ति; इदं प्रतिष्ठितं मान्यताप्रदानं तेभ्य उत्तमेभ्योऽभिकल्पेभ्यो दीयते ये सुनिर्मितेभ्यः सृष्टिभ्योऽपेक्षिताः व्यावसायिकीः औद्योगिकीश्चावश्यकताः पूरयन्ति। लौहविजेतारः स्वनिर्मातॄणां महत् कौशलम्, उच्चां विशेषज्ञताम्, विशेषज्ञोचितां बोधशक्तिं सृजनसामर्थ्यं च प्रदर्शयन्ति। Cuisino मुख्यकार्यम्: क्रीडात्मकभोजननिर्णयसहायकम् अत्यन्तं मूल्यवती प्रशंसिता प्रिया च सृष्टिर्व्यावहारिका नवोन्मेषयुक्ता च भविष्यतीति प्रत्याशा क्रियते। A' Design Award लौहपुरस्कारं जितवद् एतद् अभिकल्पकार्यम् उद्योगस्य श्रेष्ठतमाः पद्धतीः समन्वयति ज्ञानेन प्रतिभया च संयुक्तानि सक्षमप्राविधिकलक्षणानि च धारयति। Cuisino मुख्यकार्यम्: क्रीडात्मकभोजननिर्णयसहायकम् स्वसूक्ष्मसमीक्षायाः कारणाद् आद्रियते जीवनस्तरसुधारम् अर्पयितुं च निर्मितम् अस्ति, यद् विश्वम् उत्तमतरं स्थानं कर्तुं साहाय्यं करोति।
परिकल्पनायाः पृष्ठतः
सम्वादसामग्री
परिकल्पकेन प्रदत्ताः श्रेयसि, दलसदस्याः तान्त्रिकविवरणानि च।
- अद्वितीयगुणाः
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- आयामाः एवं सम्पुटीकरणम्
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- सूचकशब्दाः
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- उत्पादनप्रौद्योगिकी
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- परिकल्पना-आह्वानम्
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- अनुसन्धानम्
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- प्रेरणा
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- परियोजनाकालः
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- प्रचालनप्रवाहः
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- एकस्वानि
- Patent pending.
Copyrights belong to Yi Chen, 2025. - दलसदस्याः
- Designer: Yi Chen
- चित्रश्रेयः
- Image #1: Designer Yi Chen, Cuisino, 2025.
प्रायोजितम्
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