ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Hila Mor ᱨᱮᱱᱟᱜ Venous Materials ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱣ ᱯᱷᱞᱩᱭᱤᱰᱤᱠ ᱤᱱᱴᱚᱨᱯᱷᱮᱥ

Hila Mor ᱨᱮᱱᱟᱜ Venous Materials ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱣ ᱯᱷᱞᱩᱭᱤᱰᱤᱠ ᱤᱱᱴᱚᱨᱯᱷᱮᱥ ᱫᱚ ᱤᱱᱴᱟᱨᱯᱷᱮᱥ, ᱤᱱᱴᱟᱨᱮᱠᱥᱚᱱ ᱟᱨ ᱵᱮᱵᱦᱟᱨᱤᱭᱟᱹ ᱟᱱᱩᱵᱷᱟᱵ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2021 A' Design Award ᱯᱞᱟᱴᱤᱱᱟᱢ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱯᱞᱟᱴᱤᱱᱟᱢᱤᱱᱴᱟᱨᱯᱷᱮᱥ· 2021

Venous Materials ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱣ ᱯᱷᱞᱩᱭᱤᱰᱤᱠ ᱤᱱᱴᱚᱨᱯᱷᱮᱥ

Hila Mor ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Tangible Media Group, MIT Media Lab

ᱤᱱᱴᱟᱨᱯᱷᱮᱥ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱯᱞᱟᱴᱤᱱᱟᱢ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

237,367

ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#106683 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Venous Materials ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱣ ᱯᱷᱞᱩᱭᱤᱰᱤᱠ ᱤᱱᱴᱚᱨᱯᱷᱮᱥ ᱵᱟᱵᱚᱛ ᱛᱮ

Venous Materials ᱫᱚ ᱢᱤᱫ ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱣ ᱯᱷᱞᱩᱭᱤᱰᱤᱠ ᱤᱱᱴᱚᱨᱯᱷᱮᱥ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱡᱚᱴᱮᱫ ᱟᱨ ᱪᱚᱞᱚᱛ ᱨᱮ ᱛᱮᱞᱟ ᱮᱢᱚᱜᱼᱟ᱾ ᱱᱚᱶᱟ ᱰᱤᱡᱟᱭᱤᱱ ᱫᱚ ᱫᱟᱨᱮ, ᱥᱟᱠᱟᱢ ᱟᱨ ᱦᱚᱲ ᱦᱚᱲᱢᱚ ᱨᱮ ᱧᱟᱢᱚᱜ ᱠᱟᱱ ᱥᱤᱨᱟᱹ ᱥᱤᱥᱴᱚᱢ ᱠᱷᱚᱱ ᱯᱨᱮᱨᱬᱟ ᱧᱟᱢ ᱟᱠᱟᱫᱟ᱾ ᱵᱮᱵᱷᱟᱨᱤᱡ ᱦᱚᱛᱮᱛᱮ ᱮᱢᱚᱜ ᱠᱟᱱ ᱚᱛᱟᱭ ᱥᱮ ᱨᱩᱯ ᱵᱚᱫᱚᱞ ᱛᱮ ᱵᱷᱤᱛᱨᱤ ᱪᱮᱱᱮᱞ ᱠᱚ ᱛᱮ ᱛᱚᱨᱚᱞ ᱡᱤᱱᱤᱥ ᱪᱟᱞᱟᱜᱼᱟ, ᱡᱟᱦᱟᱸ ᱛᱮ ᱵᱚᱫᱚᱞᱚᱜ ᱠᱟᱱ ᱪᱤᱛᱟᱹᱨ ᱟᱨ ᱨᱚᱝ ᱠᱚ ᱛᱮᱭᱟᱨᱚᱜᱼᱟ᱾ ᱢᱤᱫ ᱢᱤᱫ ᱱᱟᱢᱩᱱᱟ ᱫᱚ ᱢᱤᱫ ᱛᱟᱲᱟᱝ ᱛᱮ ᱥᱮᱱᱥᱚᱨ ᱟᱨ ᱡᱚᱴᱮᱫ ᱫᱟᱲᱮᱭᱟᱜ ᱠᱷᱚᱵᱚᱨ ᱩᱫᱩᱜ ᱞᱮᱠᱟᱛᱮ ᱠᱟᱹᱢᱤᱭᱟ᱾ ᱯᱨᱚᱴᱚᱴᱟᱭᱤᱯ ᱠᱚ ᱫᱚ PDMS ᱥᱤᱞᱤᱠᱚᱱ ᱟᱨ ᱮᱠᱚᱞᱟᱭᱤᱱ ᱥᱭᱟᱦᱤ ᱛᱮ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱᱟ, ᱞᱮᱡᱟᱨ ᱠᱷᱚᱫᱟᱭ ᱟᱨ ᱛᱤ ᱛᱮ ᱞᱮᱵᱽᱨᱮᱴᱨᱤ ᱦᱚᱨᱟ ᱠᱚ ᱵᱮᱵᱷᱟᱨ ᱠᱟᱛᱮ᱾ ᱟᱹᱰᱤ ᱛᱮᱫ ᱫᱚ ᱕ ᱜᱩᱱᱟᱱ ᱕ ᱥᱮᱱᱴᱤᱢᱤᱴᱚᱨ ᱢᱟᱯ ᱠᱟᱱᱟ, ᱟᱨ ᱛᱤᱱᱟᱹᱜ ᱜᱟᱱ ᱫᱚ ᱑᱕ ᱜᱩᱱᱟᱱ ᱑᱕ ᱥᱮᱱᱴᱤᱢᱤᱴᱚᱨ ᱦᱟᱹᱵᱤᱡ ᱥᱮᱴᱚᱜᱼᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱯᱞᱟᱴᱤᱱᱟᱢ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Venous Materials ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱣ ᱯᱷᱞᱩᱭᱤᱰᱤᱠ ᱤᱱᱴᱚᱨᱯᱷᱮᱥ ᱫᱚ A' Design Award ᱯᱞᱟᱴᱤᱱᱟᱢ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱥᱟᱢᱟᱱ ᱠᱷᱚᱱ ᱮᱴᱟᱜ ᱟᱨ ᱥᱩᱱᱫᱚᱨ ᱫᱩᱱᱤᱭᱟ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Venous Materials ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱣ ᱯᱷᱞᱩᱭᱤᱰᱤᱠ ᱤᱱᱴᱚᱨᱯᱷᱮᱥ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
The Venous Materials project envisions a new way to design dynamic tangible interactions using fluidic structures. It is a new type of dynamic interactive material that is inspired by veins systems in nature: in plants, leaves, and throughout the human body. These Materials respond to user's pressure and motion with dynamic displayed patterns. Venous Materials can animate dynamic graphics, create responsive objects, and to visualize body movement and balance.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
The different Venous Materials prototypes are mainly 5cmX5cm, while some of them can get up to 15cmX15cm.
ᱴᱮᱜ ᱠᱚ
Interaction Design, Material research, Dynamic Graphics, Microfluidics, Computational Aided Design, Sensors and Displays, Venous Structures
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
Venous Materials technology developed through research on current Microfluidics,that is specifically designed for human interaction and UX design. A specilized computational tool was developed for the design process and to simulate and visualize of the color change and display of the flow within the material, according to the user input. Production process involves laser engraving and manual lab processes. Materials used are PDMS silicone and ecoline ink.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
While current computer chips and electronics usually require rigid and bulky components that challenges the integration with varied objects or fabrics, Venous Materials is soft and self-contained mechanism that utilizes the motion of daily activities as its energy source. Design of micro-fluid dynamics is not intuitive task, our approach and computational tool allows the design, simulation, and prototyping of fluidic interactive sensors that can be embedded in, or attached to, any object.
ᱜᱚᱵᱮᱥᱚᱱᱟ
This work present design and fabrication methods for interactive fluidic mechanisms that respond to deformation by mechanical inputs from the user. The Venous design tool provides designers with a simple way to create and validate designs of fluidic structures. It allows users to design the geometry, and simulate the flow with intended mechanical force dynamically. This leads to Interactive applications of Venous Materials, to augment human movement and everyday objects.
ᱯᱨᱮᱨᱚᱱᱟ
This project is inspired by venous structures that are ubiquitous throughout nature and in the human body. By changing colors, veins can inform us of internal and external physical conditions. For example, veins in leaves transmit pigments that drive color change, which informs us of the internal condition of the leaf and which season it is. When we press firmly on a button, the tip of our finger changes its color, this subtle color change can be used to indicate the applied pressure.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started June 2019 and finished April 2020 in Cambridge, MA, at the MIT Media Lab, Tangible Media group
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
The displayed flow pattern and color change of the fluidic channels within Venous Materials inform the users of the motion and physical force that is applied on the material. The users can interact with Venous Materials by deforming or applying pressure on the material, which drives the fluid flow within the internal channels to visualize the dynamic responsive display. Therefore, Venous Materials simultaneously functions as a sensor and display of tangible information.
ᱯᱮᱴᱮᱱᱴ ᱠᱚ
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Tangible Media Group / MIT Media Lab
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Hila Mor
Tianyu Yu
Ken Nakagaki
Benjamin Harvey Miller
Yichen Jia
Hiroshi Ishii
ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
All Photo/video credit to Tangible Media Group, MIT Media Lab

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

ᱱᱚᱢᱤᱱᱮᱴ